interface controllers

Auraltered State - performance series curated by Lucas Abela

Auraltered State
dualpLOVER and Performance Space
Sat 20 February & Sat 6 March, 8pm
{TRACK 12}
FREE

Performance Space in association with dualpLOVER invites you to Auraltered State #1 the first of eight free performances to be conducted across 2010 focusing on the music of New South Wales as heard through the ears of Lucas Abela. The performances will cross a wide spectrum of music from the state with a focus on some of our more entertaining, innovative, unusual and new thought artists. All shows will be held at the new Performance Space ClubHouse which has a limited capacity of 100 patrons so please come early. This series has been kindly supported by Arts NSW.

Auraltered State #1 – 20th February
Auraltered State #2 – 6th March
http://performancespace.com.au/?p=498

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shadow out of time


.mov movie file ::: .flv video file ::: video page on blip.tv

Ian's video was called time travel. this initially brought to mind the Orbital song with the Star Trek TNG "Time Squared" episode sample for the Mobius & time becoming a loop. the past few weeks have felt like this for me - I've gone back to 2000, 2001, and hopefully 2003 this week if all goes well.

then I also thought about "Moving Time" as I might be moving house soon

but the theme I went with for the final video (though I sneaked the Mobius quote in the title text..) was the H.P. Lovecraft book "Shadow out of time". we read this for an online class I'm taking, and I really enjoyed it

I thought about Plato's ideas of "remembering knowledge" across the aeons (time travel of the mind?)

one of the other class members mentioned the mental projections and mind swaps & the data-body and likened the spaces between dream/reality in the book, to the virtual spaces common these days & how we often have a data-body these days as well as a flesh-body

so I then thought about outsourcing memory using photos, videos, blogs etc and how by uploading these we become a virtual self on the internet. and how sometimes these things can become cluttered and cross-over each other and even annoying after a while (as I think watching this loop for 1:30 is.. but this is on purpose :), and they're not an exact copy of ourselves. and how sometimes these things can overshadow our real selves, or at least other's impressions of our selves. and how, when watching something on loop you sometimes focus on the foreground moving text, and other times 'me' - this seems to match my real world experiences too - shifting between online me & real-world me focuses

I represented the data-body using text words as this is the medium of the book. using Isadora I made a controller that would move the words around the screen - often blotting out the video of me playing in the background. but it's not really me - it's another virtual image -> mirror image of me, rather than the me I imagine in my mind, distorted by the join in the two glass mirrors and my face is covered most of the time by the camera - the recording of the data-body.

the video is playing on loop with my washing machine as the soundtrack.

using footage of 'me' in the video was inspired by Cheryl's videos, as this is unusal for my videos, so I looked forwards & backwards for inspiration - as in the book, Peaslee & the Yithians look forward & backwards in time for knowledge

vlomo09 day15

vlomo09 30/30 project

15/11/2009

over to you Cheryl! good luck

this video is day 15's video for Rupert Howe's 30 days - 30 people - 30 videos vlomo09 project - watch other people's videos at http://videobloggers.mirocommunity.org/category/30-days-30-people-30-videos
& #vlomo09 / #navlopomo09 videos at http://videobloggers.mirocommunity.org/category/navlopomo09

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GE AR - augmented reality

GE AR - augmented reality
I tried playing this AR video at home tonight and it worked! this is the first attempt so the video I took is a bit dodgy but it gives an idea. the cat was purring whilst I was recording and kept nudging my head. I tried blowing on the mic but couldn't get the windmill blades to spin. try it out! now I want to try make my own!!
thanks to @LukeSnarl for tweeting the link

http://vimeo.com/4764743 :

GE AR - augmented reality from kath on Vimeo.

GE page
- print out the marker
- u might need to upgrade your flash player to v10
- turn on your webcam (mac - do this with flash player not photobooth - read the help tips on the url for help)
- launch wind power or solar energy links
(if you just see the green oval spinning then it probably can't see your camera)
- hold the marker printout so it's facing your webcam.. then watch the 3d images appear!

http://ge.ecomagination.com/smartgrid/#/augmented_reality

http://bit.ly/9V5hV is a better video demo (clearer than what I've done - but I wanted to try it myself)
http://www.youtube.com/watch?v=00FGtH5nkxM

luke sent me a great AR game by Julian Oliver (NZ) :
http://vimeo.com/1320756 :

levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.

this is amazing!
he's made a game using cubes - called Levelhead - it's won all sorts of awards (deservedly so!)
he explains it on his website @ http://julianoliver.com/levelhead (& has code for you to try too)

Julian is part of HIT Lab NZ - The Human Interface Technology Laboratory New Zealand - from their site it looks like they're doing some pretty cool stuff!!

ARToolKit

ARToolKit
ARToolKit documentation page - with samples, tutorials and background details

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Stelarc: The Cadaver, the Comatose & the Chimera - seminar (melbourne)

We are living in an age of excess and indifference, of prosthetic augmentation and extended operational systems. The dead, the near dead, the undead and the yet to be born are existing simultaneously. This is the age of the cadaver, the comatose and the chimera. The cadaver can now be preserved indefinitely with plastination. The comatose body can be sustained on a life-support system. Cryogenically suspended bodies await possible reanimation. Chimera is the body that performs with mixed realities. A biological body, augmented with technology and telematically performing with virtual systems. The chimera is an alternate embodiment.

