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  <title>interaction design</title>
  <subtitle>interaction design</subtitle>
  <link rel="alternate" type="text/html" href="http://www.aliak.com/category/category/interaction-design"/>
  <link rel="self" type="application/atom+xml" href="http://www.aliak.com/taxonomy/term/136/atom/feed"/>
  <id>http://www.aliak.com/taxonomy/term/136/atom/feed</id>
  <updated>2005-01-29T12:55:00+00:00</updated>
  <entry>
    <title>IMAGE RADIO 2008 - Eindhoven - New media in public space - Call for artists</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/image-radio-2008-eindhoven-new-media-public-space-call-artists" />
    <id>http://www.aliak.com/content/image-radio-2008-eindhoven-new-media-public-space-call-artists</id>
    <published>2008-05-26T21:07:49+01:00</published>
    <updated>2008-05-26T21:15:12+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts" />
    <category term="arts artist" />
    <category term="europe" />
    <category term="event" />
    <category term="experimental" />
    <category term="installation" />
    <category term="interaction design" />
    <category term="networked spaces" />
    <category term="new media" />
    <summary type="html"><![CDATA[<p><img src="http://www.imageradio.nl/images/stories/2008/flyer/madflyerimageradio.jpg" align="left" hspace="20" width="250" />  C a l l  f o r  A r t i s t s - Exploring Your Invisible Paradise! 30-10 till 02-11-2008<br />
DEADLINE EXTENDED - Submit your work until 9th of June 2008<br />
Take this opportunity to participate in the 2nd edition of Image Radio – a young festival for new ideas in digital culture, taking place in Eindhoven, Netherlands.<br />
The festival is also an experiment, critical reflection, and preview of how new media in public space impact our cultural, social and physical surroundings. The increase of display devices, data clouds, sensor networks, particularly in urban centers, provides a new medium. Public space becomes a playground in which dynamic and manipulative data influence our perception. Potential applications are shown in experimental installations. Theory, discussion and exchange on these topics are facilitated in the seminar program and symposium.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.imageradio.nl/images/stories/2008/flyer/madflyerimageradio.jpg" align="left" hspace="20" width="250" />  C a l l  f o r  A r t i s t s - Exploring Your Invisible Paradise! 30-10 till 02-11-2008</p>
<p>DEADLINE EXTENDED - Submit your work until 9th of June 2008</p>
<p>Take this opportunity to participate in the 2nd edition of Image Radio – a young festival for new ideas in digital culture, taking place in Eindhoven, Netherlands.</p>
<p>The festival is also an experiment, critical reflection, and preview of how new media in public space impact our cultural, social and physical surroundings. The increase of display devices, data clouds, sensor networks, particularly in urban centers, provides a new medium. Public space becomes a playground in which dynamic and manipulative data influence our perception. Potential applications are shown in experimental installations. Theory, discussion and exchange on these topics are facilitated in the seminar program and symposium.</p>
<p>Image Radio is a production of MAD emergent art center mad.dse.nl<br />
For more information, please go to <a href="http://www.imageradio.nl" title="http://www.imageradio.nl">http://www.imageradio.nl</a></p>
    ]]></content>
  </entry>
  <entry>
    <title>What is Scion City? - interactive Second Life machinima video series</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/what-scion-city-interactive-second-life-machinima-video-series" />
    <id>http://www.aliak.com/content/what-scion-city-interactive-second-life-machinima-video-series</id>
    <published>2008-01-05T22:31:14+00:00</published>
    <updated>2008-01-05T22:31:14+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="interaction design" />
    <category term="internet" />
    <category term="machinima" />
    <category term="second life" />
    <category term="second life" />
    <category term="videoblog" />
    <summary type="html"><![CDATA[<p><a href="http://whatisscioncity.com/" rel="nofollow" rel="nofollow">What is Scion City</a> is a futuristic interactive machinima video movie series made in Second Life. the website has 6 episodes and links to different formats, an FAQ and a submit link where viewers can upload more episodes or related material (photos, documents, movies, etc) discovered about the series and Scion City. visit <a href="http://whatisscioncity.com/" title="http://whatisscioncity.com/" rel="nofollow">http://whatisscioncity.com/</a> for more details and to watch the films.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><a href="http://whatisscioncity.com/" rel="nofollow">What is Scion City</a> is a futuristic interactive machinima video movie series made in Second Life. the website has 6 episodes and links to different formats, an FAQ and a submit link where viewers can upload more episodes or related material (photos, documents, movies, etc) discovered about the series and Scion City. visit <a href="http://whatisscioncity.com/" title="http://whatisscioncity.com/">http://whatisscioncity.com/</a> for more details and to watch the films.</p>
    ]]></content>
  </entry>
  <entry>
