<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>digital life</title>
  <subtitle>digital life</subtitle>
  <link rel="alternate" type="text/html" href="http://www.aliak.com/category/category/digital-life"/>
  <link rel="self" type="application/atom+xml" href="http://www.aliak.com/taxonomy/term/153/atom/feed"/>
  <id>http://www.aliak.com/taxonomy/term/153/atom/feed</id>
  <updated>2003-07-06T01:04:00+01:00</updated>
  <entry>
    <title>Call For Entries - PopVox - The People&#039;s Choice Awards for Digital Media</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/call-for-entries-popvox-the-peoples-choice-awards-digital-media" />
    <id>http://www.aliak.com/content/call-for-entries-popvox-the-peoples-choice-awards-digital-media</id>
    <published>2008-04-23T18:40:45+01:00</published>
    <updated>2008-05-11T22:25:20+01:00</updated>
    <author>
      <name>Jessica</name>
    </author>
    <category term="call for submissions" />
    <category term="digital life" />
    <category term="international" />
    <category term="media" />
    <summary type="html"><![CDATA[<p>POPVOX - The People's Choice Awards for Digital Media @ The 5th Annual Vancouver International Digital Festival<br />
ONLY 1 WEEK LEFT TO GET YOUR ENTRIES IN!<br />
Submission Deadline - April 30th 5pm PST<br />
Voting Occurs - May 1 -12th<br />
Winners Announced at Gala Awards - May 23rd<br />
BE THE PEOPLE'S CHOICE IN ONE OF 11 CATEGORIES<br />
Best Digital VFX - Best Animated Short - Best Digital/Viral Campaign - Best User Generated / Crowdsourced Content Site - Best Score - Best Game for Console / PC - Best Casual Game - Best Mobile Application - Best Mobile Game - The Do-Gooder Award for Best Venture Dedicated to Social Change - The Homegrown Award for Best BC Based Venture!<br />
The PopVox Peoples Choice Awards for Digital Media have returned for the 2008 season and we invite the digital media community at large to participate in this annual celebration of international talent.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>POPVOX - The People's Choice Awards for Digital Media @ The 5th Annual Vancouver International Digital Festival</p>
<p>ONLY 1 WEEK LEFT TO GET YOUR ENTRIES IN!</p>
<p>Submission Deadline - April 30th 5pm PST<br />
Voting Occurs - May 1 -12th<br />
Winners Announced at Gala Awards - May 23rd</p>
<p>BE THE PEOPLE'S CHOICE IN ONE OF 11 CATEGORIES</p>
<p>Best Digital VFX - Best Animated Short - Best Digital/Viral Campaign - Best User Generated / Crowdsourced Content Site - Best Score - Best Game for Console / PC - Best Casual Game - Best Mobile Application - Best Mobile Game - The Do-Gooder Award for Best Venture Dedicated to Social Change - The Homegrown Award for Best BC Based Venture!</p>
<p>The PopVox Peoples Choice Awards for Digital Media have returned for the 2008 season and we invite the digital media community at large to participate in this annual celebration of international talent.</p>
<p>Get involved by submitting your own projects and registering to vote for the 12 days of PopVox running from May 1st - 12th.</p>
<p>DETAILS AND SUBMISSIONS @ <a href="http://WWW.POPVOXAWARDS.COM" title="WWW.POPVOXAWARDS.COM">WWW.POPVOXAWARDS.COM</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>The Israeli Center for Digital Art (Digital Art Lab)</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/14280" />
    <id>http://www.aliak.com/node/14280</id>
    <published>2008-01-26T21:50:24+00:00</published>
    <updated>2008-01-26T21:50:24+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts" />
    <category term="digital life" />
    <category term="israel" />
    <category term="online  communities" />
    <category term="video" />
    <category term="video art" />
    <summary type="html"><![CDATA[<p>The Israeli Center for Digital Art (Digital Art Lab) was established in order to promote and exhibit New Media and video art and undertakes to reflect the cultural and technological influences on the visual art. In the center, changing exhibitions are held by Israeli as well as international artists, that give current approach to net.art, video art, photography, animation and interactive sound. For those involved in the contemporary artistic field, the Center is used for research, creation and projects’ counseling.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>The Israeli Center for Digital Art (Digital Art Lab) was established in order to promote and exhibit New Media and video art and undertakes to reflect the cultural and technological influences on the visual art. In the center, changing exhibitions are held by Israeli as well as international artists, that give current approach to net.art, video art, photography, animation and interactive sound. For those involved in the contemporary artistic field, the Center is used for research, creation and projects’ counseling.</p>
    ]]></content>
  </entry>
  <entry>
    <title>The First International Art Tech Media Congress - call for submissions</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/the-first-international-art-tech-media-congress-call-submissions" />
    <id>http://www.aliak.com/content/the-first-international-art-tech-media-congress-call-submissions</id>
    <published>2007-03-11T03:21:30+00:00</published>
    <updated>2007-03-17T02:29:44+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="art" />
    <category term="call for submissions" />
    <category term="conference" />
    <category term="digital life" />
    <category term="event" />
    <category term="generative" />
    <category term="international" />
    <category term="madrid" />
    <category term="media" />
    <category term="project" />
    <category term="spain" />
    <category term="technology" />
    <category term="videoblog" />
    <summary type="html"><![CDATA[<p>The First International Art Tech Media Congress has been set up in order to reflect upon and analyse questions currently being raised about art and new technological media within an international context.<br />
artechmedia.net is calling on all creatives of the world to participate. Submissions will be accepted from the following categories:<br />
A<br />
- Video art<br />
- Net-art<br />
- 2D &amp; 3D Computer Animation<br />
- Blog, videoblog<br />
- Creation for mobile platforms<br />
- Digital Music<br />
- Videodance<br />
B<br />
- Digital Communities<br />
- Geospatial storytelling<br />
- Artificial Life, Software art, Transgenic art, Generative art<br />
read more for more information or visit <a href="http://www.artechmedia.net" title="www.artechmedia.net" rel="nofollow">www.artechmedia.net</a></p>
    ]]></summary>
    <content type="html"><![CDATA[<p>International   Artist   Call     Art Tech M e d i a    0 7</p>
<p>T h e   F i r s t   I n t e r n a t i o n a l   A r t   T e c h    M e d i a   C o n g r e s s</p>
<p><a href="http://www.artechmedia.net" title="www.artechmedia.net">www.artechmedia.net</a></p>
<p>Calling on all creatives of the world to participate.<br />
Submissions will be accepted from the following categories:</p>
<p>A<br />
- Video art<br />
- Net-art<br />
- 2D &amp; 3D Computer Animation<br />
- Blog, videoblog<br />
- Creation for mobile platforms<br />
- Digital Music<br />
- Videodance</p>
<p>B<br />
- Digital Communities<br />
- Geospatial storytelling<br />
- Artificial Life, Software art, Transgenic art, Generative art<br />
.........................................................................................................................................................................................................................................<br />
In a globalised world, dominated by communication technologies, with<br />
