project

max/msp course @ Goldsmiths college, London - gps data music patch project

earlier this year I did a max/msp course at goldsmiths college. the class was taken by the very clever and talented sebastian lexer who puts on the interlace events in london and performs at various events and festivals. if you're looking for a max/msp course, I highly recommend this one - whether you've used max/msp before or not. the projects by the other class members were really cool also!

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Open Source Cinema

Open Source Cinema is a film project dedicated to creating movies in ways inspired by the free software and free culture movements. The goal is for filmmakers to be able to collaboratively create film works, via Internet, using shared footage from a variety of sources. Open Source Cinema also encourages the free sharing of film works through peer to peer networks and other alternatives to mainstream distribution, such as Creative Commons licenses.

Free Cinema

Free Cinema is an experiment with two goals: 1) To introduce independent filmmakers to the ideas behind the burgeoning free-culture movement. 2) To see if applying those ideas to feature filmmaking will result in something new and interesting.

Now that digital technology has made the feature film as cheap to produce as a novel (i.e., for nothing), it has become possible for filmmakers to experiment with their own copyrights in ways that were formerly impractical.

Now the Movie

NOW! is a unique, international collaborative film project.

The project aims to create a powerful and inspiring snapshot view of the world today, as seen through the eyes of a global network of film-makers: YOU! If you'd like to take part in making cinematic history please read on!

You and NOW!

YOU, the global network of filmmakers, will decide on the content: the footage for NOW! will filmed by you, and sent to the NOW! team for editing...read more about this

SoundLab Channel Australian Call for Works

This is a nationwide call for works for Australian sound artists to contribute to SoundLab Channel Edition III. SoundLab Channel was launched as part of [R][R][F]2005--->XP in the Biennale of Electronic Art Perth 2004 www.beap.org. SoundLab Channel is an Internet sound gallery hosted in Cologne. As part of [R][R][F]2005--->XP SoundLab Channel will participate in all future presentations of [R][R][F]2005--->XP in virtual and physical space. Deadline 13 June, 2005. read more for details or visit http://www.nmartproject.net

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Song Competition

AuStrALiA's DeADliEst tALent qUeSt.....
"Cyanide Idol" is open to any original song or spoken word about issues relating to cyanide-leach mining and Lake Cowal. (this can include topics such as dangers of mining, corporate greed, theft of Indigenous land, protection of water ways, impact of mining on communities...). there's stacks of prizes to be won- movie ticktets, cds, gift vouchers and more. Plus all entries get to go on the CD. All styles of music welcome. For more information on the issues and for inspiration check out the website www.savelakecowal.org

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d:Art.O5 - Distributed Art

d:Art.O5 is the eighth edition of dLux media arts acclaimed annual showcase of recent Australian and International single channel, short experimental digital film and video, web and sound art. d:Art.O5 will consist of an exhibition of sound, web, and mobile phone art and a screening program of experimental film and video art. The exhibition will take place at the Sydney Opera House Exhibition Hall in August/September 2005. The screening program will be presented during this same period. For more information and to make a submission to d:Art.O5, please visit http://www.dlux.org.au/dart05

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The Ethics of E-Games : cfp

The Ethics of E-Games, Call for Papers - IRIE, Vol. 2/2005 International Review of Information Ethics. Computer-based or e-games, in both standalone and networked incarnations (including 'Massive Multiplayer Online Games' or MMOGs), represent one of the most popular and an economically profitable uses of ICTs and CMC in the contemporary world. Such games not only simulate a range of human social interactions, from building (perhaps utopian) societies to historical and fantasy warfare of every age: the games further occasion and catalyze a range of human interactions that rightly inspire research from a variety of disciplines and specialties. Especially violent games (e.g., Quake, Doom, Grand Theft Auto III, and others) have generated some critical discussion, ranging from 'moral panics' in popular media to social science investigations into possible effects and consequences of participating in such games. But e-games represent a relatively neglected subject in Information Ethics. At the same time, however, if broader discussion of e-games is to include responsible and informed ethical reflection, much more critical reflection from the various perspectives of Information Ethics upon the multiple dimensions of e-games and game-playing is needed. Hence this special issue of IRIE calls for such critical ethical reflection. For more information about the journal see: http://www.ijie.org

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