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trainscapes ceiling

I thought it'd be cool to get a personal projector and project videos onto the ceiling of the train for people to watch during the ride to & from work. have a website where people could suggest videos, or perhaps they tweet them or sms. they could rate them too on the site. I was thinking art or landscapes - trainscapes. but I suppose eventually it'd be overtaken by advertisers or spammers. would be nice for a while though! just look at all this ceiling space doing nothing - apart from the bright lighting in the train, this would be ok for an adhoc screen. 29/04/2009

http://blip.tv/file/2050621

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openframeworks & openCV - computer vision libraries

yesterday, @DustForEyes posted an "AR scratching" video by vanderlin to stealth board & twitter. it's tagged with tags such as AR, augmented reality, opencv, and openframeworks, so I googled some of these. the AR markers seem like the fiducial markers found in reactable - note there's going to be a performance / demo of one of these called dubtable at ripped next week which would be cool to check out.

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SONIC BODY - sonic installations and video works by, through and for bodies

JOLT and West Space present SONIC BODY - sonic installations and video works by, through and for bodies. Artists are Brandon LaBelle (USA), Philip Samartzis & Marcia Jane, Bruce Mowson, and James Hullick. October 1-4 2008 at West Space. OPENING Thursday October 2, 6-8pm ::: with performance by James Hullick at 7pm (no entry fee) ::: CLOSING Saturday October 4, 5pm ::: with performance by Philip Samartzis & Lizzie Pogson ($5 entry) :::

Brandon LaBelle (USA) is an artist and writer working with sound and auditory issues. He is the author of Background Noise: Perspectives on Sound Art (Continuum 2006), and Professor at the Bergen National Academy of the Arts, Norway. http://www.errantbodies.org/labelle.html

Marcia Jane is a video and film artist based in Melbourne. Her interests lie in flickering, pulsating, rhythmic abstraction; and audio-visual sensory experiences. Marcia lectures in visual art at Swinburne University and studies at RMIT's School of Art. http://www.permutations.net

Philip Samartzis is an internationally acclaimed electro-acoustic maestro and teacher to many of Melbourne's most successful sound artists through his work at RMIT. His current practice is dominated by the use of field recordings as source material for sonic works. http://www.microphonics.org "one of the leading lights of Australian experimental music" Rare Frequency 2006

Bruce Mowson is a Melbourne-based sound and video artist. He has conducted research into the phenomenon of absorption in audio-visual media though a series of exhibitions and performances and teaches at RMIT University. http://www.brucemowson.com

James Hullick is an installation artist, composer, pianist and electro sound-artist. Hullick is also Artistic Director for JOLT. http://www.jameshullick.com "...a highly reduced transparent psychogram, that shocks as much as electrifies the listener" Reutlinger Nachrichten (Südwestpresse) 2007

read more or visit http://joltarts.org and http://westspace.org.au for more details

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Cybernetics Serendipity Redux - A moderated discussion on YASMIN

Leonardo/OLATS, co sponsor of YASMIN, is pleased to announce

Cybernetics Serendipity Redux
http://www.media.uoa.gr/yasmin/viewtopic.php?t=4385 (ed: discussion link seems to be broken now 15/02/2009)
http://www.media.uoa.gr/yasmin_oldarchives - has archive of yasmin mail list
http://www.media.uoa.gr/yasmin - new Yasmin list

A moderated discussion on YASMIN
Beginning September 1 2008

Discussion On YASMIN, led by Ranulph Glanville.
Moderators Ranulph Glanville, Paul Brown, Paul Pangaro

40 years ago, Jasia Reichart's exhibition "Cybernetic Serendipity" showed that cybernetics, computing and art had arrived.

40 years later, while computers and art remain, cybernetics has nearly vanished, although there is a reviving interest in art.

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Robin Petterd phone chat - sonic objects, art practice, water and built instruments 23/10/2002

fiducial markers, reactable, table top interface controllers

reactable - interface controllers - reactivision - table top interface controllers

tabletop interface controllers and systems are becoming more popular over the last few years. youtube is helping get the word out there - it was interesting to see a post on Stealth Board linking to the youtube video below and the guys talking about how cool it was and that it's the music of the future & it being alien music. !!
sounds like the genres are crossing over.. !

http://www.youtube.com/watch?v=0h-RhyopUmc

reactable / reactivision

http://mtg.upf.edu/reactable/?software

http://www.iua.upf.es/mtg/reacTable/

http://www.informatik.uni-trier.de/~ley/db/conf/nime/index.html

http://mtg.upf.edu/reactable/?publications

http://maniaxmemori.net/log/index.php?2006/12/07/2-dialectique-du-caillo...

http://sourceforge.net/projects/reactivision/

conferences

http://itp.nyu.edu/nime/2007/workshops.php - NIME

video processing languages / systems

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tina 2006 - chat with Richie on sound toys and playful instruments

direct video link
video page on blip.tv

a chat with Richie, from Melbourne band / crew WD40, who builds sound toys and instruments for outdoor parties and festivals - for both kids and adults. he discusses his thoughts on the importance of play. midway through some people walk past and one starts playing a piano down the other end of the room so there was a nice chat about instruments and the piano Richie has at home.

STEIM - the studio for electro-instrumental music

STEIM (the studio for electro-instrumental music) is the only independent live electronic music centre in the world that is exclusively dedicated to the performing arts. The foundation's artistic and technical departments supports an international community of performers and musicians, and a growing group of visual artists, to develop unique instruments for their work. STEIM invites these people for residencies and provides them with an artistic and technical environment in which concepts can be given concrete form. It catalyzes their ideas by providing critical feedback grounded in professional experience. These new creations are then exposed to a receptive responsive niche public at STEIM before being groomed for a larger audience.

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