countless questions concerning a future that affects our everyday<br />
life, it is essential to make this analysis and to consider, from<br />
different perspectives, how our polyhedral, altered reality is being<br />
effected by the widespread use of new technology as a support for new<br />
ideas and possibilities that are almost infinite. We need to<br />
investigate how this occurs in different societies and cultures and<br />
to propose models that may go beyond what has been known until now.</p>
<p>The First International Art Tech Media Congress has been set up in<br />
order to reflect upon and analyse questions currently being raised<br />
about art and new technological media within an international context.</p>
<p>Within this context, an intensive debate needs to take place on the<br />
influence and transformations that new media is producing in art,<br />
there needs to be a greater understanding of the foundations for more<br />
effective cooperation between the different sectors linked to digital<br />
art, and proposals need to be devised for the development of national<br />
and international collaborative networks in order to improve<br />
production, research, exhibition and promotion.</p>
<p>Last year, Art Tech Media 06 encounters had been held at nine Spanish<br />
museums, and given the great participation and the opinions<br />
collected, its seems clear that this is an ideal time to celebrate<br />
the First International Art Tech Media Conference. It represents a<br />
great opportunity to hold a transversal debate in order to devise<br />
proposals that will lead to greater and better coordination among the<br />
different sectors of art, aimed at strengthening its development.</p>
<p><a href="http://www.artechmedia.net/artechmedia06.htm" title="www.artechmedia.net/artechmedia06.htm">www.artechmedia.net/artechmedia06.htm</a></p>
<p>Art Tech Media 06 headquaters: Museo Nacional Centro de Arte Reina<br />
Sofía, Museo de Arte Contemporáneo Unión Fenosa, Presidencia Gobierno<br />
de Canarias, Museo Domus Artium 2002, Centro-Museo Vasco de Arte<br />
Contemporáneo Artium, Fundación BilbaoArte, Centro Párraga, Museo de<br />
Arte Moderno y Contemporáneo EsBaluard, Centro de Cultura<br />
Contemporánea de Barcelona.</p>
<p>...........................................................................................................................................................................................................................................</p>
<p>&lt;&lt;&lt;<artists_call</p>
<p>GENERAL REGULATIONS Art Tech Media 07 art call</p>
<p>- Works must have been produced after January 1st, 2006.<br />
- The number of submissions is not limited.<br />
- Works may be presented in any language. However, a transcript of dialogues<br />
must be included in either Spanish or English,<br />
- The organization reserves the rights to use parts of the works for<br />
media broadcasting, within the<br />
promotional framework of artechmedia.<br />
- Following the process of selection based on abstratcs, all<br />
participants will be notified in writing of<br />
the result and the required format for the presentationof their work,<br />
preferably on DVD.<br />
- Authors will be responsible for copyright of their works.<br />
- Works selected will be exhibited in artechmedia.<br />
- A electronic catalogue will be produced in Spanish and English,<br />
including all the works.<br />
- Artists with works selected shall agree to assign a copy to<br />
artechmedia, which may be<br />
used in the subsequent exhibitions.<br />
- The organization is not responsible for the content of works in<br />
order to preserve freedom.</p>
<p>Projects:</p>
<p>- Those interested in submitting work in these categories must send a<br />
completed entry form.<br />
- The net-art @blog, videoblog must include the URL address in the entry form.<br />
- A part from the entry form, those interested in taking part in<br />
video art and computer animation<br />
must also send a DVD with their work.<br />
- Digital Music must be sent both in digital format and as a hard copy by post.<br />
- All mail is to be sent to the office central art tech media<br />
Art Tech c/Méndez Nuñez 102, 6ºD. 38001 S/C Tenerife. Canary Island. Spain</p>
<p>DEADLINE: 16th march 2007</p>
<p>SELECTION AND JURY</p>
<p>- Works presented will be selected by a committee of the organization.<br />
- In each category a jury composed of experts will select the works.<br />
- Jury's decision is final, and is not open to appeal.</p>
<p>SELECTED WORKS must include:</p>
<p>- Technical credits.<br />
- Technical requirements for its showing.<br />
- Two colour photographs of every work sent.<br />
- A short biography of author or representative organization.<br />
- A transcript of dialogues in spanish or english.<br />
- All works must include in their front page: the work's title, the<br />
delivery address, and the<br />
data of author or representative organization.<br />
- In case of not providing a correct delivery address, the<br />
organization will not be<br />
responsible for the works.<br />
- Submission of a work implies the acceptance of these regulations.</p>
<p>&gt;registration form&gt; enter<br />
<a href="mailto:artechmedia@artechmedia.net">artechmedia@artechmedia.net</a></p>
<p>:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p>1st International Congress Art Tech Media     <a href="http://www.artechmedia.net" title="www.artechmedia.net">www.artechmedia.net</a><br />
8-9-10-11 th may . Madrid. Spain</p>
<p>______________________________________________<br />
SPECTRE list for media culture in Deep Europe<br />
Info, archive and help:<br />
<a href="http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre" title="http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre">http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre</a></p>
</artists_call</p></p>    ]]></content>
  </entry>
  <entry>
    <title>scene.org</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2195" />
    <id>http://www.aliak.com/node/2195</id>
    <published>2006-02-09T08:43:48+00:00</published>
    <updated>2006-10-29T12:40:03+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="demoscene" />
    <category term="digital life" />
    <category term="games" />
    <category term="internet" />
    <category term="online  communities" />
    <summary type="html"><![CDATA[<p>Scene.org?	*<br />
Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.<br />
We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Scene.org?	*</p>
<p>Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.</p>
<p>We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the forums. The site is maintained by a voluntary team of around 15 members contributing from around the world.</p>
<p>"A demo is a program that displays a sound, music, and light show, usually in 3D. Demos are very fun to watch, because they seemingly do things that aren't possible on the machine they were programmed on." - Trixter's PC Demos Explained.</p>
<p>Scene.org cannot be explained in just a few words. On one hand it is the central source for the demoscene community but on the other hand it is an online digital community, consisting of several talented individuals across the world with the desire of creating something for the scene.</p>
<p>To be honest, scene.org is not just for the scene, it is for everyone who is interested in this sub-culture. Some might consider scene.org just as a service, and while it is part that, for us it is an ambition.</p>
<p>And of course this all would not be possible without the volunteers in the scene.org staff and our sponsors.</p>
<p>*	The mission	*</p>