    <title>tina 2006 - chat with Richie on sound toys and playful instruments</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/interviews/soundtoys" />
    <id>http://www.aliak.com/interviews/soundtoys</id>
    <published>2006-10-22T15:35:04+01:00</published>
    <updated>2007-08-04T20:56:52+01:00</updated>
    <author>
      <name>kathy</name>
    </author>
    <category term="australia" />
    <category term="documentation" />
    <category term="experimental" />
    <category term="games" />
    <category term="interaction design" />
    <category term="melbourne" />
    <category term="music" />
    <category term="music artists" />
    <category term="newcastle" />
    <category term="outdoor party" />
    <category term="project" />
    <category term="software" />
    <summary type="html"><![CDATA[<p><a href="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov" rel="nofollow" rel="nofollow"><img src="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov.jpg" border="0" /></a><br />
<a href="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov" rel="nofollow" rel="nofollow">Watch the video</a><br />
a chat with Richie, from Melbourne band / crew WD40, who builds sound toys and instruments for outdoor parties and festivals - for both kids and adults. he discusses his thoughts on the importance of play. midway through some people walk past and one starts playing a piano down the other end of the room so there was a nice chat about instruments and the piano Richie has at home.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><a href="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov" rel="nofollow"><img src="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov.jpg" border="0" /></a></p>
<p><a href="http://blip.tv/file/get/AliaK-tina2006ChatWithRitchieOnSoundToysAndPlayfulInstrumen320.mov" rel="nofollow">Watch the video</a></p>
<p>a chat with Richie, from Melbourne band / crew WD40, who builds sound toys and instruments for outdoor parties and festivals - for both kids and adults. he discusses his thoughts on the importance of play. midway through some people walk past and one starts playing a piano down the other end of the room so there was a nice chat about instruments and the piano Richie has at home.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Sophie - a project for The Institute of the Future of the Book</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2420" />
    <id>http://www.aliak.com/node/2420</id>
    <published>2006-10-21T18:34:11+01:00</published>
    <updated>2006-10-29T09:25:10+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="books" />
    <category term="interaction design" />
    <category term="international" />
    <category term="internet" />
    <category term="programming" />
    <category term="software" />
    <category term="writers" />
    <category term="resource" />
    <summary type="html"><![CDATA[<p>Sophie, the Institute's first piece of software, is designed for reading and writing next-generation electronic books. Sophie will facilitate the easy construction of documents that are designed to live on the network and to use multimedia and time in ways that are currently difficult, if not impossible.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Sophie, the Institute's first piece of software, is designed for reading and writing next-generation electronic books. Sophie will facilitate the easy construction of documents that are designed to live on the network and to use multimedia and time in ways that are currently difficult, if not impossible. visit the website to find out more about this new format. visit <a href="http://www.futureofthebook.org/sophie/" title="http://www.futureofthebook.org/sophie/">http://www.futureofthebook.org/sophie/</a> for more details</p>
    ]]></content>
  </entry>
  <entry>
    <title>soundtoys</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/2167" />
    <id>http://www.aliak.com/node/2167</id>
    <published>2006-01-23T08:55:03+00:00</published>
    <updated>2006-10-29T14:26:01+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="experimental" />
    <category term="interaction design" />
    <category term="internet" />
    <category term="music" />
    <summary type="html"><![CDATA[<p>INTRODUCTION<br />
In recognition of the pioneering experimental works continually being produced by artists for the internet Soundtoys.net has been established to provide a space for the exhibition of exciting new works by a growing community of audio visual artists, while also providing a forum for discourse around new technologies and the nature of soundtoys. The site is intended to provide a meeting point for this growing community of artists and users, and in addition to the exhibition of audio visual projects, the site contains areas for artists interviews, links to resources, and texts by contributing writers where serious issues around interactive arts, audio visual syhthesis, generative art, and a history of interactivity are discussed. Hopefully it is a fun and entertaining site to visit , while also providing valuable information for all parties.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>INTRODUCTION</p>
