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  <title>demoscene</title>
  <subtitle>demoscene</subtitle>
  <link rel="alternate" type="text/html" href="http://www.aliak.com/category/category/demoscene"/>
  <link rel="self" type="application/atom+xml" href="http://www.aliak.com/taxonomy/term/182/atom/feed"/>
  <id>http://www.aliak.com/taxonomy/term/182/atom/feed</id>
  <updated>2006-02-09T08:16:47+00:00</updated>
  <entry>
    <title>OZ Scene</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2669" />
    <id>http://www.aliak.com/node/2669</id>
    <published>2007-03-18T06:16:45+00:00</published>
    <updated>2007-03-18T06:16:45+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="internet" />
    <summary type="html"><![CDATA[<p>OzScene is an historical archive of the Australian Amiga demo scene. Currently the site features demos, intros, slideshows, music disks, cracktros, trainers and pack disk menus.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>OzScene is an historical archive of the Australian Amiga demo scene. Currently the site features demos, intros, slideshows, music disks, cracktros, trainers and pack disk menus.</p>
    ]]></content>
  </entry>
  <entry>
    <title>syntax party - demoscene party</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2668" />
    <id>http://www.aliak.com/node/2668</id>
    <published>2007-03-18T06:13:18+00:00</published>
    <updated>2007-03-18T06:13:18+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="melbourne" />
    <summary type="html"><![CDATA[<p>Syntax is a computer festival, dedicated solely to the demoscene, held in Melbourne.<br />
Syntax is a "demo party". In other words,<br />
-&gt; it is an opportunity to enter your work into competitions for demos, music, graphics, and animations<br />
-&gt; a chance to chill out and watch demos; to listen to demomusic and to hang out / meet with other demosceners<br />
-&gt; a place where you can get back to your computery roots; to again enjoy that trusty old computer you grew up with<br />
-&gt; a place to find out more about realtime animation, tracked music, and what this demoscene stuff is all about<br />
A demoparty has an emphasis on creativity with computer code, graphics and music. Depending on size, a few (or a few hundred of) visitors bring their computers and set them up on location. Attendants are encouraged to compete in shceduled competitions (referred to by demosceners as 'compos'). Spread across the duration of the event, these compos are categorised in a way that allow the attendants to showcase their artistic talents with the use of computers.<br />
In short: a demoparty is a real-time multimedia arts festival that usually lasts for several days. Except you make the art!<br />
<a href="http://www.syntaxparty.org/nfo.html#FAQ0" title="http://www.syntaxparty.org/nfo.html#FAQ0" rel="nofollow">http://www.syntaxparty.org/nfo.html#FAQ0</a></p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Syntax is a computer festival, dedicated solely to the demoscene, held in Melbourne. </p>
<p>Syntax is a "demo party". In other words,</p>
<p>-&gt; it is an opportunity to enter your work into competitions for demos, music, graphics, and animations<br />
-&gt; a chance to chill out and watch demos; to listen to demomusic and to hang out / meet with other demosceners<br />
-&gt; a place where you can get back to your computery roots; to again enjoy that trusty old computer you grew up with<br />
-&gt; a place to find out more about realtime animation, tracked music, and what this demoscene stuff is all about</p>
<p>A demoparty has an emphasis on creativity with computer code, graphics and music. Depending on size, a few (or a few hundred of) visitors bring their computers and set them up on location. Attendants are encouraged to compete in shceduled competitions (referred to by demosceners as 'compos'). Spread across the duration of the event, these compos are categorised in a way that allow the attendants to showcase their artistic talents with the use of computers.</p>
<p>In short: a demoparty is a real-time multimedia arts festival that usually lasts for several days. Except you make the art!</p>
<p><a href="http://www.syntaxparty.org/nfo.html#FAQ0" title="http://www.syntaxparty.org/nfo.html#FAQ0">http://www.syntaxparty.org/nfo.html#FAQ0</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>.the .product - demoscene in 64Kb or less</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2667" />
    <id>http://www.aliak.com/node/2667</id>
    <published>2007-03-18T05:52:39+00:00</published>
    <updated>2007-03-18T05:52:39+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="internet" />
    <summary type="html"><![CDATA[<p>.the .product was shown at tp2000 and the demo movie amazed the crowd as it rendered 6 scenes of generated data and 66 textures.  visit their site to download the executable file and play the movie. instead of storing the pixels, they stored the commands to generate the textures and scenes and movements within the scenes. and of course they won the &lt;= 64Kb competition with their entry!</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>.the .product was shown at tp2000 and the demo movie amazed the crowd as it rendered 6 scenes of generated data and 66 textures.  visit their site to download the executable file and play the movie. instead of storing the pixels, they stored the commands to generate the textures and scenes and movements within the scenes. and of course they won the &lt;= 64Kb competition with their entry!</p>
    ]]></content>
  </entry>
  <entry>
    <title>demoscene.tv</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2666" />
    <id>http://www.aliak.com/node/2666</id>
    <published>2007-03-18T05:44:58+00:00</published>
    <updated>2007-03-18T05:44:58+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="internet" />
    <summary type="html"><![CDATA[<p>Demoscene.tv is a site which streams video creations made by demoscene users.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Demoscene.tv is a site which streams video creations made by demoscene users.</p>