<p>At it's heart scene.org is all about the demoscene. We have the latest productions and the fastest ftp and we offer webspace for FREE, the only thing we want is that you put the free space in to best use possible and not just for "Not Yet Finished" graphics. It's a bold statement from us, especially as scene.org has taken so long to become something else than just storage space, which certainly IS important for the scene's productions. Scene.org was always envisioned as a scene information source, an ftp site mixed with web-based content.</p>
<p>We simply cannot give out accounts to all groups/individuals who request them, we do our best to go through the applications as quickly as possible.</p>
<p>Scene.org runs on "custom" hardware that we have put together with the help of contributions from our sponsors and staff. We offer free web accounts and services, so naturally we have to be selective when it comes to granting these accounts. However if you don't get an account, that doesn't mean you cannot enjoy scene.org. There is still the latest files to download, news to check out and files to upload.</p>
<p>visit <a href="http://www.scene.org" title="http://www.scene.org">http://www.scene.org</a> for more information</p>
    ]]></content>
  </entry>
  <entry>
    <title>2005 - 2006 a few highlights to remember</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/2005-2006-a-few-highlights-remember" />
    <id>http://www.aliak.com/content/2005-2006-a-few-highlights-remember</id>
    <published>2005-12-26T02:16:42+00:00</published>
    <updated>2008-01-03T19:55:04+00:00</updated>
    <author>
      <name>kathy</name>
    </author>
    <category term="digital life" />
    <category term="future tech" />
    <category term="internet" />
    <category term="podcasting" />
    <category term="video blogging" />
    <summary type="html"><![CDATA[<p>apart from podcasting, videoblogging / video podcasting was growing in 2004-2005 and will get even bigger in 2006, especially after the release of sony's psp &amp; the video ipod. $1.99 itunes downloads for tv episodes will be more and more popular. even tivo is doing trials atm with (internet based) videoblogs to tivo. <a href="http://research.tivo.com/rocketboom/" title="http://research.tivo.com/rocketboom/" rel="nofollow">http://research.tivo.com/rocketboom/</a><br />
archive.org (&amp; perhaps google video if they decide to make it more videoblog friendly) providing free storage for videoblog movies &amp; creative content has meant everyday users no longer have to worry about the costs involved in website hosting &amp; data throughput /traffic.<br />
<a href="http://braintrustdv.com/roundtables/ipod.html#Anchor-34275" title="http://braintrustdv.com/roundtables/ipod.html#Anchor-34275" rel="nofollow">http://braintrustdv.com/roundtables/ipod.html#Anchor-34275</a> has some interesting points of view from media analysts.<br />
when holographic data storage becomes widely used in consumer devices (eg psp/ipod or future flavours) data storage worries are out the window. these are due for professional gear in 2006 (broadcasters have been testing with hdtv off holographic data storage this year)<br />
<a href="http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-holographic-recording-technology" title="http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-holographic-recording-technology" rel="nofollow">http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-h...</a><br />
<a href="http://www.inphase-technologies.com/" title="http://www.inphase-technologies.com/" rel="nofollow">http://www.inphase-technologies.com/</a><br />
exciting times!</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>apart from podcasting, videoblogging / video podcasting was growing in 2004-2005 and will get even bigger in 2006, especially after the release of sony's psp &amp; the video ipod. $1.99 itunes downloads for tv episodes will be more and more popular. even tivo is doing trials atm with (internet based) videoblogs to tivo. <a href="http://research.tivo.com/rocketboom/" title="http://research.tivo.com/rocketboom/">http://research.tivo.com/rocketboom/</a><br />
archive.org (&amp; perhaps google video if they decide to make it more videoblog friendly) providing free storage for videoblog movies &amp; creative content has meant everyday users no longer have to worry about the costs involved in website hosting &amp; data throughput /traffic.</p>
<p><a href="http://braintrustdv.com/roundtables/ipod.html#Anchor-34275" title="http://braintrustdv.com/roundtables/ipod.html#Anchor-34275">http://braintrustdv.com/roundtables/ipod.html#Anchor-34275</a> has some interesting points of view from media analysts.</p>
<p>when holographic data storage becomes widely used in consumer devices (eg psp/ipod or future flavours) data storage worries are out the window. these are due for professional gear in 2006 (broadcasters have been testing with hdtv off holographic data storage this year)<br />
<a href="http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-holographic-recording-technology" title="http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-holographic-recording-technology">http://www.hiptechblog.com/2005/11/25/maxell-introduces-groundbreaking-h...</a><br />
<a href="http://www.inphase-technologies.com/" title="http://www.inphase-technologies.com/">http://www.inphase-technologies.com/</a></p>
<p>exciting times!</p>
    ]]></content>
  </entry>
  <entry>
    <title>critical issues in multimedia e-book</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/critical-issues-multimedia-e-book" />
    <id>http://www.aliak.com/content/critical-issues-multimedia-e-book</id>
    <published>2005-10-26T09:17:55+01:00</published>
    <updated>2005-11-06T06:43:56+00:00</updated>
    <author>
      <name>kathy</name>
    </author>
    <category term="books" />
    <category term="digital life" />
    <category term="internet" />
    <category term="new media" />
    <summary type="html"><![CDATA[<p>I've started reading the <a href="http://www.inter-disciplinary.net/publishing/idp/eBooks/icindex.htm" rel="nofollow" rel="nofollow">Interactive Convergence : Critical Issues in Multimedia</a> e-book and so far it's providing some more useful names of other books/reports to chase up. The first chapter is about the different new media university courses in the UK. pasting snippets here as I come across things to follow up or ideas to think about.<br />
Chapter 1<br />
Locating Interactive Media Production<br />
(page 2)<br />
[quote]<br />
A few media/cultural studies writers began to look at the social<br />
and cultural impact of new media, Sherry Turkle (1985) Second Self:<br />
Computers and the Human Spirit; Carolyn Marvin (1988) When Old<br />
Technologies were new; Philip Hayward (1990) Culture, Technology and<br />
Creativity in the Late Twentieth Century; Jay Bolter, (1991) Writing<br />
Space: The Computer, Hypertext, and the History of Writing; Philip<br />
Hayward and Tana Wollen, eds. (1993) Future Visions: New technologies<br />
of the Screen and Roger Silverstone (1994) Consuming Technologies:<br />
Media and Information in Domestic Spaces<br />
[/quote]<br />
This paragraph has an interesting point.. there's not many books or published educational materials for teaching 'new media'  - I suppose the plethora of academic papers are not used for this purpose??<br />
(page 9-10)<br />
[quote]<br />
8. Maintaining curriculum integrity - quality teaching resources<br />
There are other difficulties facing interactive media course designers<br />
within any academic context. There is an impoverished supply of good<br />
academic sources and few records of the historical development of design<br />
