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  <title>networked spaces</title>
  <link rel="alternate" type="text/html" href="http://www.aliak.com/category/category/networked-spaces"/>
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  <id>http://www.aliak.com/taxonomy/term/137/atom/feed</id>
  <updated>2003-07-06T01:04:00+01:00</updated>
  <entry>
    <title>IMAGE RADIO 2008 - Eindhoven - New media in public space - Call for artists</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/image-radio-2008-eindhoven-new-media-public-space-call-artists" />
    <id>http://www.aliak.com/content/image-radio-2008-eindhoven-new-media-public-space-call-artists</id>
    <published>2008-05-26T21:07:49+01:00</published>
    <updated>2008-05-26T21:15:12+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts" />
    <category term="arts artist" />
    <category term="europe" />
    <category term="event" />
    <category term="experimental" />
    <category term="installation" />
    <category term="interaction design" />
    <category term="networked spaces" />
    <category term="new media" />
    <summary type="html"><![CDATA[<p><img src="http://www.imageradio.nl/images/stories/2008/flyer/madflyerimageradio.jpg" align="left" hspace="20" width="250" />  C a l l  f o r  A r t i s t s - Exploring Your Invisible Paradise! 30-10 till 02-11-2008<br />
DEADLINE EXTENDED - Submit your work until 9th of June 2008<br />
Take this opportunity to participate in the 2nd edition of Image Radio – a young festival for new ideas in digital culture, taking place in Eindhoven, Netherlands.<br />
The festival is also an experiment, critical reflection, and preview of how new media in public space impact our cultural, social and physical surroundings. The increase of display devices, data clouds, sensor networks, particularly in urban centers, provides a new medium. Public space becomes a playground in which dynamic and manipulative data influence our perception. Potential applications are shown in experimental installations. Theory, discussion and exchange on these topics are facilitated in the seminar program and symposium.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.imageradio.nl/images/stories/2008/flyer/madflyerimageradio.jpg" align="left" hspace="20" width="250" />  C a l l  f o r  A r t i s t s - Exploring Your Invisible Paradise! 30-10 till 02-11-2008</p>
<p>DEADLINE EXTENDED - Submit your work until 9th of June 2008</p>
<p>Take this opportunity to participate in the 2nd edition of Image Radio – a young festival for new ideas in digital culture, taking place in Eindhoven, Netherlands.</p>
<p>The festival is also an experiment, critical reflection, and preview of how new media in public space impact our cultural, social and physical surroundings. The increase of display devices, data clouds, sensor networks, particularly in urban centers, provides a new medium. Public space becomes a playground in which dynamic and manipulative data influence our perception. Potential applications are shown in experimental installations. Theory, discussion and exchange on these topics are facilitated in the seminar program and symposium.</p>
<p>Image Radio is a production of MAD emergent art center mad.dse.nl<br />
For more information, please go to <a href="http://www.imageradio.nl" title="http://www.imageradio.nl">http://www.imageradio.nl</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>Netaudio&#039;08: call for entries</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/netaudio08-call-entries" />
    <id>http://www.aliak.com/content/netaudio08-call-entries</id>
    <published>2008-05-11T22:22:59+01:00</published>
    <updated>2008-05-12T23:12:02+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="call for submissions" />
    <category term="event" />
    <category term="festival" />
    <category term="local electronic music" />
    <category term="london" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <category term="uk" />
    <category term="united kingdom" />
    <category term="workshop" />
    <summary type="html"><![CDATA[<p><img src="http://www.netaudiolondon.cc/images/netaudio08-logo.jpg" align="left" hspace="20" /> Netaudio, the Offline Festival for Online Music comes back to London after a great festival in Berlin in 2007<br />
Netaudio'08 will take place from 22nd to 25th October 2008 at Shunt, a extensive labyrinth of tunnels underneath London Bridge Station.<br />
Over four nights we will celebrate the creative output of networked musicians and online communities with talks, workshops, showcases and performances. Parts of Netaudio'08 will be programmed through an open call for entries. With this call we would like to give you the chance to put our attention to your creative activities related to the festival theme.<br />
Call for entries runs in 3 strands: performance, installation and conference. For more information and to download the entry forms please visit: <a href="http://www.netaudiolondon.cc/blog/137/call-for-entries" title="http://www.netaudiolondon.cc/blog/137/call-for-entries" rel="nofollow">http://www.netaudiolondon.cc/blog/137/call-for-entries</a></p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.netaudiolondon.cc/images/netaudio08-logo.jpg" align="left" hspace="20" /> Netaudio, the Offline Festival for Online Music comes back to London after a great festival in Berlin in 2007</p>
<p>Netaudio'08 will take place from 22nd to 25th October 2008 at Shunt, a extensive labyrinth of tunnels underneath London Bridge Station.</p>
<p>Over four nights we will celebrate the creative output of networked musicians and online communities with talks, workshops, showcases and performances. Parts of Netaudio'08 will be programmed through an open call for entries. With this call we would like to give you the chance to put our attention to your creative activities related to the festival theme.</p>
<p>Call for entries runs in 3 strands: performance, installation and conference. For more information and to download the entry forms please visit: <a href="http://www.netaudiolondon.cc/blog/137/call-for-entries" title="http://www.netaudiolondon.cc/blog/137/call-for-entries">http://www.netaudiolondon.cc/blog/137/call-for-entries</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>the human network</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/human-network" />
    <id>http://www.aliak.com/content/human-network</id>
    <published>2008-04-12T18:26:35+01:00</published>
    <updated>2008-04-12T22:33:12+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="blog entry" />
    <category term="blog entry" />
    <category term="internet" />
    <category term="networked spaces" />
    <category term="writing" />
    <category term="www" />
    <summary type="html"><![CDATA[<p>I've just been reading articles on <a href="http://blog.futurestreetconsulting.com" rel="nofollow" rel="nofollow">the human network blog</a> by Mark Pesce. all have been interesting, particularly the <a href="http://blog.futurestreetconsulting.com/?p=42" rel="nofollow" rel="nofollow">Unevenly Distributed : Production Models for the 21st Century</a> where he talks about the death of television and film industries in their current distribution method. also mentioned were the examples of Ronda Byrne's <a href="http://www.thesecret.tv" rel="nofollow" rel="nofollow">online / streaming version of The Secret</a> and the success it has brought her. as well as the "League of Peers" movie <a href="http://www.stealthisfilm.com/Part1" rel="nofollow" rel="nofollow">Steal this Film - Part 1</a> which is a documentary about file sharing and the troubles faced by Sweden's leading <a href="http://en.wikipedia.org/wiki/BitTorrent_%28protocol%29" rel="nofollow" rel="nofollow">BitTorrent</a> site <a href="http://thepiratebay.org" rel="nofollow" rel="nofollow">The Pirate Bay</a>.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>I've just been reading articles on <a href="http://blog.futurestreetconsulting.com" rel="nofollow">the human network blog</a> by Mark Pesce. all have been interesting, particularly the <a href="http://blog.futurestreetconsulting.com/?p=42" rel="nofollow">Unevenly Distributed : Production Models for the 21st Century</a> where he talks about the death of television and film industries in their current distribution method. also mentioned were the examples of Ronda Byrne's <a href="http://www.thesecret.tv" rel="nofollow">online / streaming version of The Secret</a> and the success it has brought her. as well as the "League of Peers" movie <a href="http://www.stealthisfilm.com/Part1" rel="nofollow">Steal this Film - Part 1</a> which is a documentary about file sharing and the troubles faced by Sweden's leading <a href="http://en.wikipedia.org/wiki/BitTorrent_%28protocol%29" rel="nofollow">BitTorrent</a> site <a href="http://thepiratebay.org" rel="nofollow">The Pirate Bay</a>. </p>
<p>another article I read last month (when I couldn't post to the site), was the Kevin Kelley article "<a href="http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php" rel="nofollow">1,000 True Fans</a>" from his <a href="http://www.kk.org/thetechnium" rel="nofollow">Technium blog</a>.</p>
<p><em><br />
A creator, such as an artist, musician, photographer, craftsperson, performer, animator, designer, videomaker, or author - in other words, anyone producing works of art - needs to acquire only 1,000 True Fans to make a living.</em></p>
<p><em>A True Fan is defined as someone who will purchase anything and everything you produce. They will drive 200 miles to see you sing. They will buy the super deluxe re-issued hi-res box set of your stuff even though they have the low-res version. They have a Google Alert set for your name. They bookmark the eBay page where your out-of-print editions show up. They come to your openings. They have you sign their copies. They buy the t-shirt, and the mug, and the hat. They can't wait till you issue your next work. They are true fans.</em></p>
