digital life

digital life

SCANZ 2009: Raranga tangata - The Weaving Together of People (New Plymouth, New Zealand)

SCANZ 2009: Raranga tangata
The Weaving Together of People

Solar Circuit Aotearoa New Zealand (SCANZ) is the interCreate Research Centre's major project, a two week residency for artists, producers, writers, theorists and curators will be held in New Plymouth New Zealand from January 26th to February 8th 2009. Project partners are the Govett-Brewster Art Gallery and Puke Ariki integrated library and museum.

Raranga tangata refers to the weaving together of people, a phrase used to describe the internet and adopted by Sally Jane Norman and Sylvia Nagl in their work. The aim for SCANZ 2009 is to weave an enduring fabric of people and technology, located in this place: Taranaki, Aotearoa New Zealand, Pacific Ocean.

Residency
January 26th–February 8th

Symposium
February 7th–8th

Residency
January 26th–February 8th

The residency themes are Environmental Response and Participate/Display. Occurring along side the residency are a two day symposium (February 7 and 8), presentation evening & opening event (February 7), and curatorial workshop.

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Cybernetics Serendipity Redux - A moderated discussion on YASMIN

Leonardo/OLATS, co sponsor of YASMIN, is pleased to announce

Cybernetics Serendipity Redux
http://www.media.uoa.gr/yasmin/viewtopic.php?t=4385 (ed: discussion link seems to be broken now 15/02/2009)
http://www.media.uoa.gr/yasmin_oldarchives - has archive of yasmin mail list
http://www.media.uoa.gr/yasmin - new Yasmin list

A moderated discussion on YASMIN
Beginning September 1 2008

Discussion On YASMIN, led by Ranulph Glanville.
Moderators Ranulph Glanville, Paul Brown, Paul Pangaro

40 years ago, Jasia Reichart's exhibition "Cybernetic Serendipity" showed that cybernetics, computing and art had arrived.

40 years later, while computers and art remain, cybernetics has nearly vanished, although there is a reviving interest in art.

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transhumanism

transhumanism is a huge field encompassing many topics and arguments. concsiousness, what does it mean to be human, bio ethics, genetic modifications, nanotechnology, science, future technologies, spirituality, information technology, biopolitics, medical improvements, body enhancements, human computer interaction ... the list goes on

the World Transhumanist Association defines transhumanism as :

Transhumanism is a way of thinking about the future that is based on the premise that the human species in its current form does not represent the end of our development but rather a comparatively early phase. We formally define it as follows:

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Technocalyps - transhumansism 3 part documentary

Technocalyps is a three-part documentary by Frank Theys on the idea of transhumanism

the documentary can be downloaded at greylodge.org, and they describe the parts as :

[quote]
Part 1: Transhuman
Part 1 gives an overview of recent technological developments (biogenetics, artificial intelligence, robotics, implants, nanotechnology,…) and prognoses made by leading scientists about the impact of these developments in the near future.

Part 2: Preparing for the Singularity
In this part advocates and opponents of a transhuman future are weighed against each other; prognoses are done when we can expect the transhuman revolution and how people are preparing for it already now.

Part 3: The Metaphysics of Technology

Call For Entries - PopVox - The People's Choice Awards for Digital Media

POPVOX - The People's Choice Awards for Digital Media @ The 5th Annual Vancouver International Digital Festival

ONLY 1 WEEK LEFT TO GET YOUR ENTRIES IN!

Submission Deadline - April 30th 5pm PST
Voting Occurs - May 1 -12th
Winners Announced at Gala Awards - May 23rd

BE THE PEOPLE'S CHOICE IN ONE OF 11 CATEGORIES

Best Digital VFX - Best Animated Short - Best Digital/Viral Campaign - Best User Generated / Crowdsourced Content Site - Best Score - Best Game for Console / PC - Best Casual Game - Best Mobile Application - Best Mobile Game - The Do-Gooder Award for Best Venture Dedicated to Social Change - The Homegrown Award for Best BC Based Venture!

The PopVox Peoples Choice Awards for Digital Media have returned for the 2008 season and we invite the digital media community at large to participate in this annual celebration of international talent.

