internet

crowdsourcing

crowdsourcing is defined by Jeff Howe from wired.com on his site http://crowdsourcing.typepad.com as "Crowdsourcing is the act of taking a job traditionally performed by a designated agent (usually an employee) and outsourcing it to an undefined, generally large group of people in the form of an open call." [The White Paper Version] and [The Soundbyte Version] "The application of Open Source principles to fields outside of software.". He coined the term then later wrote a book about the subject : Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business. I think Facebook and Myspace are good examples of crowdsourcing these days - having regular people provide content for their sites. As is wikipedia. And even to a small extent this site - but I tend to provide 90% of the content here!

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Public Debate on the Limits of Intelligent Machines

WGBH Network is hosting a lecture and debate on the limits of intelligent machines. their site has an mp3 download version, streaming audio and video version. the debate features David Gelernter & Ray Kurzweil (inventor, writer) and is moderated by Rodney Brooks.

"A Celebration of the 70th Anniversary of Alan Turing's Seminal Paper "On Computable Numbers" featuring a debate on the limits of intelligent machines and a lecture on Turing's contributions."

the transcript is available at KurzweilAI.net too (attached)

info via the generative.net mail list

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outdoor sound installations

there was a question on the Acoustic Ecology mail list about permanent outdoor sound installations. some of these were mentioned by people on the list :

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Derek Holzer mentioned Max Neuhaus & his talk at the Tuned City seminar :

"check the sound installation work of Max Neuhaus, particularly his Times Square piece:"
http://www.max-neuhaus.info/soundworks/

"... His work is quite subtle and very strong conceptually. One piece in particular I remember him presenting at Tuned City in Berlin http://www.tunedcity.de was a piece for a public park, where the speakers were hidden under the ground and the sound emerged from what appeared to be drainage grills. Actually, the sound didn't seem to emerge from ANYWHERE, which was the beauty of it. Max said he spent quite a bit of time developing the (weather and vandal-proof) sound systems for these kinds of installations." -- Derek Holzer

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csv file to html table online filter

here's a csv file to html table online converter : http://area23.brightbyte.de/csv2wp.php

the old [csv] filter on an old drupal version doesn't work any more using this I can (slowly) convert the articles to html tables.

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GPS Film : Not a Moving Picture - a Picture Moving

GPS Film is new media artwork from filmmaker Scott Hessels that invents a new way of watching movies based on the viewer's location and movement. Using a GPS-enabled PDA or mobile phone, the audience creates a new type of film experience that reveals the story through their journey. Released as a free, open-source application, the project will premiere on 4 September 2008 along with the first film made specifically for the system, Singaporean filmmaker Kenny Tan's chase comedy "Nine Lives".

The GPS Film application, source code, and "Nine Lives" are available for free download on the project website www.gpsfilm.com. The application allows for a developer to create story spaces of any size. The movies are also interchangeable and easily matched to any place. The software default is currently "Nine Lives"—a prototype film comedy that can unfold in nine directions depending on the viewer's journey around downtown Singapore.

Scott Hessels is an internationally recognised media artist and filmmaker who merges cinema with new technologies to create innovative media experiences. For GPS Film, he collaborated with film and engineering students at Singapore's Nanyang Technological University.

Cybernetics Serendipity Redux - A moderated discussion on YASMIN

Leonardo/OLATS, co sponsor of YASMIN, is pleased to announce

Cybernetics Serendipity Redux
http://www.media.uoa.gr/yasmin/viewtopic.php?t=4385 (ed: discussion link seems to be broken now 15/02/2009)
http://www.media.uoa.gr/yasmin_oldarchives - has archive of yasmin mail list
http://www.media.uoa.gr/yasmin - new Yasmin list

A moderated discussion on YASMIN
Beginning September 1 2008

Discussion On YASMIN, led by Ranulph Glanville.
Moderators Ranulph Glanville, Paul Brown, Paul Pangaro

40 years ago, Jasia Reichart's exhibition "Cybernetic Serendipity" showed that cybernetics, computing and art had arrived.

40 years later, while computers and art remain, cybernetics has nearly vanished, although there is a reviving interest in art.

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video graffiti from Blu

just saw this amazing video graffiti on youtube - how long would it have taken to paint / animate!

the artist is called Blu
his blog shows works in progress and other projects he's worked on. well worth a look!

http://www.blublu.org/
The new short film by Blu: an ambiguous animation painted on public walls.
Made in Buenos Aires and in Baden (fantoche)

http://www.blublu.org/
http://www.blublu.org/sito/video/muto.htm

music by Andrea Martignoni
produced by Mercurio Film
assistant: Sibe

more videos at:

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transhumanism

transhumanism is a huge field encompassing many topics and arguments. concsiousness, what does it mean to be human, bio ethics, genetic modifications, nanotechnology, science, future technologies, spirituality, information technology, biopolitics, medical improvements, body enhancements, human computer interaction ... the list goes on

the World Transhumanist Association defines transhumanism as :

Transhumanism is a way of thinking about the future that is based on the premise that the human species in its current form does not represent the end of our development but rather a comparatively early phase. We formally define it as follows:

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Technocalyps - transhumansism 3 part documentary

Technocalyps is a three-part documentary by Frank Theys on the idea of transhumanism

the documentary can be downloaded at greylodge.org, and they describe the parts as :

[quote]
Part 1: Transhuman
Part 1 gives an overview of recent technological developments (biogenetics, artificial intelligence, robotics, implants, nanotechnology,…) and prognoses made by leading scientists about the impact of these developments in the near future.