<p>...</p>
<p><em>To raise your sales out of the flatline of the long tail you need to connect with your True Fans directly.  Another way to state this is, you need to convert a thousand Lesser Fans into a thousand True Fans.</em></p>
<p><em>Assume conservatively that your True Fans will each spend one day's wages per year in support of what you do. That "one-day-wage" is an average, because of course your truest fans will spend a lot more than that.  Let's peg that per diem each True Fan spends at $100 per year. If you have 1,000 fans that sums up to $100,000 per year, which minus some modest expenses, is a living for most folks.</em></p>
<p><em>One thousand is a feasible number. You could count to 1,000. If you added one fan a day, it would take only three years. True Fanship is doable. Pleasing a True Fan is pleasurable, and invigorating. It<br />
rewards the artist to remain true, to focus on the unique aspects of their work, the qualities that True Fans appreciate.</em></p>
<p>sounds easy enough doesn't it ;)</p>
<p>---</p>
<p>Kelly also has an interesting article called <a href="http://www.kk.org/thetechnium/archives/2008/03/humanitys_ident.php" rel="nofollow">Humanity's Identity Crises</a> where he asks <a href="http://deoxy.org/pkd_how2build.htm" rel="nofollow">a couple of questions previously asked by science fiction author Philip K Dick</a> during a 1978 speech.</p>
<p><em>"The two basic topics which fascinate me are "What is reality?" and "What constitutes the authentic human being?" Over the twenty-seven years in which I have published novels and stories I have investigated these two interrelated topics over and over again. I consider them important topics. What are we? What is it which surrounds us, that we call the not-me, or the empirical or phenomenal world?"</em></p>
<p>amazing how everything seems to be looping back to the courses and topics at the <a href="http://www.maybelogic.net" rel="nofollow">Maybe Logic Academy</a> lately (well, actually for a while ...)</p>
<p>what does it mean to be human? is it the personal connections you have with others? the amount of things you learn? our physiology? our minds? our hearts? our consciousness? the human connections and networks (as mentioned on the blogs above? what we think of? what we do? where we work??</p>
<p>another article :<br />
<a href="http://www.wired.com/techbiz/it/magazine/16-03/ff_free" rel="nofollow">Free! Why $0.00 Is the Future of Business</a> by Chris Anderson</p>
    ]]></content>
  </entry>
  <entry>
    <title>THURSDAY CLUBS @ Goldsmiths - experimental cinema + more (UK)</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/thursday-clubs-goldsmiths-experimental-cinema-more-uk" />
    <id>http://www.aliak.com/content/thursday-clubs-goldsmiths-experimental-cinema-more-uk</id>
    <published>2008-02-20T22:23:47+00:00</published>
    <updated>2008-02-20T22:25:22+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="art" />
    <category term="books" />
    <category term="cinema" />
    <category term="event" />
    <category term="experimental" />
    <category term="film" />
    <category term="international" />
    <category term="internet" />
    <category term="london" />
    <category term="media art" />
    <category term="networked spaces" />
    <summary type="html"><![CDATA[<p>** NEW THURSDAY CLUBS: CHANGES and UPDATES **<br />
Supported by the Goldsmiths DIGITAL STUDIOS and the Goldsmiths GRADUATE<br />
SCHOOL<br />
6pm until 8pm, Seminar Rooms at Ben Pimlott Building (Ground Floor,<br />
right), Goldsmiths, University of London, New Cross, SE14 6NW<br />
FREE, ALL ARE WELCOME<br />
** PLEASE NOTE THAT THE DATE FOR ELENA COLOGNI'S CLUB SESSION HAS BEEN<br />
CHANGED FROM THE 28th of FEBRUARY TO THE 6th of MARCH **<br />
--<br />
*28 FEBRUARY with RAYMOND HARMON<br />
:<br />
Painting in Light: Experimental Film and the Advent of Improvisational<br />
Cinema*<br />
The traditional model for cinematic expression is as a controlled<br />
environment moving forward in a linear direction. From its inception the<br />
art of filmmaking has been dominated by a single form of chronological<br />
development. Each film exists as a series of frames that are static at the<br />
start of the film.<br />
Improvisation, a language largely defined within the practice of music, is</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>** NEW THURSDAY CLUBS: CHANGES and UPDATES **</p>
<p>Supported by the Goldsmiths DIGITAL STUDIOS and the Goldsmiths GRADUATE<br />
SCHOOL</p>
<p>6pm until 8pm, Seminar Rooms at Ben Pimlott Building (Ground Floor,<br />
right), Goldsmiths, University of London, New Cross, SE14 6NW</p>
<p>FREE, ALL ARE WELCOME</p>
<p>** PLEASE NOTE THAT THE DATE FOR ELENA COLOGNI'S CLUB SESSION HAS BEEN<br />
CHANGED FROM THE 28th of FEBRUARY TO THE 6th of MARCH **</p>
<p>--</p>
<p>*28 FEBRUARY with RAYMOND HARMON<br />
:<br />
Painting in Light: Experimental Film and the Advent of Improvisational<br />
Cinema*</p>
<p>The traditional model for cinematic expression is as a controlled<br />
environment moving forward in a linear direction. From its inception the<br />
art of filmmaking has been dominated by a single form of chronological<br />
development. Each film exists as a series of frames that are static at the<br />
start of the film.</p>
<p>Improvisation, a language largely defined within the practice of music, is<br />
something that has slowly grown from impractical experimentation to a<br />
living form of performance art over the past century.</p>
<p>Tracing the historic aspects of this new creative model this presentation<br />
will cover the many parallels between diverse genres of musical<br />
improvisation and the art of improvised cinema in the 21 century. From<br />
paint on celluloid, to live lights shows through to contemporary VJ<br />
culture "Painted in Light" explores the vast arena of the future of this<br />
new paradigm of creative expression.</p>
<p>RAYMOND HARMON is a Chicago-based cross-genre media artist, filmmaker,<br />
sound artist, and record producer, with a CV extending from performance<br />
based 16mm and 8mm film to video circuit-bending and analog feedback<br />
installations as well as sound and visual conceptual installations and<br />
guerrilla media actions. Utilizing new media, web based content and<br />
interactive architecture in coordination with public performance, graffiti<br />
style ad bombing, and web based social engineering Harmon's work has<br />
carved out an over arching form of contemporary media insurgency.<br />
raymondharmon.com<br />
--</p>
<p>*6 MARCH with ELENA COLOGNI<br />
:<br />
The Film As Document In (Of) Real Time*</p>
<p>A meta-linguistic performative experiment.</p>
<p>Key questions:<br />
1. In my video live installations I investigate the perception of time<br />
(psychological time ), non simultaneous artist and audience interchange in<br />
liveness, and the production of the video document. Live recording,<br />
pre-recording and their transmission, as overlapping layers of<br />
representation of time, unfold in duration.<br />
2. I am now starting to contextualising the recent work, which I believe<br />
challenges the early Bergsonian differentiation between memory and<br />
perception based on the assumption that the former is linked to the past<br />
(representation) and the latter to the present (action) (as in latest<br />
Deleuzean scholar Guerlac ’s book).<br />
3. I also contribute to the debate on performance documentation in<br />
parallel to recent Auslander’s publication : embedding the document (eg.:<br />
video recording) in the event allows audience to witness its very<br />
production, thus emphasising the document’s ‘performativity’ aspect.</p>
<p>ELENA COLOGNI is an art practitioner. Currently Research Fellow at York St<br />
John University, her PhD ‘The Artist’s Performative Practice Within The<br />
Anti-Oculatcentric Discourse’ is from Central Saint Martins College of Art<br />
and Design (CSM), London. After the post-doc AHRC and CSM awarded project<br />
'Present Memory and Liveness in delivery and reception of video<br />
documentation during performance art events', she was at Glasgow Centre<br />
for Contemporary Arts for a Creative Lab residency focusing on questions<br />
of migrations, remoteness and transmission of information over time and<br />
space. She is active in the debate on practice as research methodologies,<br />
as well as the relationship between performance and new media. Her artwork<br />
has been presented internationally.</p>
<p>--</p>
<p>*13 MARCH with ANNA HOWITT<br />
:<br />
The Empty Space Gallery*</p>
<p>The Empty Space Gallery exists to foster creativity, and encourage debate<br />
about what ‘art’ is and what ‘artists’ are. It’s a novel way of<br />
encouraging people to engage with this thing we call ‘art’ and what it<br />
might be. Ultimately it is an experiment in ‘art’, ‘artists’, those that<br />
believe in them and those that think they are. The Empty Space Gallery can<br />
also be considered an anonymous art fair, where more established and<br />
well-known artists share the same space and audience as unknown doodlers.</p>
<p>How does The Empty Space Gallery work?</p>
<p>Individuals, whether ‘artists’ or not, are invited to submit anything they<br />
deem to be ‘art’, in any medium whatsoever. The purpose of the experiment<br />
is to gain some insight into, not so much how work is created, but how it<br />
is received, consumed, and engaged with. The aim is to uncover some of the<br />
