Machinima Workshop: Making Films out of Games - Amsterdam

Machinima Workshop: Making Films out of Games
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam

Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera,
the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director.

During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game
developers and award-winning machinimamakers like:

> Mark Meadows (US): Artist, 3D animator and game developer who produced 3D animation and interactive design works for companies like Lucasfilm, Sony Pictures, and Microsoft.

> Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the 2005 Machinima Film Festival), editor for Machinimag, and teammember of the Ars Electronica Center.

> Daniel van Gils (NL): Creative programmer who has built several interactive installations, and teaches Game Design and Machinima at the Design Academy in Breda.

> Jonas Hielscher (Germany): Student Media Technology, interactive / educative media designer, and co-founder z25.

They will take you through all the main technical, creative and cultural aspects of making Machinima. More
info about this workshop can be found on Registration is possible online. Mail any question you might have to or call Klaas Kuitenbrouwer: +31
20 6389901.

Mediamatic Foundation - Postbus 17490 - 1001 JL Amsterdam
- The Netherlands
t +31 (0)20 6389901 - f +31 (0)206387969 -