for CD-ROM or the web. Compared with the sources we can draw on for<br />
the teaching of video and film production for example, good books in the<br />
field of interactive-media production are rare. A simple request to fellow<br />
course leaders of interactive media in 7 different institutions for their<br />
favourite production books, revealed that we are resourceful when it<br />
comes to choosing teaching materials but also that most of our books were<br />
over 4 years old and some were very old indeed. This is their list:</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>I've started reading the <a href="http://www.inter-disciplinary.net/publishing/idp/eBooks/icindex.htm" rel="nofollow">Interactive Convergence : Critical Issues in Multimedia</a> e-book and so far it's providing some more useful names of other books/reports to chase up. The first chapter is about the different new media university courses in the UK. pasting snippets here as I come across things to follow up or ideas to think about. </p>
<p>Chapter 1<br />
Locating Interactive Media Production</p>
<p>(page 2)<br />
[quote]<br />
A few media/cultural studies writers began to look at the social<br />
and cultural impact of new media, Sherry Turkle (1985) Second Self:<br />
Computers and the Human Spirit; Carolyn Marvin (1988) When Old<br />
Technologies were new; Philip Hayward (1990) Culture, Technology and<br />
Creativity in the Late Twentieth Century; Jay Bolter, (1991) Writing<br />
Space: The Computer, Hypertext, and the History of Writing; Philip<br />
Hayward and Tana Wollen, eds. (1993) Future Visions: New technologies<br />
of the Screen and Roger Silverstone (1994) Consuming Technologies:<br />
Media and Information in Domestic Spaces<br />
[/quote]</p>
<p>This paragraph has an interesting point.. there's not many books or published educational materials for teaching 'new media'  - I suppose the plethora of academic papers are not used for this purpose??</p>
<p>(page 9-10)<br />
[quote]<br />
8. Maintaining curriculum integrity - quality teaching resources<br />
There are other difficulties facing interactive media course designers<br />
within any academic context. There is an impoverished supply of good<br />
academic sources and few records of the historical development of design<br />
for CD-ROM or the web. Compared with the sources we can draw on for<br />
the teaching of video and film production for example, good books in the<br />
field of interactive-media production are rare. A simple request to fellow<br />
course leaders of interactive media in 7 different institutions for their<br />
favourite production books, revealed that we are resourceful when it<br />
comes to choosing teaching materials but also that most of our books were<br />
over 4 years old and some were very old indeed. This is their list:</p>
<p>Curt Cloninger, Fresh Styles for Web Designers: Eye Candy from the<br />
Underground (New Riders) 2001</p>
<p>Bob Cotton and Richard Oliver, Understanding Hypermedia 2000,</p>
<p>Multimedia Origins, Internet Futures (Phaidon Press, London) 1997</p>
<p>Mark Elsom-Cook, Principles of Interactive Multimedia, (McGraw-Hill<br />
Education) 2000</p>
<p>Elaine England and Andy Finney Managing Multimedia (Addison-<br />
Wesley) 1996 revised 2001</p>
<p>Douglas Hofstadter, Gödel, Escher, Bach: an Eternal Golden Braid<br />
(Penguin Books) 1980, anniversary publication 2000</p>
<p>Bob Hughes, Dust and Magic: The Secrets of Successful Multimedia<br />
Design (Addison-Wesley) 1999</p>
<p>Richard Lanham, The Electronic Word: Democracy, Technology and the<br />
Arts (University of Chicago Press) 1995</p>
<p>Brenda Laurel, Computers as Theatre (Addison-Wesley) 1991<br />
Brenda Laurel, ed., The Art of Human Computer Interface Design,<br />
(Addison-Wesley) 1990</p>
<p>Lev Manovich, The Language of New Media, (MIT Press) 2001<br />
Mullet and Sano, Designing visual interfaces (Sun Microsystems Inc.)<br />
1995</p>
<p>Janet Murray, Hamlet on the Holodeck, The future of narrative in<br />
Cyberspace (MIT Press) 1997</p>
<p>Donald A Norman, The Design of Everyday Things (Basic Books)<br />
Original 1988, revised ed. 2002</p>
<p>Robert Pirsig, Zen and the Art of Motorcycle Maintenance: An Inquiry<br />
into Values (Bodley Head) 1974, latest publication 1999</p>
<p>Oliver Sachs, The Man Who Mistook His Wife for a Hat (Picador) 1986</p>
<p>Tom Standage, The Mechanical Turk: The True Story of the Chess-playing<br />
Machine that Fooled the World (Allen Lane The Penguin Press) 2002</p>
<p>Edward Tufte, Envisioning Information (Graphics Press UK) 1990</p>
<p>Tay Vaughan, Multimedia - Making it Work (Osborne McGraw-Hill) 1994<br />
revised 1998</p>
<p>Jefferey Veen, The Art and Science of Web Design (New Riders<br />
Publishing) 2000</p>
<p>Lynda Weimann, Deconstructing web graphics 2.0, (New Riders<br />
Publishing) 1998</p>
<p>Jeffrey Zeldman, Designing with Web Standards (New Riders Publishing)<br />
2003<br />
[/quote]</p>
<p>[quote]<br />
Notes<br />
1. Oren, Tim. “Designing a new medium” in The Art of Human<br />
computer Interface Design, ed., Brenda Laurel, 467-479.<br />
Addison-Wesley, 1990.<br />
2. SEEDA and Human Capital. Skills for the Digital Media<br />
Industry-Research and Recommendations for the South East of<br />
England Development Agency, Final Report, June 2000<br />
3. England, Elaine. UK i-professionals–Education, Training and<br />
Development Audit. ATSF ltd. in conjunction with the BIMA,<br />
2002. Details from <a href="http://www.atsf.co.uk/atsf" title="www.atsf.co.uk/atsf">www.atsf.co.uk/atsf</a><br />
4. Department of Culture Media and Sport. Creative Industries –<br />
Internet Inquiry:’snapsjhot of a rolling wave’ – The Report of the<br />
Creative Industries Task Force Inquiry into the Internet.<br />
February 2000. PDF available <a href="http://www.culture.gov/internetinqpdf/" title="www.culture.gov/internetinqpdf/">www.culture.gov/internetinqpdf/</a><br />
5. SkillSet. Identifying Functions relating to the Computer Games<br />
Industry project, report published by SkillSet, 2002<br />
6. Media Employability Project. 2002 Joint project between<br />
University of Sunderland, Sheffield-Hallam University, De-<br />
Montfort University and the University of Central England. The<br />
project’s aims are: To identify skills and attributes (specific and<br />
transferable) which can be defined as enhancing the<br />
employability of Media Studies graduates. To identify those<br />
elements of curriculum and pedagogic practice which deliver<br />
these skills.<br />
Bibliography<br />
Bolter, Jay. Writing Space: The Computer, Hypertext, and the History of<br />
Writing. Lawrence Erlbaum Associates Inc., 1991.<br />
Marvin, Carolyn. When Old Technologies were new: Thinking about<br />
Electric Communication in the Late Nineteenth Century. Oxford<br />
University Press Inc., USA, 1988.<br />
Hayward, Philip. Culture, Technology and Creativity in the Late Twentieth<br />
Century. University of Luton Press,1990.<br />
Hayward, Philip and Wollen, Tana eds.. Future Visions: New technologies<br />
of the Screen. London: BFI Publishing, 1993.<br />
Silverstone, Roger. Consuming Technologies: Media and Information in<br />
Domestic Spaces. Routledge,1994.<br />
Turkle, Sherry. Second Self: Computers and the Human Spirit. Pocket<br />
Books, 1985.<br />
[/quote]</p>
<p>========================================================================</p>
<p>Chapter 2<br />
The Difficulty in Communicating with Computers</p>