processes we employ in order to decide whether something is ‘art’ or not.</p>
<p>Once the ‘works’ are received they are catalogued and sealed in plain<br />
white A4 envelopes. Only these envelopes are placed on display; no details<br />
of the ‘artist’ are available at this time. Visitors to the gallery are<br />
invited to pick, at random, any envelope they choose and own whatever they<br />
find inside.<br />
In addition, visitors are also invited to create an ‘artwork’ there and<br />
then, for inclusion in the gallery, which is then passed on again to<br />
another visitor.</p>
<p>ANNA HOWITT is artistic director of The Forward Company, an<br />
interdisciplinary arts company based in Berkshire.  She also is an arts<br />
and literary reviewer.  She finished her MA in Contemporary Arts at the<br />
Manchester Metropolitan University in 2001 and has since had a residency<br />
at the South Street Arts Centre in Reading (2003-4).<br />
--</p>
<p>** PLEASE NOTE: KATE PULLINGER &amp; CHRIS JOSEPH (whose Club event had to be<br />
postponed for personal reasons) WILL BE KICKING OFF THE SUMMER TERM OF<br />
CLUB EVENTS ON 24 APRIL **<br />
::</p>
<p>*24 APRIL with KATE PULLINGER &amp; CHRIS JOSEPH<br />
:<br />
Flight Paths: a networked book*</p>
<p>"I have finished my weekly supermarket shop, stocking up on provisions for<br />
my three kids, my husband, our dog and our cat.  I push the loaded trolley<br />
across the car park, battling to keep its wonky wheels on track.  I pop<br />
open the boot of my car and then for some reason, I have no idea why, I<br />
look up, into the clear blue autumnal sky.  And I see him.  It takes me a<br />
long moment to figure out what I am looking at.  He is falling from the<br />
sky.  A dark mass, growing larger quickly.  I let go of the trolley and am<br />
dimly aware that it is getting away from me but I can’t move, I am stuck<br />
there in the middle of the supermarket car park, watching, as he hurtles<br />
toward the earth.  I have no idea how long it takes – a few seconds, an<br />
entire lifetime – but I stand there holding my breath as the city goes<br />
about its business around me until…<br />
He crashes into the roof of my car."</p>
<p>The car park of Sainsbury’s supermarket in Richmond, southwest London,<br />
lies directly beneath one of the main flight paths into Heathrow Airport.<br />
Over the last decade, on at least five separate occasions, the bodies of<br />
young men have fallen from the sky and landed on or near this car park.<br />
All these men were stowaways on flights from the Indian subcontinent who<br />
had believed that they could find a way into the cargo hold of an airplane<br />
by climbing up into the airplane wheel shaft.  No one can survive this<br />
journey. “Flight Paths” seeks to explore what happens when lives collide –<br />
the airplane stowaway and the fictional suburban London housewife, quoted<br />
above.   This project will tell their stories; it will be a work of<br />
digital fiction, a networked book, created on and through the internet.<br />
The project will include a web iteration that opens up the research<br />
process to the outside world, inviting discussion of the large array of<br />
issues the project touches on.</p>
<p>Questions raised by this project include: what are the possibilities for<br />
new narrative forms? How do we “write to be seen” or “write to be heard”<br />
when creating multimedia narratives, and can we imagine writing to be<br />
smelled, tasted, felt? What are the effects of collective authorship<br />
across multiple forms?</p>
<p>KATE PULLINGER works both in print and new media.  Her most recent novels<br />
include A Little Stranger (2006) and Weird Sister (1999).  Her current<br />
digital fiction projects include her collaboration with Chris Joseph<br />
(babel) on 'Inanimate Alice', a multimedia episodic digital fiction and<br />
'Venus Redemption', a game for female casual gamers.  Pullinger is Reader<br />
in Creative Writing and New Media at De Montfort University.</p>
<p>CHRIS JOSEPH is a digital writer and artist who has created solo and<br />
collaborative work as babel. His past projects include 'Inanimate Alice'<br />
(with Kate Pullinger), an award-winning series of multimedia stories; 'The<br />
Breathing Wall' (with Kate Pullinger and Stefan Schemat), a digital novel;<br />
and 'Animalamina', a collection of interactive multimedia poetry for<br />
children. He is editor of the post-dada magazine and network 391.org, and<br />
a founding member of The 404, a network of artists. He is currently<br />
Digital Writer in Residence at De Montfort University, Leicester.</p>
<p>--</p>
<p>THE THURSDAY CLUB is an open forum discussion group for anyone interested<br />
in the theories and practices of cross-disciplinarity, interactivity,<br />
technologies and philosophies of the state-of-the-art in today’s (and<br />
tomorrow’s) cultural landscape(s).</p>
<p>For more information email Maria X at <a href="mailto:drp01mc@gold.ac.uk">drp01mc@gold.ac.uk</a></p>
<p>To find Goldsmiths check <a href="http://www.goldsmiths.ac.uk/find-us/" title="http://www.goldsmiths.ac.uk/find-us/">http://www.goldsmiths.ac.uk/find-us/</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>2007 ANAT emerging technologies mentorship - call for applications</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/2007-anat-emerging-technologies-mentorship-call-applications" />
    <id>http://www.aliak.com/content/2007-anat-emerging-technologies-mentorship-call-applications</id>
    <published>2007-07-26T22:35:12+01:00</published>
    <updated>2008-01-26T20:01:28+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="adelaide" />
    <category term="artists" />
    <category term="australia" />
    <category term="call for submissions" />
    <category term="emerging technologies" />
    <category term="networked spaces" />
    <category term="technology" />
    <category term="workshop" />
    <summary type="html"><![CDATA[<p>ANAT is calling for applications from young and emerging practitioners working with distributed, portable, online, wearable, mobile and emerging platforms to undertake a three-month mentorship with an established practitioner of their choice.<br />
Managed by ANAT, the mentorship is a part of the Australian Government's Young &amp; Emerging Artists Initiative through the Australia Council, its arts funding and advisory body.<br />
The mentorship provides an opportunity to explore new artistic directions, to expand technical skills and increase knowledge of networks, debates and business practice. Applicants are invited to select a mentor and develop a program of activity spanning a three-month period. The mentorship may be largely a program of skills, development however applicants are encouraged to explore programs which incorporates critical investigation and dialogue, business skills development as well as marketing and exhibition opportunities.  Utilising emerging technologies the mentor may be accessed locally, nationally or internationally. Additionally the successful applicant will maintain a blog for the duration of the mentorship hosted on the ANAT server.<br />
read more or visit the <a href="http://www.anat.org.au/projects/Mentorships/emergingtechmentorship_000.htm" rel="nofollow" rel="nofollow">ANAT emerging technologies mentorship</a> website</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>2007 ANAT emerging technologies mentorship</p>
<p>ANAT is calling for applications from young and emerging practitioners working with distributed, portable, online, wearable, mobile and emerging platforms to undertake a three-month mentorship with an established practitioner of their choice.</p>
<p>Managed by ANAT, the mentorship is a part of the Australian Government's Young &amp; Emerging Artists Initiative through the Australia Council, its arts funding and advisory body.</p>
<p>The mentorship provides an opportunity to explore new artistic directions, to expand technical skills and increase knowledge of networks, debates and business practice. Applicants are invited to select a mentor and develop a program of activity spanning a three-month period. The mentorship may be largely a program of skills, development however applicants are encouraged to explore programs which incorporates critical investigation and dialogue, business skills development as well as marketing and exhibition opportunities.  Utilising emerging technologies the mentor may be accessed locally, nationally or internationally. Additionally the successful applicant will maintain a blog for the duration of the mentorship hosted on the ANAT server.</p>
<p>Mentorship Proposal</p>
<p>Applicants are required to describe their practice, the mentor they have selected (include an outline of the mentor's practice), what activities will be undertaken during the mentorship, and the short and long-term benefits of the mentorship to the applicant. Applicants may choose to include an A4 page which outlines the structure of the mentorship on a weekly or monthly basis (For Example: Tue–Wed: conceptual development, Thurs: online discussion with mentor, Fri: research exhibition opportunities, undertake book-keeping with mentor etc.). Submissions should not exceed 4 pages in length. Please Note: The proposed mentorship program must be developed in consultation with the mentor.</p>
<p>Mentorship Fees</p>
<p>The mentorship will provide a fee for the mentoree ($7,200 excl GST) and a fee for the mentor ($1,800 excl GST). Note: recipients of the mentorship (the mentoree and mentor) are not precluded from seeking other funding from the Australia Council.</p>
<p>Eligibility</p>