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The Israeli Center for Digital Art (Digital Art Lab)

The Israeli Center for Digital Art (Digital Art Lab) was established in order to promote and exhibit New Media and video art and undertakes to reflect the cultural and technological influences on the visual art. In the center, changing exhibitions are held by Israeli as well as international artists, that give current approach to net.art, video art, photography, animation and interactive sound. For those involved in the contemporary artistic field, the Center is used for research, creation and projects’ counseling.

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The First International Art Tech Media Congress - call for submissions

The First International Art Tech Media Congress has been set up in order to reflect upon and analyse questions currently being raised about art and new technological media within an international context.

artechmedia.net is calling on all creatives of the world to participate. Submissions will be accepted from the following categories:

A
- Video art
- Net-art
- 2D & 3D Computer Animation
- Blog, videoblog
- Creation for mobile platforms
- Digital Music
- Videodance

B
- Digital Communities
- Geospatial storytelling
- Artificial Life, Software art, Transgenic art, Generative art

read more for more information or visit www.artechmedia.net

scene.org

Scene.org? *

Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.

We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.

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2005 - 2006 a few highlights to remember

apart from podcasting, videoblogging / video podcasting was growing in 2004-2005 and will get even bigger in 2006, especially after the release of sony's psp & the video ipod. $1.99 itunes downloads for tv episodes will be more and more popular. even tivo is doing trials atm with (internet based) videoblogs to tivo. http://research.tivo.com/rocketboom/
archive.org (& perhaps google video if they decide to make it more videoblog friendly) providing free storage for videoblog movies & creative content has meant everyday users no longer have to worry about the costs involved in website hosting & data throughput /traffic.

http://braintrustdv.com/roundtables/ipod.html#Anchor-34275 has some interesting points of view from media analysts.

when holographic data storage becomes widely used in consumer devices (eg psp/ipod or future flavours) data storage worries are out the window. these are due for professional gear in 2006 (broadcasters have been testing with hdtv off holographic data storage this year)
http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-h...
http://www.inphase-technologies.com/

exciting times!

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critical issues in multimedia e-book

I've started reading the Interactive Convergence : Critical Issues in Multimedia e-book and so far it's providing some more useful names of other books/reports to chase up. The first chapter is about the different new media university courses in the UK. pasting snippets here as I come across things to follow up or ideas to think about.

Chapter 1
Locating Interactive Media Production

(page 2)
[quote]
A few media/cultural studies writers began to look at the social
and cultural impact of new media, Sherry Turkle (1985) Second Self:
Computers and the Human Spirit; Carolyn Marvin (1988) When Old
Technologies were new; Philip Hayward (1990) Culture, Technology and
Creativity in the Late Twentieth Century; Jay Bolter, (1991) Writing
Space: The Computer, Hypertext, and the History of Writing; Philip
Hayward and Tana Wollen, eds. (1993) Future Visions: New technologies
of the Screen and Roger Silverstone (1994) Consuming Technologies:
Media and Information in Domestic Spaces
[/quote]

This paragraph has an interesting point.. there's not many books or published educational materials for teaching 'new media' - I suppose the plethora of academic papers are not used for this purpose??

(page 9-10)
[quote]
8. Maintaining curriculum integrity - quality teaching resources
There are other difficulties facing interactive media course designers
within any academic context. There is an impoverished supply of good
academic sources and few records of the historical development of design
for CD-ROM or the web. Compared with the sources we can draw on for
the teaching of video and film production for example, good books in the
field of interactive-media production are rare. A simple request to fellow
course leaders of interactive media in 7 different institutions for their
favourite production books, revealed that we are resourceful when it
comes to choosing teaching materials but also that most of our books were
over 4 years old and some were very old indeed. This is their list:

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Cybernetics and Art: Cultural Convergence in the 1960s

online excerpt of paper. Revised and excerpted from "From Cybernetics to Telematics: The Art, Pedagogy, And Theory Of Roy Ascott," in Edward A. Shanken, ed., Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness by Roy Ascott, University of California Press, 2001. This version is forthcoming Linda Dalrymple Henderson and Bruce Clarke, Eds. From Energy to Information. Palo Alto: Stanford University Press, 2000.

Resource Center for Cyberculture Studies

good examples of cyberculture pardigms

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