<p>Kurzweil has some interesting ideas about reverse engineering the brain. I wonder how he can pinpoint dates/years though for when these ideas will come to fruition. is it a case of talking about it will make people develop the tools/technology like some ideas that have become reality and were originally based in science fiction??</p>
<p>(page 17-18)<br />
[quote]<br />
Despite the discouraging results the mechanistic view is still<br />
viable. For example, Pattie Maes’ (1997) view is that the way agents differ<br />
from ordinary software is that an agent is personalized. It means, among<br />
other things, that an agent is proactive, which in her view means that it can<br />
take its own initiative rather than only react to events. According to Maes<br />
another difference between current software and software agents is that<br />
agents can run autonomously while the user goes about doing other things.<br />
She also argues that the reason to call it an agent is the fact that the<br />
software agent’s actions are based on its knowledge of the user’s<br />
preferences.</p>
<p>Here Maes, however in good company, seems to overlook the<br />
very nature of autonomy. It is not only the knowledge of the user that is of<br />
concern for autonomous agent but the possibility to refer to itself. An<br />
autonomy, with its reference to self, refers to some language, because<br />
reference is a linguistic phenomenon. In Maes case, autonomy refers to a<br />
well known language, viz. a programming language or in this context we<br />
may speak of the programming language since the expressability is the<br />
same in all programming languages. However, according to Tarski<br />
(1956), no language can completely free itself from external influences<br />
meaning that a metalanguage is necessary to understand complete<br />
autonomy. Hence, the autonomous agents that Maes refers to, are given an<br />
operational and objective description in a mathematical or formal<br />
language, which leaves the understanding of the autonomy outside the<br />
description. So, here we see that the machine metaphor does not succeed<br />
in describing autonomy because it leaves out of account the language in<br />
which the autonomy is described. </p>
<p>Ray Kurzweil (1999) goes several steps further than does Maes,<br />
arguing that by reverse engineering of the brain we may create computers<br />
that are much more intelligent than the person whose brain is transferred.<br />
This is only a question of time not of biological hurdles. We only have to<br />
await the progress in nanotechnology. Kurzweil (1999, pp. 220-222)<br />
predicts that in 2029, the vast majority of “computes” of nonhuman<br />
computing is now conducted on massively parallel<br />
neural nets, much of which is based on the reveres<br />
engineering of the human brain.</p>
<p>Many – but less than a majority – of the specialized<br />
regions of the human brain have been “decoded” and<br />
their massively parallel algorithms have been<br />
deciphered. […] The machine based nets are<br />
substantially faster and have greater computing and<br />
memory capacities and other refinements compared to<br />
their human analogues. [T]here is extensive use of<br />
communication using direct neural connections. This<br />
allows virtual, all-enveloping tactile communication to<br />
take place without entering a “total touch enclosure”[…]<br />
The majority of communication does not involve a<br />
human. The majority of communication involving a<br />
human is between a human and a machine.</p>
<p>In 2099, Kurzweil anticipates that the reverse engineering of the<br />
human brain appears to be complete. Furthermore (p. 234):<br />
Even among those human intelligences still using<br />
carbon-based neurons, there is ubiquitous use of neural<br />
implant technology, which provides enormous<br />
augmentation of human perceptual and cognitive<br />
abilities. Humans who do not utilize such implants are<br />
unable to meaningfully participate in dialogues with<br />
those who do.<br />
[/quote]</p>
<p>Chapter 3<br />
Accounting for User Needs and Motivations in Game Design</p>
<p>[quote]<br />
“If we were always to judge from reality, games would be<br />
nonsense. But if games were nonsense what else would there be left to<br />
do?” -- Tolstoy<br />
[/quote]</p>
    ]]></content>
  </entry>
  <entry>
    <title>Cybernetics and Art: Cultural Convergence in the 1960s</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1885" />
    <id>http://www.aliak.com/node/1885</id>
    <published>2005-08-20T04:26:00+01:00</published>
    <updated>2005-08-20T04:26:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="generative" />
    <summary type="html"><![CDATA[<p>online excerpt of paper. Revised and excerpted from "From Cybernetics to Telematics: The Art, Pedagogy, And Theory Of Roy Ascott," in Edward A. Shanken, ed., Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness by Roy Ascott, University of California Press, 2001. This version is forthcoming Linda Dalrymple Henderson and Bruce Clarke, Eds. From Energy to Information. Palo Alto: Stanford University Press, 2000.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>online excerpt of paper. Revised and excerpted from "From Cybernetics to Telematics: The Art, Pedagogy, And Theory Of Roy Ascott," in Edward A. Shanken, ed., Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness by Roy Ascott, University of California Press, 2001. This version is forthcoming Linda Dalrymple Henderson and Bruce Clarke, Eds. From Energy to Information. Palo Alto: Stanford University Press, 2000.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Resource Center for Cyberculture Studies</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1820" />
    <id>http://www.aliak.com/node/1820</id>
    <published>2005-05-29T06:34:00+01:00</published>
    <updated>2005-05-29T06:34:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="new media" />
    <category term="online education" />
    <summary type="html"><![CDATA[<p>good examples of cyberculture pardigms</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>good examples of cyberculture pardigms</p>
    ]]></content>
  </entry>
  <entry>
    <title>digital paper - sony e-book reader Librie</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/digital-paper-sony-e-book-reader-librie" />
    <id>http://www.aliak.com/content/digital-paper-sony-e-book-reader-librie</id>
    <published>2005-04-30T00:55:00+01:00</published>
    <updated>2005-04-30T00:55:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="future tech" />
    <category term="international" />
    <category term="publication" />
    <summary type="html"><![CDATA[<p><a href="http://news.bbc.co.uk/1/hi/technology/3568505.stm" rel="nofollow" rel="nofollow">http://news.bbc.co.uk/1/hi/technology/3568505.stm</a> today mentions the new Sony Librie, an electronic book reader. Apparrently the screen resolution is very good, but it's only available in Japan at the moment and the books self destruct in 60 days! It's all a buzz in the blogging world..</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><a href="http://news.bbc.co.uk/1/hi/technology/3568505.stm" rel="nofollow">http://news.bbc.co.uk/1/hi/technology/3568505.stm</a> today mentions the new Sony Librie, an electronic book reader. Apparrently the screen resolution is very good, but it's only available in Japan at the moment and the books self destruct in 60 days!</p>
    ]]></content>
  </entry>
  <entry>
    <title>Women writing about Internet and Digital Life</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1722" />
    <id>http://www.aliak.com/node/1722</id>
    <published>2005-04-23T17:16:00+01:00</published>
    <updated>2005-04-23T17:16:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="writers" />