<p>Applicants must be emerging technologies practitioners who are 30 years or under. The mentorship may be either locally, nationally or internationally based. If the mentor is not located in close proximity, you must describe your processes of communication and assessment.</p>
<p>Time Frame</p>
<p>The mentorship will commence any time from August 2007 and be completed by early December 2007. This time frame is negotiable, particularly where it is necessary to undertake the mentorship on a part-time basis. If an alternate time frame is required, applicants must outline the revised dates and the reasons for the alternate time frame.</p>
<p>Assessment</p>
<p>Applications will be assessed by a committee of the ANAT Board. The primary assessment criteria will be the relevance of the proposed mentorship program to the development of the mentoree's practice.</p>
<p>APPLICATIONS CLOSE 3 August 2007</p>
<p>For further information please contact: Gavin Artz  ANAT General Manager, <a href="mailto:manager@anat.org.au">manager@anat.org.au</a>, 08 8231 9037, Monday – Friday, 10am – 4pm CST. </p>
<p><a href="http://www.anat.org.au/projects/Mentorships/emergingtechmentorship_000.htm" title="http://www.anat.org.au/projects/Mentorships/emergingtechmentorship_000.htm">http://www.anat.org.au/projects/Mentorships/emergingtechmentorship_000.htm</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>identity 2.0</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/identity-20" />
    <id>http://www.aliak.com/content/identity-20</id>
    <published>2006-02-09T10:35:03+00:00</published>
    <updated>2006-02-09T10:53:44+00:00</updated>
    <author>
      <name>kathy</name>
    </author>
    <category term="internet" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <category term="technology" />
    <summary type="html"><![CDATA[<p>I've been watching the <a href="http://www.identity20.com/media/WEB2_2005/" rel="nofollow" rel="nofollow">identity 2.0</a> presentations from 2005 oscon and web 2.0 conferences. I'd been meaning to watch more of the presentations from these conferences but hadn't got round to it yet. I came across this again via another site, <a href="http://presentationzen.blogs.com/presentationzen/" rel="nofollow" rel="nofollow">presentation zen blog,</a>  which was talking about different styles of presentations - Dick Hardt from sxip.com (pronounced skip) was recommended as having good presentation style. He in turn borrowed this style from Lawrence Lessig, the well known copyright lawyer and advocate. They both use many slides with short phrases or single words, with a scattering of images and are displayed with a fast pace. It does make the presentation more interesting! - well compared to the traditional powerpoint style anyway. This topic has been on my mind recently - not presentations per se, but events and conferences - as the <a href="http://mailman.thing.net/pipermail/idc/" rel="nofollow" rel="nofollow">iDC mail list</a> has been having interesting discussions about the different styles of presentations at digital arts / music / new media conferences. Mostly the conversations have been regarding providing remote connections and contributions for people to attend the conferences remotely either during the conference or after it. Discussions on presentation style came up - different ideas, particularly wrt academics presenting papers and just reading them to the audience when they may have been available prior to the conference, then running out of time for questions. Anyway, I find it interesting as I'm not able to attend all the conferences I'd like to, though I try to attend as many as feasible, but it's really handy to be able to watch a video or listen to audio of the presentations after the conference. I find most of the larger IT based American conferences have video lectures / presentations available - perhaps this is because they have deals with ISPs and video production / distribution people. I think videoblogging could help with this as there's many more people recording video these days, but I suppose it won't be videoblogging as such, but using videobloggers to apply their skills to provide documentation and video on the web. Really useful for online education also!<br />
read more for links used in this post</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>I've been watching the <a href="http://www.identity20.com/media/WEB2_2005/" rel="nofollow">identity 2.0</a> presentations from 2005 oscon and web 2.0 conferences. I'd been meaning to watch more of the presentations from these conferences but hadn't got round to it yet. I came across this again via another site, <a href="http://presentationzen.blogs.com/presentationzen/" rel="nofollow">presentation zen blog,</a>  which was talking about different styles of presentations - Dick Hardt from sxip.com (pronounced skip) was recommended as having good presentation style. He in turn borrowed this style from Lawrence Lessig, the well known copyright lawyer and advocate. They both use many slides with short phrases or single words, with a scattering of images and are displayed with a fast pace. It does make the presentation more interesting! - well compared to the traditional powerpoint style anyway. This topic has been on my mind recently - not presentations per se, but events and conferences - as the <a href="http://mailman.thing.net/pipermail/idc/" rel="nofollow">iDC mail list</a> has been having interesting discussions about the different styles of presentations at digital arts / music / new media conferences. Mostly the conversations have been regarding providing remote connections and contributions for people to attend the conferences remotely either during the conference or after it. Discussions on presentation style came up - different ideas, particularly wrt academics presenting papers and just reading them to the audience when they may have been available prior to the conference, then running out of time for questions. Anyway, I find it interesting as I'm not able to attend all the conferences I'd like to, though I try to attend as many as feasible, but it's really handy to be able to watch a video or listen to audio of the presentations after the conference. I find most of the larger IT based American conferences have video lectures / presentations available - perhaps this is because they have deals with ISPs and video production / distribution people. I think videoblogging could help with this as there's many more people recording video these days, but I suppose it won't be videoblogging as such, but using videobloggers to apply their skills to provide documentation and video on the web. Really useful for online education also!</p>
<p>links for this post:</p>
<p><a href="http://presentationzen.blogs.com/presentationzen/" title="http://presentationzen.blogs.com/presentationzen/">http://presentationzen.blogs.com/presentationzen/</a></p>
<p><a href="http://www.identity20.com/media/WEB2_2005/" title="http://www.identity20.com/media/WEB2_2005/">http://www.identity20.com/media/WEB2_2005/</a></p>
<p><a href="http://www.identity20.com/" title="http://www.identity20.com/">http://www.identity20.com/</a></p>
<p><a href="http://www.identityblog.com/" title="http://www.identityblog.com/">http://www.identityblog.com/</a></p>
<p><a href="http://sxip.com/" title="http://sxip.com/">http://sxip.com/</a></p>
<p><a href="http://mailman.thing.net/pipermail/idc/" title="http://mailman.thing.net/pipermail/idc/">http://mailman.thing.net/pipermail/idc/</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>gps artist - Iain Mott &quot;sound mapping&quot;</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1934" />
    <id>http://www.aliak.com/node/1934</id>
    <published>2005-09-04T03:31:00+01:00</published>
    <updated>2005-09-04T03:31:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="locative" />
    <category term="networked spaces" />
    <summary type="html"><![CDATA[<p>Sound Mapping: an assertion of place *<br />
* Proceedings of Interface '97<br />
This paper proposes an argument for the role of sound installation in addressing the physical relationship between music and the general public. The focus of the discussion is on an outdoor interactive music event titled Sound Mapping, which explores the issues raised. Sound Mapping is a site specific algorithmic composition to be staged in the Sullivan's Cove district of Hobart. Sound Mapping uses four mobile sound-sources each carried by a member of the public. These sound sources are played with respect to geographical location and participant interactions using a system of satellite and motion sensing equipment in combination with sound generating equipment and computer control. The project aims to assert a sense of place, physicality and engagement to reaffirm the relationship between art and the everyday activities of life.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Sound Mapping:<br />
an assertion of place *</p>
<p>* Proceedings of Interface '97</p>
<p>Iain Mott</p>
<p>Conservatorium of Music</p>
<p>University of Tasmania</p>
<p><a href="mailto:iain.mott@utas.edu.au">iain.mott@utas.edu.au</a></p>
<p>Jim Sosnin</p>
<p>School of Arts and Media</p>
<p>La Trobe University</p>
<p><a href="mailto:jsosnin@vic.bigpond.net.au">jsosnin@vic.bigpond.net.au</a><br />
Abstract</p>
<p>This paper proposes an argument for the role of sound installation in addressing the physical relationship between music and the general public. The focus of the discussion is on an outdoor interactive music event titled Sound Mapping, which explores the issues raised. Sound Mapping is a site specific algorithmic composition to be staged in the Sullivan's Cove district of Hobart. Sound Mapping uses four mobile sound-sources each carried by a member of the public. These sound sources are played with respect to geographical location and participant interactions using a system of satellite and motion sensing equipment in combination with sound generating equipment and computer control. The project aims to assert a sense of place, physicality and engagement to reaffirm the relationship between art and the everyday activities of life.<br />