Part 2: Preparing for the Singularity
In this part advocates and opponents of a transhuman future are weighed against each other; prognoses are done when we can expect the transhuman revolution and how people are preparing for it already now.

Part 3: The Metaphysics of Technology

Marcus Westbury - links

Marcus Westbury - questions / research

Marcus is looking for some long lead articles about his upcoming tv show. I offered to post something here then have had limited net accesss (excuses!). so some research on him. he's already all over the net!!

http://en.wikipedia.org/wiki/Marcus_Westbury
Marcus Westbury
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Marcus Westbury

Born 1974
Australia
Residence Australia
Nationality Australian
Marcus Westbury (b. 1974) is an Australian festival director, writer and media maker. He is currently based in Melbourne, Australia where he created the three part TV series Not Quite Art for the Australian Broadcasting Corporation screened during October-November 2007.

Contents [hide]
1 Biography
1.1 Arts and Festivals
1.2 Media Projects
2 Other
3 Media Coverage
4 External links

[edit] Biography

Pratilipi - a bilingual (English / Hindi) magazine of Indian writing


Pratilipi is an online bilingual magazine featuring Indian writing and stories in English and Hindi & other languages.

Pratilipi is (wants to be) a bilingual / multilingual, multiscript magazine that provides a space for conversation / debate between diverse sorts of writing and writers. Pratilipi forbids itself nothing – except taking on a representational role on the web or catering to such expectations – and, hopefully, never will.

visit the site @ http://pratilipi.in

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M/C - Media and Culture - call for contributors to the 'publish' issue

'publish'

In 1998, M/C - A Journal of Media and Culture was devised by David Marshall as an online publishing project for a new media culture honours course at the University of Queensland. The journal was intended as an open-access, scholarly intervention in and forum for debates surrounding media and culture with a strong desire to cross between the academic and the popular. This year, M/C Journal celebrates its tenth anniversary, and in this special issue we ask: what is the face of publishing today?

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Open Humanities Press - Free / Libre Theory

Open Humanities Press is an international open access publishing collective in critical and cultural theory.

Open Humanities Press journals are fully peer reviewed, scholarly publications that have been chosen by OHP's editorial advisory board for their outstanding contribution to contemporary theory.

OHP's journals are independent, published under open access licences and free of charge to readers and authors alike.

A grassroots response to the crisis in scholarly publishing in the humanities, Open Humanities Press is an international open access publishing collective whose mission is to make leading works of contemporary critical thought freely available worldwide.

visit http://openhumanitiespress.org for more details and to see their included publications

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CFP: Learning and Research in Second Life

Please join us in a workshop on learning and research in Second Life(R) on October 16, 2008 in Copenhagen at Internet Research 9.0

http://wiki.aoir.org/index.php?title=About_IR9.0

Paper Deadline June 15th.

Second Life is a 3d virtual environment created by Linden Lab (R) which has captured the attention of researchers and teachers from around the world from a variety of disciplines.

This workshop aims to improve the understanding of Second Life as a Learning and Research environment. It will bring 35 researchers together to collaborate, discuss and workshop diverse topics related to research and learning in Second Life. We will pursue a full-day schedule in which participants will discuss their work and interests on four different topics: learning in Second Life, integrated learning, the contributions of research to the community and ethical research methods. How can we better enable learning in this sphere? How can we better enable research?

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YOU OWN ME NOW UNTIL YOU FORGET ABOUT ME exhibition

Speech and the faculty of meta-reflection about one's language are inherent characteristics of human beings. All projects shown in the exhibition YOU OWN ME NOW UNTIL YOU FORGET ABOUT ME. are originally Internet-based artworks. The main common ground is their starting point in the exploration of our language with its arbitrary systems and rules, its corresponding functions within society, as well as with its absurdities and restrictions for the individual. Rather than to focus on the isolated - literary/literally - artwork, the exhibition highlights general artistic tendencies leading to a discursive process, which originates from the Internet and finds its way back to the "virtualities of our real life".

Besides general information and documentation about YOU OWN ME NOW UNTIL YOU FORGET ABOUT ME. the website of the exhibition includes the possibility to extend the concept as well as the list of selected works of art. Just go to http://www.youownmenow.net, enter a link of your own choice plus short link-description and submit your preferred work of art. Thank you for your participation!

PHYSICAL EXHIBITION AND CALL FOR ONLINE PARTICIPATION
CONT3XT.NET.NEWS #04.08

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YOU OWN ME NOW UNTIL YOU FORGET ABOUT ME

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