<p>In recognition of the pioneering experimental works continually being produced by artists for the internet Soundtoys.net has been established to provide a space for the exhibition of exciting new works by a growing community of audio visual artists, while also providing a forum for discourse around new technologies and the nature of soundtoys. The site is intended to provide a meeting point for this growing community of artists and users, and in addition to the exhibition of audio visual projects, the site contains areas for artists interviews, links to resources, and texts by contributing writers where serious issues around interactive arts, audio visual syhthesis, generative art, and a history of interactivity are discussed. Hopefully it is a fun and entertaining site to visit , while also providing valuable information for all parties.</p>
<p>CONTRIBUTIONS<br />
Soundtoys is open to artists, designers, musicians, writers and programmers who make (or who are interested in the aestheticsof); interactive web soundtoys, artworks and related texts. Work submitted for the site should explore the use of technology for the advancement of audio visual communication. At the moment artists can either make special new work for the soundtoys site, or send in existing work(s) that they would like to be featured online at the soundtoys site... </p>
<p>visit <a href="http://soundtoys.net/" title="http://soundtoys.net/">http://soundtoys.net/</a> for more details</p>
    ]]></content>
  </entry>
  <entry>
    <title>media - interaction - cybernetics</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1900" />
    <id>http://www.aliak.com/node/1900</id>
    <published>2005-08-20T10:57:00+01:00</published>
    <updated>2005-08-20T10:57:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="generative" />
    <category term="interaction design" />
    <category term="new media" />
    <summary type="html"><![CDATA[<p>A talk and software demonstration prepared for a Lecture Series of the Digital Arts &amp; New Media Program, University of California Santa Cruz - April 25, 2005<br />
Do we really attain interaction with today's computers [HCI] or just interaction through computers</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>A talk and software demonstration prepared for a Lecture Series of the Digital Arts &amp; New Media Program, University of California Santa Cruz - April 25, 2005</p>
<p>Do we really attain interaction with today's computers [HCI] or just interaction through computers</p>
    ]]></content>
  </entry>
  <entry>
    <title>words in pictures</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1899" />
    <id>http://www.aliak.com/node/1899</id>
    <published>2005-08-20T10:53:00+01:00</published>
    <updated>2005-08-20T10:53:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="generative" />
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>words in pictures based on search</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>words in pictures based on search</p>
    ]]></content>
  </entry>
  <entry>
    <title>guess the google</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1898" />
    <id>http://www.aliak.com/node/1898</id>
    <published>2005-08-20T10:49:00+01:00</published>
    <updated>2005-08-20T10:49:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="generative" />
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>After creating Montage-a-google, several people wrote to me suggesting I make a game based on the same technology. Montage-a-google is a simple web app that uses Google's image search to generate a large gridded montage of images based on keywords (search terms) entered by the user. Guess-the-google reverses this process by picking the keywords for you, the player must then guess what keyword made up the image - it's surprisingly addictive.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>After creating Montage-a-google, several people wrote to me suggesting I make a game based on the same technology. Montage-a-google is a simple web app that uses Google's image search to generate a large gridded montage of images based on keywords (search terms) entered by the user. Guess-the-google reverses this process by picking the keywords for you, the player must then guess what keyword made up the image - it's surprisingly addictive.</p>
    ]]></content>
  </entry>
  <entry>
    <title>net song</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1897" />
    <id>http://www.aliak.com/node/1897</id>
    <published>2005-08-20T10:46:00+01:00</published>
    <updated>2005-08-20T10:46:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="generative" />
    <category term="interaction design" />
    <category term="net art" />
    <summary type="html"><![CDATA[<p>netsong is the song of the web, as performed by a web search engine robot. Tune in live to the Voice of the Web!</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>netsong is the song of the web, as performed by a web search engine robot. Tune in live to the Voice of the Web!</p>
    ]]></content>
  </entry>
  <entry>
    <title>Mimetics research</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1893" />
    <id>http://www.aliak.com/node/1893</id>
    <published>2005-08-20T10:32:00+01:00</published>
    <updated>2005-08-20T10:32:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts artist" />
    <category term="generative" />
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>Richard Brown has a BSc in Computers &amp; Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing.<br />