1 Music and Physicality</p>
<p>Digital technology, for all its virtues as a precise tool for analysis, articulation of data, communication and control, is propelling society towards a detachment from physicality. In music, the progressive detachment of the populace from the act of making music has a long history with its roots in earlier technologies and cultural practice. Perhaps the most critical early development is that of the musical score which was born of a European paradigm that emphasised literary culture over oral culture. Not only does the score require the production of music by trained or professional musicians, the relationship between musical idea and sound is further abstracted with the consequential emergence of the composer, an individual distinct from performers.</p>
<p>The introduction of the phonograph and radio in the early Twentieth Century broke the physical relationship between performer and listener entirely. Talking films along with television have to a degree alleviated this crisis, however the gained relationship is purely visual and not physical; worse still is that performing musicians working in all such media, like screen actors (Benjamin, 1979), are denied direct interaction with their audience (and vice versa). The representation is dislocated from its origins in time and space (Concannon, 1990).</p>
<p>Advocates of telecommunication technology boast of the medium's ability to connect individuals with events they would otherwise not see. Live broadcasts are presented as legitimate live experience. In experiential terms however, distinctions between live and recorded broadcast are irrelevant without interaction. Even where interaction exists (eg the internet) the audience remains dislocated from the performance and experiences reduced channels of communication than they would customarily experience through a physical engagement with the event.</p>
<p>Issues relating to public interaction have been addressed with some success by digital technologies. Virtual reality attempts to remedy shortcomings of interaction with multi-sensory, multi-directional engagement. However, it is often performed in denial of the body, providing a substitute "virtual flesh" with which to engage with an imagined universe. It is arguable whether a truly disembodied experience is attainable, but it is nonetheless an ideal of many VR proponents (Hayles, 1996). Such disembodiment is tantamount to the postmodern vision with its obsessions of reproduction over production, the irrelevance of time and place and the interchangeability of man and machine (Boyer, 1996).</p>
<p>VR offers composers an extended language beyond traditional musical dimensions of pitch and texture. Issues of navigation, the relationship between sound and physical form and interaction represent a new and significant input to the musical experience. The question remains: what constitutes real experience? In an era where people are increasingly living an existence mediated by communications networks, distinctions between the real and the virtual become blurred (Murphie, 1990). While artists must engage with the contemporary state of society, they must also be aware of the aesthetic implications of pursuing digital technologies and should consider exploring avenues that connect individuals to the constructs and responsibilities of physical existence. In the words of Katherine Hayles: "If we can live in computers, why worry about air pollution or protein-based viruses?" (1996).</p>
<p>Problems associated with technology and the physical engagement of the public in active music-making goes beyond the mechanics of production. Monopoly share of music production by the mass media serves to reduce society's participation. Its sheer abundance is responsible for this and further, can discourage society from listening (Westerkamp, 1990).</p>
<p>Installation as a means to present music has the potential to address issues of time, physicality, access and engagement. In computer music, installation can strategically bridge the gap between a body of artistic research and the general public. Installation can offer tangibility and an environment in which individuals kinaesthetically engage with the work and with other individuals. Works have discrete physicality as well as a location within in the greater spatial environment. Music installation can reassert the matrix of time and space and has the capacity to anchor a potentially metaphysical musical object (pure sound) to the physical realities of life.<br />
2 Outline</p>
<p>Sound Mapping is a site specific music event to be staged in the Sullivan's Cove district of Hobart in collaboration with the Tasmanian Museum and Art Gallery. The project is currently under development and will be presented by the Museum in January 1998. The project is a collaboration between composer Iain Mott, electronic designer Jim Sosnin and architect Marc Raszewski. The three have worked together previously on the Talking Chair (Mott, 1995), (Mott &amp; Sosnin, 1996) and Squeezebox sound installation projects.</p>
<p>The project involves four mobile sound-sources each carried by a member of the public. Each source is a portable computer music module housed in a wheelable hard-cover suitcase. Groups of individuals will wheel the suitcases with a Museum attendant through a specified district of Sullivan's Cove (Figure 1) following a path of their choice. Each individual plays distinct music in response to location, movement and the actions of the other participants. In this way a non-linear algorithmic composition is constructed to map the footpaths, roadways and open spaces of the region and the interaction of participating individuals.<br />
3 Communication<br />
Data Communication</p>
<p>A schematic summary of the Sound Mapping communications system is provided in Figure 2. The group of modules consists of a single hub case and three standard cases. All the cases contain: battery power; a public address system; an odometer and two piezoelectric gyroscopes. The standard cases contain a data radio transmitter for transmission to the hub and an audio radio device to received a single distinct channel of music broadcast from the hub .</p>
<p>The hub case contains a Differential Global Positioning System (DGPS) receiver that generates spatial coordinates for the positioning of the group to an accuracy of 5 m. GPS is a worldwide radio-navigation system formed from a constellation of 24 satellites and their ground stations. GPS uses these satellites as reference points to calculate positions of GPS receivers anywhere on the earth. DGPS offers greater accuracy than standard GPS and requires an additional radio receiver that receives an error correcting broadcast from a local base station (Trimble, 1997). The Australian Surveying and Land Information Group (AUSLIG) offer subscriptions to such signals broadcast on the JJJ FM carrier signal.</p>
<p>The hub produces music on a four channel sound module managed by a lap-top computer in response to its location as well as motion data from itself and the three standard cases. Each channel of music is produced for a specific case. The music is broadcast to its target case by radio transmission. Motion data is generated by an odometer and gyroscopes in each case and is broadcast to the hub from the standard cases by data radio transmitters. Odometers measure wheel rotation in both directions and two gyroscopes measure tilt and azimuth.</p>
<p>The technical distinction between the hub and standard cases is designed to be transparent. Participants will be unaware of the leading role of the hub .</p>
<p>Apparent Communication</p>
<p>The channels and dynamics of communication are among the defining characteristics of interactive artworks (Bell, 1991). Sound Mapping is an attempt to explore modes of communication beyond those used in the Talking Chair and Squeezebox projects.</p>
<p>From the perspective of participants, communication will travel along four multi-dimensional pathways: a) that between participants and their respective suitcase b) between onlookers and participants c) between the environment and the group d) between the participants themselves (Figure 3).</p>
<p>In the first instance there exists a relationship between the kinaesthetic gestures of participants and resultant music. This communication occurs in mutual feedback.</p>
<p>The interaction between onlookers and participants is anticipated to be intense due to the very public nature of the space. The interaction will be musical, visual, and verbal as well as social in confronting participants with taboos relating to exhibitionism. This situation is likely to deter many people from participating but nonetheless it is hoped the element of performance will contribute to the power of the experience for both participants and onlookers.</p>
<p>The effect of the environment on the work marks a development from our previous installations in its capacity to dynamically signify musical elements. Music will react to the architecture and urban planning of Sullivan's Cove by means of GPS which will be used to correlate musical algorithms to specific urban structures.</p>
