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  <updated>2006-03-20T13:21:59+00:00</updated>
  <entry>
    <title>Machinima Workshop: Making Films out of Games - Amsterdam</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/machinima-workshop-making-films-out-games-amsterdam" />
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    <published>2006-02-23T09:56:16+00:00</published>
    <updated>2006-03-20T13:21:59+00:00</updated>
    <author>
      <name>AliaK</name>
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    <category term="event" />
    <category term="film" />
    <category term="games" />
    <category term="international" />
    <category term="workshop" />
    <summary type="html"><![CDATA[<p><img src="http://static.mediamatic.nl/f/sjnh/image/10534-250-331.jpg" align="left" hspace="10" height="120" /><br />
Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera, the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director. During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game developers and award-winning machinimamakers. They will take you through all the main technical, creative and cultural aspects of making Machinima. More info about this workshop can be found on <a href="http://www.mediamatic.net/machinima" title="http://www.mediamatic.net/machinima" rel="nofollow">http://www.mediamatic.net/machinima</a></p>
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    <content type="html"><![CDATA[<p><img src="http://static.mediamatic.nl/f/sjnh/image/10357-380-132.jpg" /></p>
<p><img src="http://static.mediamatic.nl/f/sjnh/image/10534-250-331.jpg" /></p>
<p>Machinima Workshop: Making Films out of Games<br />
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam</p>
<p>Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera,<br />
the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director.</p>
<p>During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game<br />
developers and award-winning machinimamakers like:</p>
<p>&gt; Mark Meadows (US): Artist, 3D animator and game developer who produced 3D animation and interactive design works for companies like  Lucasfilm, Sony Pictures, and Microsoft.</p>
<p>&gt; Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the 2005 Machinima Film Festival), editor for Machinimag, and teammember of the Ars Electronica Center.</p>
<p>&gt; Daniel van Gils (NL): Creative programmer who has built several interactive installations, and teaches Game Design and Machinima at the Design Academy in Breda.</p>
<p>&gt; Jonas Hielscher (Germany): Student Media Technology, interactive / educative media designer, and co-founder z25.</p>
<p>They will take you through all the main technical, creative and cultural aspects of making Machinima. More<br />
info about this workshop can be found on <a href="http://www.mediamatic.net/machinima" title="http://www.mediamatic.net/machinima">http://www.mediamatic.net/machinima</a>. Registration is possible online. Mail any question you might have to <a href="mailto:workshops@mediamatic.nl">workshops@mediamatic.nl</a> or call Klaas Kuitenbrouwer: +31<br />
20 6389901.</p>
<p>Mediamatic Foundation - Postbus 17490 - 1001 JL Amsterdam<br />
- The Netherlands<br />
t +31 (0)20 6389901 - f +31 (0)206387969 -<br />
<a href="http://www.mediamatic.net" title="http://www.mediamatic.net">http://www.mediamatic.net</a></p>
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