    ]]></content>
  </entry>
  <entry>
    <title>scene.org</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2195" />
    <id>http://www.aliak.com/node/2195</id>
    <published>2006-02-09T08:43:48+00:00</published>
    <updated>2006-10-29T12:40:03+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="digital life" />
    <category term="games" />
    <category term="internet" />
    <category term="online  communities" />
    <summary type="html"><![CDATA[<p>Scene.org?	*<br />
Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.<br />
We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Scene.org?	*</p>
<p>Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.</p>
<p>We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.</p>
<p>"A demo is a program that displays a sound, music, and light show, usually in 3D. Demos are very fun to watch, because they seemingly do things that aren't possible on the machine they were programmed on." - Trixter's PC Demos Explained.</p>
<p>Scene.org cannot be explained in just a few words. On one hand it is the central source for the demoscene community but on the other hand it is an online digital community, consisting of several talented individuals across the world with the desire of creating something for the scene.</p>
<p>To be honest, scene.org is not just for the scene, it is for everyone who is interested in this sub-culture. Some might consider scene.org just as a service, and while it is part that, for us it is an ambition.</p>
<p>And of course this all would not be possible without the volunteers in the scene.org staff and our sponsors.</p>
<p>*	The mission	*</p>
<p>At it's heart scene.org is all about the demoscene. We have the latest productions and the fastest ftp and we offer webspace for FREE, the only thing we want is that you put the free space in to best use possible and not just for "Not Yet Finished" graphics. It's a bold statement from us, especially as scene.org has taken so long to become something else than just storage space, which certainly IS important for the scene's productions. Scene.org was always envisioned as a scene information source, an ftp site mixed with web-based content.</p>
<p>We simply cannot give out accounts to all groups/individuals who request them, we do our best to go through the applications as quickly as possible.</p>
<p>Scene.org runs on "custom" hardware that we have put together with the help of contributions from our sponsors and staff. We offer free web accounts and services, so naturally we have to be selective when it comes to granting these accounts. However if you don't get an account, that doesn't mean you cannot enjoy scene.org. There is still the latest files to download, news to check out and files to upload.</p>
<p>visit <a href="http://www.scene.org" title="http://www.scene.org">http://www.scene.org</a> for more information</p>
    ]]></content>
  </entry>
  <entry>
    <title>nullarbor - demoparty and game development competition</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/nullarbor-demoparty-and-game-development-competition" />
    <id>http://www.aliak.com/content/nullarbor-demoparty-and-game-development-competition</id>
    <published>2006-02-09T08:03:05+00:00</published>
    <updated>2006-02-09T08:16:47+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="event" />
    <category term="games" />
    <category term="perth" />
    <category term="project" />
    <summary type="html"><![CDATA[<p>nullarbor is a combined demoparty and game development competition. It is an event designed to bring together a community of local programmers, designers, artists and musicians that have an interest in real-time computer graphics. This is a great opportunity to get an introduction to game and demo development, meet people from the Australian industry and form new collaborative relationships with local talent. Perth is the world's most remote large city. Australia's role in the demoscene is considered just as remote, and similarly Western Australia's role in game development is also very isolated. The source of Perth's physical remoteness, and an Australian icon of isolation is the nullarbor desert. Hence, this event was set up, to celebrate the talent base available within an isolated Australia and to demostrate to the world that Australian digital content creators are the best! nullarbor takes place on Thursday the 23rd of February 2006. It starts at 9:00 am and finishes at 9:00 pm. read more or visit <a href="http://www.notrees.org/newsletter.html" title="http://www.notrees.org/newsletter.html" rel="nofollow">http://www.notrees.org/newsletter.html</a> for details</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>nullarbor is a combined demoparty and game development competition. It is an event designed to bring together a community of local programmers, designers, artists and musicians that have an interest in real-time computer graphics. This is a great opportunity to get an introduction to game and demo development, meet people from the Australian industry and form new collaborative relationships with local talent. </p>
<p>Perth is the world's most remote large city. Australia's role in the demoscene is considered just as remote, and similarly Western Australia's role in game development is also very isolated. The source of Perth's physical remoteness, and an Australian icon of isolation is the nullarbor desert. Hence, this event was set up, to celebrate the talent base available within an isolated Australia and to demostrate to the world that Australian digital content creators are the best! nullarbor takes place on Thursday the 23rd of February 2006. It starts at 9:00 am and finishes at 9:00 pm. </p>
<p>read more or visit <a href="http://www.notrees.org/newsletter.html" title="http://www.notrees.org/newsletter.html">http://www.notrees.org/newsletter.html</a> for details</p>
    ]]></content>
  </entry>
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