<p>Communication between participants will be verbal, visual, musical and like the relationship between the group and onlookers will feature social dimensions such as the interplay of personalities. Musical communication between individuals will be complex due to the interrelation of music algorithms specific to each case. Algorithms will use pooled musical resources (Polansky, 94) enabling participants to share structures and contribute information to elements such as rhythmic structures and timbre and pitch sets. Verbal and visual communication between participants in Sound Mapping is critical. Participants will need to establish the musical relationship that exists regarding each other and communicate to coordinate group music-making. Group decisions will need to be agreed on to seek out areas of interest within the space in relation to urban structures. It is likely participants will discuss the relationship of sound to both gesture and the environment.<br />
4 Exploration of Music</p>
<p>The suitcases in Sound Mapping , as well as providing a practical solution to the transportation of music modules, serve as a metaphor for travel and exploration. This is particularly relevant to the way the composition is structured but also to the function of Sullivan's Cove. The Cove was once the major port of Hobart however the majority of heavy shipping has since left the district. The region now has dual purpose as a port and leisure district and is characterised by a major influx of tourists during the summer months (Solomon, 1976).</p>
<p>Composition of music for this project at present is in the planning stage however a basic structure has been devised. Navigation of the musical composition will occur on two levels: a location dependant global level and a gesture and pseudo-location dependant local level.</p>
<p>The global structure is determined by the DGPS receiver. As the group moves through the mapping zone the lap-top computer will use information from the DGPS to retrieve local algorithms written specifically for corresponding locations. One algorithm will be created for each of the four cases for every specified region within the zone. The borders of regions defined by the global structure will interconnect in a continuous fashion. Transitions between algorithms will occur at the global level. The rate and nature of the transitions will be decided upon regarding the aesthetics of adjoining regions. Sites contrasting sharply with adjoining regions will use rapid transitions to signify the demarcation. Adjoining regions displaying similarity will call for slow and fluid transitions.</p>
<p>DGPS has limited data resolution for the production of music at the local level. High resolution information is therefore needed if the system is to be responsive to the subtle gestures of participants. Local algorithms produce music directly and receive their prime input from motion sensing equipment along with transition data supplied by the global level. Motion sensors will quantify gesture but also to provide additional location information to modulate musical and gestural parameters. Gestural input will include tilt, azimuth and forward and backward velocity.</p>
<p>Automotive navigation systems use a combination of GPS, gyroscopes and odometers called dead reckoning to address problems of poor resolution and transmission failure (Andrew Corporation, 1996). It is possible such a system could be used to provide detailed location information for parameter mapping as well as a gestural interface supplemented by a tilt gyroscope. Dead reckoning will not be implemented however because it is difficult to guarantee standard starting conditions for all four cases and maintain accuracy over prolonged periods without greater cost in hardware development.</p>
<p>Instead a pseudo-location system has been contrived to track the movement of all four cases for each local region specified by the hub . While the hub remains within a given local region, the functional size of the region is determined by the actual distance standard cases stray from the hub . How can we map musical parameters to local movement if the functional size of the region is unknown? As a solution, two-dimensional motion data from the odometer and the azimuth gyroscope will be mapped to the surface of a spherical data structure with a surface area smaller then that of the local region concerned. Because this data is mapped to the continuous surface of a sphere, issues relating to boundaries become irrelevant.</p>
<p>5 Fact and Fiction</p>
<p>Sound Mapping is a mobile sound installation . This apparent oxymoron results from the fact that although physically independent of location, the work is dependant on location specific information. Sound Mapping constitutes a form of what Mark Weiser of Xerox terms embodied virtuality , a state where the body is both physical entity and a pattern of information (Hayles, 1996). In Sound Mapping , participants occupy a space that is at once both virtual sound-scape and physical environment. Their movements, as interpreted by the technology, are transmuted into digital information that interacts with their immediate location and gestures of their fellow participants.</p>
<p>In this way a convergence is created between the familiar home (or holiday destination) of the participant and a sonic fantasy mapping known territory. It is hoped this interaction between fact and fiction will prove resonant for participants who will interpret their home, perhaps for the first time, through a vision of sound.</p>
<p>The music of Sound Mapping will be constructed using concrete and synthesised sounds under the continuous control of participants and the environment. It will reflect the locations where it is produced and not necessarily represent those places. It does not function as a historical or cultural tour of a city per se but operates in reverse using the city as an energising surface. Music will on occasions strive to represent locations. It will however also be produced to contrast and challenge peoples perceived notions of place, time and motion.</p>
<p>Where historical references are made in the music, they will relate to history widely known by the general public. Reference will only be made if historical usage and events have a significant bearing on contemporary function.</p>
<p>6 Music and Architecture</p>
<p>Participant exploratory works employing diffuse sound fields in architectural space have been explored by sound artists such as Michael Brewster (1994) and Christina Kubisch in her "sound architectures" installations (1990). Recently composers such as Gerhard Eckel have embarked on projects employing virtual architecture as means to guide participants through compositions that are defined by the vocabulary of the virtual space (1996).</p>
<p>The interaction between music and architecture represents a fascinating area for new research. In contrast to architecture, music traditionally structures events in time rather than space to form what is a linear narrative. Architecture spatially arranges and compartmentalises functional components of society into integrated efficient structures. In doing so it employs visual structures that signify multiple meanings including functional purpose and social ideals.</p>
<p>Sound Mapping investigates a translation of both the organisational and the symbolic qualities of architecture. The relationship will be commensal rather than parasitic on architecture and will draw on the work of Young et al. (1993) which details terms of reference common to both disciplines in the areas of inspiration, influence and style. As such, music and architecture will share a complementary language of construction, elucidating functions common to both.</p>
<p>Signification of discrete elements of architecture is integral in the organisation of urban space. Just as people have an intuitive understanding urban design, the environment will act to aid participant's navigation and understanding of the associated musical landscape. Urban structures will suggest, among other things: musical linkages, demarcations, continuations and points of interest.</p>
<p>7 Hardware Implementation<br />
Distributed processing</p>
<p>The hardware for Sound Mapping comprises four separate but interdependent units and requires a distributed processing approach to design. Within the hub case, the lap-top computer that controls the four synthesiser voices must process the data from the DGPS system, the hub case gyroscope and odometer readings, plus three sets of gyroscope and odometer readings sent via RF (Radio Frequency) link from the standard cases; considerable preprocessing of these data is necessary to merge them into a consistent format suitable for the lap-top's serial input port. In addition, preprocessing of gyroscope and odometer readings within each standard case is required to merge them into a consistent format suitable for the RF link.</p>
<p>Th PIC 16C84/04 microcontroller, manufactured by the Microchip company, has been chosen for all these preprocessing tasks in the four cases. Whilst this microcontroller does not include any dedicated serial hardware or analog conversion capabilities on the chip itself, as some other microcontrollers do, it has the overwhelming advantage of having an easily reprogrammable EEPROM program memory. This reprogrammability, without the need for ultraviolet erasure required for reprogramming conventional EPROM, allows an efficient software development cycle in this project; the alternative, of using a software simulator, is expected to be much less efficient, given the distributed, real time problems to be encountered.</p>