    <summary type="html"><![CDATA[<p>a list of women who think and write about the Internet, mostly from an academic view</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>a list of women who think and write about the Internet,<br />
mostly from an academic view</p>
    ]]></content>
  </entry>
  <entry>
    <title>Alan Sondeim writings and links on digital life</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/alan-sondeim-writings-and-links-digital-life" />
    <id>http://www.aliak.com/content/alan-sondeim-writings-and-links-digital-life</id>
    <published>2005-04-23T17:12:00+01:00</published>
    <updated>2006-11-04T12:42:43+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="blog entry" />
    <category term="blog entry" />
    <category term="digital life" />
    <summary type="html"><![CDATA[<p>========================================================================<br />
I wanted to gather together URLs for purchase etc. of my work available<br />
online. This is probably incomplete, but for those who are interested,<br />
it<br />
is probably useful. Note that Printed Matter carries a number of things.<br />
I definitely recommend the books - VEL, The Wayward, Sophia, .echo.<br />
There<br />
are days I wish I was a store. Those are the days I could still wish.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>========================================================================</p>
<p>I wanted to gather together URLs for purchase etc. of my work available<br />
online. This is probably incomplete, but for those who are interested,<br />
it<br />
is probably useful. Note that Printed Matter carries a number of things.<br />
I definitely recommend the books - VEL, The Wayward, Sophia, .echo.<br />
There<br />
are days I wish I was a store. Those are the days I could still wish.<br />
- Alan</p>
<p>========================================================================</p>
<p>Current Books, CDs, DVDs, etc.:</p>
<p>VEL<br />
by Alan Sondheim<br />
$16.00<br />
Based on Virtual Environment work, an intense selection of recent texts<br />
on motion capture, avatars, online experience, and language. A must!<br />
<a href="http://www.cafepress.com/cp/browse/Ne-6_N-1203+1016+20472268_nr-1_bt-1" rel="nofollow">http://www.cafepress.com/cp/browse/Ne-6_N-1203+1016+20472268_nr-1_bt-1</a></p>
<p>.echo<br />
by Alan Sondheim<br />
Alan Sondheim's new ebook, .echo, takes you on a fascinating journey<br />
with<br />
Nikuko Meat-Girl into the language of avatars, transliterate lovemaking<br />
and virtual subjectivity. While interacting with Sondheim's ebook of<br />
mystical eroticism, the reader will lose themselves in a net.fiction<br />
charged with sex, obsession, codework and real bodies pushed to the<br />
limit.<br />
A provocative theory-world presented in the guise of experimental<br />
narrative, .echo takes the reader on a high-speed, yet zen-like trip<br />
through a hallucinatory landscape that one can imagine used to be the<br />
world. There's never been anything like this book as it confounds the<br />
relationship between America and Japan, prosthetics and aesthetics,<br />
visible words and invisible intelligences. Enter at your own risk!<br />
<a href="http://www.altx.com/ebooks/echo.html" rel="nofollow">http://www.altx.com/ebooks/echo.html</a></p>
<p>Sophia<br />
Sondheim, Alan; Sophia, ISBN 1 84254 583 3; published July 2004,<br />
reprinted November 2004<br />
One of the author's rare texts of philosophy, an extended meditation on<br />
world and worlding, written with a unique style and structure. Perhaps<br />
the<br />
best guide to reality ever written!<br />
<a href="http://pages.britishlibrary.net/writersforum/WFstock.html" rel="nofollow">http://pages.britishlibrary.net/writersforum/WFstock.html</a><br />
<a href="mailto:writersforum@britishlibrary.net" rel="nofollow">writersforum@britishlibrary.net</a></p>
<p>The Wayward<br />
Salt Books<br />
The Wayward is an exploration into virtual life and theory. It uses<br />
tools<br />
from codework to traditional genre; much of its work is the result of<br />
programming intended to create systems of circulating texts. Think of<br />
The<br />
Wayward as a poetics of the imaginary, stumbling over the grounds of the<br />
real - constantly questioning linguistic referents and 'meaning in<br />
general.' The work is a ground-breaking exploration of the roots and<br />
structures of online and offline life, in which language simultaneously<br />
explodes and implodes. Conversations among 'emanents' dominate<br />
inconceivable landscapes; sexualities are constructed and deconstructed.<br />
There's not another work like it.<br />
<a href="http://www.saltpublishing.com/books/smp/1844710475.htm" rel="nofollow">http://www.saltpublishing.com/books/smp/1844710475.htm</a></p>
<p>Being On Line, Net Subjectivity<br />
Edited by Alan Sondheim 1996-7.<br />
Note: This may or may not be available at this time.<br />
Being on Line is an historic exploration of the theory and practice of<br />
virtual identity as well as its effects. Unlike many recent books on the<br />
Internet, it focuses both on the promises of the technology and the<br />
actual<br />
content being developed by users of this form of exchange. Among the<br />
thirty-two authors are Angela Hunter, Ellen Zweig, and Nesta Stubbs; net<br />
feminist Doctress Neutopia; anthropologist Roger Bartra; and theorists<br />
Friedrich Kittler, Slavoj Zizek, Mark Poster and Gregory Ulmer. Artists<br />
include Mike Metz, Alice Aycock, Peter Halley.<br />
208 pages, with 16 pages of color and 192 illustrated pages in black and<br />
white. In English and Korean. ISBN 1-882791-04-5 Paperback 7 x 91/2 in.,<br />
208 pages, 16 color. $15.00 U.S.<br />
<a href="http://www.thing.net/lusitania/Online/current.html" rel="nofollow">http://www.thing.net/lusitania/Online/current.html</a><br />
Can probably be ordered from:<br />
D.A.P/ Distributed Art Publishers<br />
155 Sixth Avenue, 2nd Floor, New York, N.Y. 10013-1507<br />
or call toll-free 1-800-338-BOOK</p>
<p>The Case of the Real<br />
Potes and Poets Press, 1998 (2 chapbooks)<br />
Note: Most probably available.<br />
Volume One 44 pages ISBN 0-937013-90-9<br />
1998 $7.00 New Chapbook Series #15<br />
Volume Two 41 pages ISBN 0-937013-91-9<br />
1998 $7.00 New Chapbook Series #16<br />
2 Volume Set for $13<br />
Potes &amp; Poets publications are available from:<br />
Small Press Distribution<br />
1341 Seventh St.<br />
Berkeley, CA 94710<br />
<a href="http://www.spdbooks.org" rel="nofollow">www.spdbooks.org</a></p>
<p>T'Other Little Tune (CD)<br />
Artist: ALAN SONDHEIM<br />
re-recording of vinyl lp<br />
Catalog #: ESPCD 1082<br />
<a href="http://www.espdisk.com/store2.html" rel="nofollow">http://www.espdisk.com/store2.html</a><br />
1968-9</p>
<p>Ritual-all-7-70 (CD)<br />
Artist: ALAN SONDHEIM<br />
re-recording of vinyl lp<br />
Catalog #: ESPCD 1048<br />
<a href="http://www.espdisk.com/store2.html" rel="nofollow">http://www.espdisk.com/store2.html</a><br />
1968-9</p>
<p>The following are available through Printed Matter:<br />
<a href="http://www.printedmatter.org/" rel="nofollow">http://www.printedmatter.org/</a></p>
<p>Sampler<br />
DVD+ - for computer playback only<br />
Alan Sondheim<br />
Tremendous collection of current work!<br />
New York, NY: A. Sondheim. 2005 $25.00</p>
<p>Forlorn Matter<br />
Alan Sondheim<br />
Self-published text (a second version appeared in the anthology<br />
Unnatural Bodies). $8.00</p>
<p>Archive 3.7 CDrom<br />
Alan Sondheim<br />
Brooklyn, NY: Sondheim. 2001<br />
Archive 3, 7, previously Sub/Con/Text, is a complete collection of the<br />
