games

games

Women in Games Conference : Call for Papers and Participation

Women in Games Conference: Call for Papers and Participation

Date: 31 May 2008
Venue: University of Warwick, UK
Website: www.womeningames.com

The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference takes place from 10-12th September 2008 and welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women's involvement in games, including game development, game playing and women as portrayed within games.

Although this conference is concerned with women and games please note that men are also very welcome to participate! The industry needs a meaningful dialogue between the sexes as it moves forward.

tina 2006 - chat with Richie on sound toys and playful instruments

Watch the video

a chat with Richie, from Melbourne band / crew WD40, who builds sound toys and instruments for outdoor parties and festivals - for both kids and adults. he discusses his thoughts on the importance of play. midway through some people walk past and one starts playing a piano down the other end of the room so there was a nice chat about instruments and the piano Richie has at home.

Machinima Workshop: Making Films out of Games - Amsterdam


Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera, the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director. During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game developers and award-winning machinimamakers. They will take you through all the main technical, creative and cultural aspects of making Machinima. More info about this workshop can be found on http://www.mediamatic.net/machinima

scene.org

Scene.org? *

Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.

We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.

nullarbor - demoparty and game development competition

nullarbor is a combined demoparty and game development competition. It is an event designed to bring together a community of local programmers, designers, artists and musicians that have an interest in real-time computer graphics. This is a great opportunity to get an introduction to game and demo development, meet people from the Australian industry and form new collaborative relationships with local talent. Perth is the world's most remote large city. Australia's role in the demoscene is considered just as remote, and similarly Western Australia's role in game development is also very isolated. The source of Perth's physical remoteness, and an Australian icon of isolation is the nullarbor desert. Hence, this event was set up, to celebrate the talent base available within an isolated Australia and to demostrate to the world that Australian digital content creators are the best! nullarbor takes place on Thursday the 23rd of February 2006. It starts at 9:00 am and finishes at 9:00 pm. read more or visit http://www.notrees.org/newsletter.html for details

Syndicate content