<p>Within each case, the gyroscope, which is a piezoelectric, rather than a rotational type, provides an analog voltage output. This is converted to digital form by the PIC with an external ADC chip. The odometer comprises two hall-effect sensors that respond to magnets implanted into the case wheel; the hall-effect sensor outputs are amplified and read by the PIC directly, as an essentially digital signal, and processed to extract direction as well as displacement. The final task for the PIC is to send all this data as a serial data block; no extra hardware, such as a UART, is required for this, as the PIC is fast enough to simulate this process in software.</p>
<p>Within the hub case, a fifth PIC is dedicated to the task of merging the DGPS, local gyroscope and odometer data with the radio data from the standard cases; this also forms a serial data block, and is sent to the lap-top.<br />
Serial data rates</p>
<p>Standard MIDI (31.25 KBits per sec) is used for the final, merged data connection feeding the lap-top. This allows a maximum transfer rate of roughly 3 KByte per sec, although the average rate is somewhat lower. Initially, for consistency, it had been planned to use MIDI for the intermediate serial data block transfers also, within each standard case, but this would have required a greater bandwidth from the RF links; this is rightly discouraged by the Australian SMA (Spectrum Management Agency), especially in this low power application, where predetermined short-range frequency allocations can be used, and a specific license application is not necessary.</p>
<p>The DGPS system sends its data, in bursts, at 9.6 KBits per sec, so this rate is now used within the standard cases also, and allows readily available modules to be utilised for the transmitters and receivers in the RF links.<br />
References</p>
<p>Andrew Corporation 1996. Autogyro Navigator , World Wide Web document: <a href="http://www.andrew.com/products/gyroscope/csgn0003.htm" title="http://www.andrew.com/products/gyroscope/csgn0003.htm">http://www.andrew.com/products/gyroscope/csgn0003.htm</a></p>
<p>Bell, S.C.D. 1991. Participatory Art and Computers , PhD dissertation, Loughborough University of Technology.</p>
<p>Benjamin, W. 1979. "The Work of Art in the Age of Mechanical Reproduction". In G. Mast &amp; C. Marshall (Eds.): Film Theory &amp; Criticism , Oxford University Press, New York, pp. 848-870.</p>
<p>Brewster, M. 1994. "Geneva By-Pass". In Martin E. (Ed.): Architecture as a Translation of Music , Princeton Architectural Press, New York, pp.36-40.</p>
<p>Boyer, M.C. 1996. CyberCities , Princeton Architectural Press, New York, pp.111-113.</p>
<p>Concannon, K. 1990. "Cut and Paste: Collage and the Art of Sound". In D. Lander &amp; M. Lexier (Eds.): Sound by Artists , Art Metropole, Banff, pp.161-182.</p>
<p>Eckel, G. 1996. "Camera Musica: Virtual Architecture as Medium for the Exploration of Music", In Proceedings of the 1996 International Computer Music Conference , pp.358-360.</p>
<p>Hayles, N.K. 1996. "Embodied Virtuality: Or How To Put Bodies Back into the Picture". In M. Moser &amp; D. MacLeod (Eds.): Immersed in Technology , MIT Press, Cambridge, pp.1-28.</p>
<p>Kubisch, K. 1990. "About my Installations". In D. Lander &amp; M. Lexier (Eds.): Sound by Artists , Art Metropole, Banff, pp.69-72.</p>
<p>Mott, I. 1995. "The Talking Chair: Notes on a Sound Sculpture", In Leonardo 28(1): pp.69-70.</p>
<p>Mott, I. &amp; Sosnin, J. 1996. Iain Mott &amp; Jim Sosnin. "A New Method for Interactive Sound Spatialisation". In Proceedings of the 1996 International Computer Music Conference , pp.169-172.</p>
<p>Murphie, A. 1990. 'Negotiating Presence: Performance and New Technologies". In Philip Hayward (Ed.) Culture Technology and Creativity , John Libbey and Company, London pp.209-206.</p>
<p>Polansky, L. 1994. "Live Interactive Computer Music in HMSL, 1984-1992". In Computer Music Journal , 18(2): p.59.</p>
<p>Solomon, R.J. 1976. Urbanisation : The Evolution of an Australian Capital, Angus and Robertson Publishers.</p>
<p>Trimble Navigation Company 1997. Trimble GPS Tutorial . World Wide Web document: <a href="http://www.trimble.com/gps/fsections/aa_f1.htm" title="http://www.trimble.com/gps/fsections/aa_f1.htm">http://www.trimble.com/gps/fsections/aa_f1.htm</a></p>
<p>Westerkamp, H. 1990. "Listening and Soundmaking: A Study of Music-as-Environment". In D. Lander &amp; M. Lexier (Eds.): Sound by Artists , Art Metropole, Banff, pp.227-234.</p>
<p>Young, G. et al. 1993. "Musi-tecture: Seeking Useful Correlations Between Music and Architecture". In Leonardo Music Journal , Vol. 3, pp.39-43.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Raqs Media Collective</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2359" />
    <id>http://www.aliak.com/node/2359</id>
    <published>2004-08-13T06:44:20+01:00</published>
    <updated>2006-10-29T12:00:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts artist" />
    <category term="asia" />
    <category term="collective" />
    <category term="community" />
    <category term="culture_jamming" />
    <category term="delhi" />
    <category term="film" />
    <category term="india" />
    <category term="net art" />
    <category term="networked spaces" />
    <category term="new media" />
    <category term="online  communities" />
    <category term="organisation" />
    <category term="spaces" />
    <category term="urban space" />
    <category term="workshop" />
    <category term="resource" />
    <summary type="html"><![CDATA[<p><img src="http://upload.wikimedia.org/wikipedia/en/0/0b/Raqs.jpg" /><br />
Raqs Media Collective - excerpt from Wikipedia entry<br />
<a href="http://en.wikipedia.org/wiki/Raqs_Media_Collective" title="http://en.wikipedia.org/wiki/Raqs_Media_Collective" rel="nofollow">http://en.wikipedia.org/wiki/Raqs_Media_Collective</a><br />
Raqs Media Collective is a group of three media practitioners - Jeebesh Bagchi (New Delhi, 1965), Monica Narula (New Delhi, 1969) and Shuddhabrata Sengupta (New Delhi, 1968) - based in New Delhi. Raqs is best known for its contribution to contemporary art, and has presented work at most of the major international shows, from Documenta to the Venice Biennale; but the collective is active in an unusually wide range of domains, and it is perhaps this breadth that gives their work its originality and scope.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://upload.wikimedia.org/wikipedia/en/0/0b/Raqs.jpg" /></p>
<p>Raqs Media Collective - excerpt from Wikipedia entry<br />
<a href="http://en.wikipedia.org/wiki/Raqs_Media_Collective" title="http://en.wikipedia.org/wiki/Raqs_Media_Collective">http://en.wikipedia.org/wiki/Raqs_Media_Collective</a></p>
<p>Raqs Media Collective is a group of three media practitioners - Jeebesh Bagchi (New Delhi, 1965), Monica Narula (New Delhi, 1969) and Shuddhabrata Sengupta (New Delhi, 1968) - based in New Delhi. Raqs is best known for its contribution to contemporary art, and has presented work at most of the major international shows, from Documenta to the Venice Biennale; but the collective is active in an unusually wide range of domains, and it is perhaps this breadth that gives their work its originality and scope.</p>
<p>Raqs Media Collective was formed in 1992 after its three members graduated together from the prestigious Mass Communications Research Centre at the Jamia Milia Islamia university in Delhi. During the rest of the 1990s, Raqs made a number of strikingly original documentary films, including In the Eye of the Fish (1997), Present Imperfect, Future Tense (1999) and a thirteen-part television series, Growing Up (1995), which display many of the themes that the collective has continued to explore and develop in its subsequent work: the urban landscape and experience, the meaning and uses of media and technology, the nature of knowledge and what it means to learn, and the idea of creativity - which in their work becomes not only an artistic impulse but also a wider human faculty associated with the capacity of individuals and societies for imaginative and ethical innovation. These films show Raqs strenuously avoiding conventional tropes of documentary narrative, whose relationship to sedimented forms of power strikes them keenly, and searching for new kinds of flow and coherence.</p>
<p>visit <a href="http://www.raqsmediacollective.net/" title="http://www.raqsmediacollective.net/">http://www.raqsmediacollective.net/</a> for more details</p>
    ]]></content>
  </entry>
  <entry>
    <title>C A M E R A  O B S C U R A : film + video screenings</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/c-a-m-e-r-a-o-b-s-c-u-r-a-film-video-screenings-0" />
    <id>http://www.aliak.com/content/c-a-m-e-r-a-o-b-s-c-u-r-a-film-video-screenings-0</id>
    <published>2003-07-06T12:38:00+01:00</published>
    <updated>2003-07-06T12:38:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="internet" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <summary type="html"><![CDATA[<p>|    |   |  | |||| C A M E R A  O B S C U R A |||| |  |   |    |<br />
                    film + video screenings<br />
First monday of every month at Lanfranchi's Memorial Discoteque. Level 2. 144 Cleveland st. Darlington. 7:30 pm. Free. Popcorn.<br />
Monthly screenings with a simple goal of showing interesting and experimental film and video works in an appropriate setting, comfortable seating - 5.1audio - large scale projection - free</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>|    |   |  | |||| C A M E R A  O B S C U R A |||| |  |   |    |<br />
                    film + video screenings</p>
<p>First monday of every month at Lanfranchi's Memorial Discoteque.  Level 2. 144 Cleveland st. Darlington. 7:30 pm. Free. Popcorn.</p>
<p>Monthly screenings with a simple goal of showing interesting and<br />
experimental film and video works in an appropriate setting,<br />
comfortable seating - 5.1audio - large scale projection - free</p>
<p>Month of July (07.07.03)</p>