artist's work. It includes several web suites, over 5000 pages of text,<br />
500 images, numerous videos and sound works, computer programs, and all<br />
sorts of additional materials. There are several book-length<br />
manuscripts,<br />
a number of articles, and the full Internet Text, described as a<br />
"continuous meditation on philosophy, language, and virtual<br />
subjectivity."<br />
The cdrom will open in Mac or PC; only the web suites might be a problem<br />
in Mac, although all materials are completely accessible through the<br />
directories. (Please note: This is somewhat superceded by Sampler, but<br />
is<br />
an excellent snapshot of work 1995-2001.) $14.00</p>
<p>New Observations. No. 120 (Winter 1999) Cultures of Cyberspace<br />
Alan Sondheim, editor New York, NY: New Observations Ltd.. 1999 Begun in<br />
the early Eighties, this artist-run periodical features a wide range of<br />
visual art, artists projects, essays, poetry, and fiction; each issue is<br />
guest-edited and devoted to a specific cultural theme. Editor Alan<br />
Sondheim collected texts about the Internet with images chosen as a<br />
counterpoint -- "they reflect spaces and bodies that are effaced,<br />
occluded, ghostlike." Contributors include: Laurie Cubbison, Alexanne<br />
Don,<br />
Jerry Everard, Amy Fletcher, Radhika Gajjala, Eve Andree Laramee, Nick<br />
Mamatas, Jon Marshall, Caitlin Martin, Michael W. Spirito, John Suler,<br />
Ryan Whyte, and others. Images by Robert Cheatham, Emily Cheng, Janieta<br />
Eyer, Nancy Haynes, Hokusai, Ichi Ikeda, Fanny Jacobson, Eve Andree<br />
Laramee, Kim McGlynn, Barbara Simcoe, David Smith, Tyler Stallings,<br />
Tsukioka Yoshitoshi, and Thomas Zummer, among others. $6.00</p>
<p>Damaged Life<br />
Denise de la Cerda, Alan Sondheim<br />
Dallas, TX, 1986<br />
This exploration of space, lines, and existence is realized through<br />
electronics, tape recorders, keyboards, drum machines, mixers,<br />
miscellaneous acoustic instruments, and an accompanying booklet of black<br />
and white drawings of the artist recording these sounds.<br />
Cassette. Damaged life was a post-industrial group whose recordings were<br />
generally distributed on Spasm Cassettes, Austin. $7.00</p>
<p>Current active URLs:</p>
<p><a href="http://www.asondheim.org/" rel="nofollow">http://www.asondheim.org/</a><br />
<a href="http://biblioteknett.no/alias/HJEMMESIDE/bjornmag/nettext/" title="http://biblioteknett.no/alias/HJEMMESIDE/bjornmag/nettext/">http://biblioteknett.no/alias/HJEMMESIDE/bjornmag/nettext/</a><br />
<a href="http://www.as.wvu.edu/clcold/sondheim/files/" rel="nofollow">http://www.as.wvu.edu/clcold/sondheim/files/</a><br />
<a href="http://www.as.wvu.edu:8000/clc/Members/sondheim" title="http://www.as.wvu.edu:8000/clc/Members/sondheim">http://www.as.wvu.edu:8000/clc/Members/sondheim</a><br />
<a href="http://trace.ntu.ac.uk/writers/sondheim/index.htm" rel="nofollow">http://trace.ntu.ac.uk/writers/sondheim/index.htm</a><br />
Wiki essays at:<br />
<a href="http://www.as.wvu.edu:8000/clc/projects/plaintext_tools/" rel="nofollow">http://www.as.wvu.edu:8000/clc/projects/plaintext_tools/</a></p>
<p>========================================================================</p>
<p>A few other titles:</p>
<p>Disorders of the Real<br />
Station Hill, 1988. Note: This may not be available at this time.<br />
<a href="http://www.stationhill.org/sondheim.html" rel="nofollow">http://www.stationhill.org/sondheim.html</a></p>
<p>Individuals: Post Movement Art in America<br />
(anthology) New York: Dutton Books, 1977. Not available: check abe</p>
<p>The Structure of Reality<br />
(Self published through Nova Scotia College of Art and Design), 1977.<br />
Not available: check abe</p>
<p>Strata<br />
NSCAD, 1972<br />
Not available: check abe</p>
<p>An,ode<br />
Burning Deck Press, 1968<br />
Experimental work, check abe</p>
<p>========================================================================</p>
    ]]></content>
  </entry>
  <entry>
    <title>C A M E R A  O B S C U R A : film + video screenings</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/c-a-m-e-r-a-o-b-s-c-u-r-a-film-video-screenings-0" />
    <id>http://www.aliak.com/content/c-a-m-e-r-a-o-b-s-c-u-r-a-film-video-screenings-0</id>
    <published>2003-07-06T12:38:00+01:00</published>
    <updated>2003-07-06T12:38:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="digital life" />
    <category term="internet" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <summary type="html"><![CDATA[<p>|    |   |  | |||| C A M E R A  O B S C U R A |||| |  |   |    |<br />
                    film + video screenings<br />
First monday of every month at Lanfranchi's Memorial Discoteque. Level 2. 144 Cleveland st. Darlington. 7:30 pm. Free. Popcorn.<br />
Monthly screenings with a simple goal of showing interesting and experimental film and video works in an appropriate setting, comfortable seating - 5.1audio - large scale projection - free</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>|    |   |  | |||| C A M E R A  O B S C U R A |||| |  |   |    |<br />
                    film + video screenings</p>
<p>First monday of every month at Lanfranchi's Memorial Discoteque.  Level 2. 144 Cleveland st. Darlington. 7:30 pm. Free. Popcorn.</p>
<p>Monthly screenings with a simple goal of showing interesting and<br />
experimental film and video works in an appropriate setting,<br />
comfortable seating - 5.1audio - large scale projection - free</p>
<p>Month of July (07.07.03)</p>
<p>We will open the night with a few pieces of video jazz the from 242.pilots "Live in Bruxelles" DVD (winner of the transmediale.03 Image award). Our first feature will be the Ingmar Bergman masterpiece "Persona" with introduction by Hamish Ford, followed by a locally produced short "Edges".<br />
Screening last will be the uber-strange "Dementia".  After that I think you'll all want to go home.</p>
<p>... Service announcement ...<br />
A few people have asked why <a href="http://obscura.lanfranchis.com/" title="http://obscura.lanfranchis.com/">http://obscura.lanfranchis.com/</a> is alwaysdown. It should be fixed by late next week, but you can also reach the same details via the less sexy URL <a href="http://cgi.cse.unsw.edu.au/~keirs/camera/" title="http://cgi.cse.unsw.edu.au/~keirs/camera/">http://cgi.cse.unsw.edu.au/~keirs/camera/</a></p>
<p>  These pages host our archive, the add a movie page, upcoming screenings and now a mailing list thingy. We intend to migrate to just using the mailing list, to avoid sending people spam, so if you are interested in the<br />
screenings please add yourself to the list.</p>
<p> We're also interested in suggestions for screenings and local works that you or someone you know has made.<br />
... now back to the regular programme ...</p>
<p>Excerpts from 242.pilots DVD "Live in Bruxelles"<br />
242.pilots are "three video artists who perform collaboratively. using their own custom software, 242.pilots expressively improvise rich, layered<br />
experimental video works in real-time (both as a trio and as soloists).</p>
<p>improvising as a group, the three artists respond and interact with each other's images in a subtle and intuitive way. images are layered, contrasted, merged, and transformed. the degree of interplay and unspoken communication between the artists is akin the best free jazz<br />
ensembles."(<a href="http://www.carparkrecords.com" title="www.carparkrecords.com">www.carparkrecords.com</a>)</p>
<p>Local Short  Edges<br />
(1998 Duration 2 Minutes)<br />
"Edges" is a digital animation created collaboratively by Cindi Drennan, Danielle Hickie (animators) and Justin Maynard (audio) in 1998. The trio began with the concept of "Edges", and explored the ideas of boundaries,<br />