<p>We will open the night with a few pieces of video jazz the from 242.pilots "Live in Bruxelles" DVD (winner of the transmediale.03 Image award). Our first feature will be the Ingmar Bergman masterpiece "Persona" with introduction by Hamish Ford, followed by a locally produced short "Edges".<br />
Screening last will be the uber-strange "Dementia".  After that I think you'll all want to go home.</p>
<p>... Service announcement ...<br />
A few people have asked why <a href="http://obscura.lanfranchis.com/" title="http://obscura.lanfranchis.com/">http://obscura.lanfranchis.com/</a> is alwaysdown. It should be fixed by late next week, but you can also reach the same details via the less sexy URL <a href="http://cgi.cse.unsw.edu.au/~keirs/camera/" title="http://cgi.cse.unsw.edu.au/~keirs/camera/">http://cgi.cse.unsw.edu.au/~keirs/camera/</a></p>
<p>  These pages host our archive, the add a movie page, upcoming screenings and now a mailing list thingy. We intend to migrate to just using the mailing list, to avoid sending people spam, so if you are interested in the<br />
screenings please add yourself to the list.</p>
<p> We're also interested in suggestions for screenings and local works that you or someone you know has made.<br />
... now back to the regular programme ...</p>
<p>Excerpts from 242.pilots DVD "Live in Bruxelles"<br />
242.pilots are "three video artists who perform collaboratively. using their own custom software, 242.pilots expressively improvise rich, layered<br />
experimental video works in real-time (both as a trio and as soloists).</p>
<p>improvising as a group, the three artists respond and interact with each other's images in a subtle and intuitive way. images are layered, contrasted, merged, and transformed. the degree of interplay and unspoken communication between the artists is akin the best free jazz<br />
ensembles."(<a href="http://www.carparkrecords.com" title="www.carparkrecords.com">www.carparkrecords.com</a>)</p>
<p>Local Short  Edges<br />
(1998 Duration 2 Minutes)<br />
"Edges" is a digital animation created collaboratively by Cindi Drennan, Danielle Hickie (animators) and Justin Maynard (audio) in 1998. The trio began with the concept of "Edges", and explored the ideas of boundaries,<br />
borders and frontiers through a kind of chinese whispers. The process  involved trading end and beginning frames via the internet... so that the end "edge" of one person's animation would be the beginning edge of another. At the end, all the separate sequences were stitched together to<br />
create a single sequence.</p>
<p>Persona<br />
Written &amp; directed by Ingmar Bergman, Cinematography by Sven Nykvist<br />
Starring Bibi Andersson and Liv Ullmann, Sweden, 1966.</p>
<p>"Persona is one of those films many people have heard of, but most likely never seen. At least in Australia, the film is somewhat like Ingmar Bergman himself - emblematic of quintessentially serious, angst-ridden "arthouse" business that is never actually shown. Well, here's a very rare chance to actually see this extraordinary film which is considered by many to be both the peak Bergman's achievements, and a towering work of film modernism in its own right. Even if you managed to catch the film on<br />
SBS a few months back, on Monday the 7th of July at 7.30 you can see Persona on a big screen, via a beautiful dvd...</p>
<p>Bergman was the biggest cult director the late-'50s with a string of arthouse hits. However, many viewers increasingly found his '60s work too difficult and confronting. Though not necessarily any more thematically and affectively "anguished" than his other work, compared to Bergman's most popular films - The Seventh Seal and Wild Strawberries (both 1957), Cries and Whispers (1972) and Fanny and Alexander (1983) - Persona exemplifies<br />
a much more direct engagement with the avant-garde. Here art-cinema's most persistant and weighty explorer of "big themes" - and who (unlike many an intellectual European director) also deals in very raw and confronting<br />
emotional terrain - articulates his content through some of the boldest form (in the process, totally breaking down any such distinctions) ever offered in a commercially-<br />
released film.</p>
<p>The combination of a feature filmmaker's long-form narrative and thematic development with the aesthetic radicalism more usually associated with the avant garde is part of what makes Persona so special and endlessly<br />
rewarding. And alongside the much more coventional The Seventh Seal, the film sits at the epicentre of what is for me the richest ouevre (Bergman's nearly 50 films) in world cinema.</p>
<p>Like The Seventh Seal, Persona features some famous faces of post-war arthouse cinema - Bergman's stars. In her first performance for Bergman, Liv Ullmann here plays an actress in psychiatric care for refusing to speak, while Bibi Andersson plays her nurse - making for a two-hander where only one party provides the lines. As the two women move to a summer house by the sea they enter into violent pychological relations, as the film incrementally<br />
prods what lies beneath "persona" - the masks and performances that are our daily identities. This thematic inquiry is not limited to the drama of human<br />
beings in crisis; through a very precise and idiosyncratic reflexivity, Bergman as author and cinema itself are also interrograted as to their "essence" and reason for being...</p>
<p>Don't miss this unique chance to see one of the most thematically rich and aesthetically sublime films ever made." Hamish Ford.</p>
<p>Dementia<br />
John Parker - 1953, B&amp;W, 57min<br />
"An entirely unique and utterly bizarre rediscovery, John J. Parker's Dementia is a 1950s-style foray into the mind of psycho-sexual madness. Set entirely in a nocturnal twilight zone that blends dream imagery with the<br />
cinematic stylings of film noir, Dementia follows the tormented existence of a young woman haunted by the horrors of her youth, which transformed her into a stiletto-wielding, man-hating beatnik. Accompanied by George<br />
Antheil's sci-fi score, the camera follows a "Gamin" (Adrienne Barrett) on a surreal sleepwalk through B-movie hell, populated by prostitutes, pimps and would-be molesters, all photographed by William Thompson (Plan 9 From<br />
Outer Space, Maniac, Glen or Glenda?)." (<a href="http://www.kino.com" title="www.kino.com">www.kino.com</a>)<br />
"One of the strangest movies ever made." - Jim Morton.</p>
<p>As always, check the site for details:<br />
<a href="http://cgi.cse.unsw.edu.au/~keirs/camera/" title="http://cgi.cse.unsw.edu.au/~keirs/camera/">http://cgi.cse.unsw.edu.au/~keirs/camera/</a><br />
and mail us if something tickles your fancy <a href="mailto:camera_obscura@cse.unsw.EDU.AU">camera_obscura@cse.unsw.EDU.AU</a></p>
<p>team camera obscura</p>
<p>|||||||||||||||||||||||||||||||||||||||L|A|N|F|R|A|N|C|H|I|S||||||||</p>
    ]]></content>
  </entry>
  <entry>
    <title>D  I S  O R  I  E N T  A T  I O N : live electronic audiovisual</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/d-i-s-o-r-i-e-n-t-a-t-i-o-n-live-electronic-audiovisual-0" />
    <id>http://www.aliak.com/content/d-i-s-o-r-i-e-n-t-a-t-i-o-n-live-electronic-audiovisual-0</id>
    <published>2003-07-06T01:04:00+01:00</published>
    <updated>2003-07-06T01:04:00+01:00</updated>
    <author>
      <name>filter</name>
    </author>
    <category term="digital life" />
    <category term="internet" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <category term="software" />
    <summary type="html"><![CDATA[<p>D  I S  O R  I  E N T  A T  I O N<br />
live electronic audiovisual performance<br />
Wednesday July 9 : featuring Pimmon + Hinterlandt + Ueda<br />
 @ Lanfranchis Memorial Discotheque<br />
Lvl 2, 144 Cleveland St, Chippendale<br />
DISORIENTATION is a monthly series of events, aiming to bring together both well-known and emerging artists working in audio or audiovisual performance.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>D  I S  O R  I  E N T  A T  I O N<br />
live electronic audiovisual performance</p>
<p>Wednesday July 9<br />
@ Lanfranchis Memorial Discotheque<br />
Lvl 2, 144 Cleveland St, Chippendale</p>
<p> From 8pm. $5 donation.</p>
<p>Featuring:</p>
<p>Pimmon<br />
Hinterlandt<br />
Ueda</p>
<p>This month features a rare performance by Australia's king of glitch, PIMMON. Paul Gough is one laptop performer who is<br />
always interesting to watch. His music can be intense, beautiful, noisy, melodic, quiet - often all at once.<br />
<a href="http://www.fallt.com/artists/pimmon.html" title="http://www.fallt.com/artists/pimmon.html">http://www.fallt.com/artists/pimmon.html</a></p>
<p>The project of expatriate German musician Jochen Gutsch,<br />
HINTERLANDT is a flexible entity, with an emphasis on<br />
improvisation. For Disorientation, Hinterlandt will include Tim Fagan (wind/reed instruments), Shaun Hemsley (electronics) and a special guest appearance from Peter Hollo (of Fourplay) on cello and electronics. <a href="http://hinterlandt.says.it/" title="http://hinterlandt.says.it/">http://hinterlandt.says.it/</a></p>
<p>Well known for her graphic/web design work, UEDA, aka Yew-Sun makes her debut performance with a set of post-digital music and video, using Max/MSP/Jitter software. <a href="http://ueda.nu" title="http://ueda.nu">http://ueda.nu</a></p>
<p>DISORIENTATION is a monthly series of events, aiming to bring together both well-known and emerging artists working in audio or audiovisual performance. For a performance opportunity contact <a href="mailto:Shannon.ONeill@uts.edu.au">Shannon.ONeill@uts.edu.au</a></p>
<p>DISORIENTATION is supported by:<br />
Media Arts and Production, UTS<br />
Lanfranchis Memorial Discotheque<br />
2SER-FM<br />
2MBS-FM</p>
    ]]></content>
  </entry>
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