borders and frontiers through a kind of chinese whispers. The process  involved trading end and beginning frames via the internet... so that the end "edge" of one person's animation would be the beginning edge of another. At the end, all the separate sequences were stitched together to<br />
create a single sequence.</p>
<p>Persona<br />
Written &amp; directed by Ingmar Bergman, Cinematography by Sven Nykvist<br />
Starring Bibi Andersson and Liv Ullmann, Sweden, 1966.</p>
<p>"Persona is one of those films many people have heard of, but most likely never seen. At least in Australia, the film is somewhat like Ingmar Bergman himself - emblematic of quintessentially serious, angst-ridden "arthouse" business that is never actually shown. Well, here's a very rare chance to actually see this extraordinary film which is considered by many to be both the peak Bergman's achievements, and a towering work of film modernism in its own right. Even if you managed to catch the film on<br />
SBS a few months back, on Monday the 7th of July at 7.30 you can see Persona on a big screen, via a beautiful dvd...</p>
<p>Bergman was the biggest cult director the late-'50s with a string of arthouse hits. However, many viewers increasingly found his '60s work too difficult and confronting. Though not necessarily any more thematically and affectively "anguished" than his other work, compared to Bergman's most popular films - The Seventh Seal and Wild Strawberries (both 1957), Cries and Whispers (1972) and Fanny and Alexander (1983) - Persona exemplifies<br />
a much more direct engagement with the avant-garde. Here art-cinema's most persistant and weighty explorer of "big themes" - and who (unlike many an intellectual European director) also deals in very raw and confronting<br />
emotional terrain - articulates his content through some of the boldest form (in the process, totally breaking down any such distinctions) ever offered in a commercially-<br />
released film.</p>
<p>The combination of a feature filmmaker's long-form narrative and thematic development with the aesthetic radicalism more usually associated with the avant garde is part of what makes Persona so special and endlessly<br />
rewarding. And alongside the much more coventional The Seventh Seal, the film sits at the epicentre of what is for me the richest ouevre (Bergman's nearly 50 films) in world cinema.</p>
<p>Like The Seventh Seal, Persona features some famous faces of post-war arthouse cinema - Bergman's stars. In her first performance for Bergman, Liv Ullmann here plays an actress in psychiatric care for refusing to speak, while Bibi Andersson plays her nurse - making for a two-hander where only one party provides the lines. As the two women move to a summer house by the sea they enter into violent pychological relations, as the film incrementally<br />
prods what lies beneath "persona" - the masks and performances that are our daily identities. This thematic inquiry is not limited to the drama of human<br />
beings in crisis; through a very precise and idiosyncratic reflexivity, Bergman as author and cinema itself are also interrograted as to their "essence" and reason for being...</p>
<p>Don't miss this unique chance to see one of the most thematically rich and aesthetically sublime films ever made." Hamish Ford.</p>
<p>Dementia<br />
John Parker - 1953, B&amp;W, 57min<br />
"An entirely unique and utterly bizarre rediscovery, John J. Parker's Dementia is a 1950s-style foray into the mind of psycho-sexual madness. Set entirely in a nocturnal twilight zone that blends dream imagery with the<br />
cinematic stylings of film noir, Dementia follows the tormented existence of a young woman haunted by the horrors of her youth, which transformed her into a stiletto-wielding, man-hating beatnik. Accompanied by George<br />
Antheil's sci-fi score, the camera follows a "Gamin" (Adrienne Barrett) on a surreal sleepwalk through B-movie hell, populated by prostitutes, pimps and would-be molesters, all photographed by William Thompson (Plan 9 From<br />
Outer Space, Maniac, Glen or Glenda?)." (<a href="http://www.kino.com" title="www.kino.com">www.kino.com</a>)<br />
"One of the strangest movies ever made." - Jim Morton.</p>
<p>As always, check the site for details:<br />
<a href="http://cgi.cse.unsw.edu.au/~keirs/camera/" title="http://cgi.cse.unsw.edu.au/~keirs/camera/">http://cgi.cse.unsw.edu.au/~keirs/camera/</a><br />
and mail us if something tickles your fancy <a href="mailto:camera_obscura@cse.unsw.EDU.AU">camera_obscura@cse.unsw.EDU.AU</a></p>
<p>team camera obscura</p>
<p>|||||||||||||||||||||||||||||||||||||||L|A|N|F|R|A|N|C|H|I|S||||||||</p>
    ]]></content>
  </entry>
  <entry>
    <title>D  I S  O R  I  E N T  A T  I O N : live electronic audiovisual</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/d-i-s-o-r-i-e-n-t-a-t-i-o-n-live-electronic-audiovisual-0" />
    <id>http://www.aliak.com/content/d-i-s-o-r-i-e-n-t-a-t-i-o-n-live-electronic-audiovisual-0</id>
    <published>2003-07-06T01:04:00+01:00</published>
    <updated>2003-07-06T01:04:00+01:00</updated>
    <author>
      <name>filter</name>
    </author>
    <category term="digital life" />
    <category term="internet" />
    <category term="networked spaces" />
    <category term="online  communities" />
    <category term="software" />
    <summary type="html"><![CDATA[<p>D  I S  O R  I  E N T  A T  I O N<br />
live electronic audiovisual performance<br />
Wednesday July 9 : featuring Pimmon + Hinterlandt + Ueda<br />
 @ Lanfranchis Memorial Discotheque<br />
Lvl 2, 144 Cleveland St, Chippendale<br />
DISORIENTATION is a monthly series of events, aiming to bring together both well-known and emerging artists working in audio or audiovisual performance.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>D  I S  O R  I  E N T  A T  I O N<br />
live electronic audiovisual performance</p>
<p>Wednesday July 9<br />
@ Lanfranchis Memorial Discotheque<br />
Lvl 2, 144 Cleveland St, Chippendale</p>
<p> From 8pm. $5 donation.</p>
<p>Featuring:</p>
<p>Pimmon<br />
Hinterlandt<br />
Ueda</p>
<p>This month features a rare performance by Australia's king of glitch, PIMMON. Paul Gough is one laptop performer who is<br />
always interesting to watch. His music can be intense, beautiful, noisy, melodic, quiet - often all at once.<br />
<a href="http://www.fallt.com/artists/pimmon.html" title="http://www.fallt.com/artists/pimmon.html">http://www.fallt.com/artists/pimmon.html</a></p>
<p>The project of expatriate German musician Jochen Gutsch,<br />
HINTERLANDT is a flexible entity, with an emphasis on<br />
improvisation. For Disorientation, Hinterlandt will include Tim Fagan (wind/reed instruments), Shaun Hemsley (electronics) and a special guest appearance from Peter Hollo (of Fourplay) on cello and electronics. <a href="http://hinterlandt.says.it/" title="http://hinterlandt.says.it/">http://hinterlandt.says.it/</a></p>
<p>Well known for her graphic/web design work, UEDA, aka Yew-Sun makes her debut performance with a set of post-digital music and video, using Max/MSP/Jitter software. <a href="http://ueda.nu" title="http://ueda.nu">http://ueda.nu</a></p>
<p>DISORIENTATION is a monthly series of events, aiming to bring together both well-known and emerging artists working in audio or audiovisual performance. For a performance opportunity contact <a href="mailto:Shannon.ONeill@uts.edu.au">Shannon.ONeill@uts.edu.au</a></p>
<p>DISORIENTATION is supported by:<br />
Media Arts and Production, UTS<br />
Lanfranchis Memorial Discotheque<br />
2SER-FM<br />
2MBS-FM</p>
    ]]></content>
  </entry>
</feed>