This website illustrates interactive artworks I have created over the last seven years.<br />
The works represent the results of an enquiry into the nature of mind and consciousness, concerning concepts of space, time and energy.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Richard Brown has a BSc in Computers &amp; Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing. </p>
<p>This website illustrates interactive artworks I have created over the last seven years.</p>
<p>The works represent the results of an enquiry into the nature of mind and consciousness, concerning concepts of space, time and energy. </p>
<p>The term mimetics refers to the ideas of illusion and representation ...</p>
<p>Much of this work found its inspiration from previous experiments (1990-1995) using a wide variety of time based media, including high voltage electricity, mould, electrochemical reactions and sound. During this time I found great inspiration from the book Non-Euclidean Geometry, The Fourth Dimension and Modern Art, by Linda Dalrymple Henderson.</p>
<p>Alchemical concepts also feature in my enquiry, relating to the idea that by enacting out a process within the physical world, the inner world may also be transformed. This idea being most clearly represented in the interactive work Alembic.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Gratin</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1884" />
    <id>http://www.aliak.com/node/1884</id>
    <published>2005-08-20T04:23:00+01:00</published>
    <updated>2005-08-20T04:23:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="arts" />
    <category term="interaction design" />
    <category term="net art" />
    <summary type="html"><![CDATA[<p>Research Group in Interactive and/or Digital Art and Technology<br />
This site is dedicated to the forms of art using programs as a first class material. So actual and yet so classical.<br />
algorithmic art<br />
cybernetic art<br />
generative art<br />
genetic art<br />
artificial art<br />
interactive art<br />
software art<br />
=&gt; programmed art<br />
Systems - models - simulations - processes - cybernetics - real time - artificial entities - animats - robots - interactivity - intersubjectivity -perceptive systems - autopo</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Research Group in Interactive and/or Digital Art and Technology</p>
<p>This site is dedicated to the forms of art using programs as a first class material. So actual and yet so classical.</p>
<p>algorithmic art<br />
cybernetic art<br />
generative art<br />
genetic art<br />
artificial art<br />
interactive art<br />
software art<br />
=&gt; programmed art</p>
<p>Systems - models - simulations - processes - cybernetics - real time - artificial entities - animats - robots - interactivity - intersubjectivity -perceptive systems - autopo</p>
    ]]></content>
  </entry>
  <entry>
    <title>TV is Good For You, and Interactive Art is Irritating</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/tv-good-for-you-and-interactive-art-irritating" />
    <id>http://www.aliak.com/content/tv-good-for-you-and-interactive-art-irritating</id>
    <published>2005-04-28T22:12:00+01:00</published>
    <updated>2005-04-28T22:12:00+01:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="interaction design" />
    <category term="internet" />
    <summary type="html"><![CDATA[<p><a href="http://grandtextauto.gatech.edu/2005/04/27/tv-is-good-for-you-and-interactive-art-is-irritating/" rel="nofollow" rel="nofollow">TV is Good For You, and Interactive Art is Irritating</a> - <i>...according to the the New York Times.  Specifically, two articles you'll probably either love or hate: from last weekend's magazine, a preview / excerpt of Steven Johnson's upcoming book Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, on how the complex narratives ...</i> [<a href="http://grandtextauto.gatech.edu" rel="nofollow" rel="nofollow">::: grand text auto</a>]</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><a href="http://grandtextauto.gatech.edu/2005/04/27/tv-is-good-for-you-and-interactive-art-is-irritating/" rel="nofollow">TV is Good For You, and Interactive Art is Irritating</a> - <i>...according to the the New York Times.  Specifically, two articles you'll probably either love or hate: from last weekend's magazine, a preview / excerpt of Steven Johnson's upcoming book Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, on how the complex narratives ...</i> [<a href="http://grandtextauto.gatech.edu" rel="nofollow">::: grand text auto</a>]</p>
    ]]></content>
  </entry>
  <entry>
    <title>workshop : max/msp course @ Goldsmiths College, London</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/workshop-maxmsp-course-goldsmiths-college-london" />
    <id>http://www.aliak.com/content/workshop-maxmsp-course-goldsmiths-college-london</id>
    <published>2005-03-26T12:44:00+00:00</published>
    <updated>2006-11-03T17:55:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="blog entry" />
    <category term="blog entry" />
    <category term="education" />
    <category term="interaction design" />
    <category term="music" />
    <category term="programming" />
    <category term="software" />
    <category term="united kingdom" />
    <category term="workshop" />
    <summary type="html"><![CDATA[<p><a href="http://www.goldsmiths.ac.uk/departments/music/ems/index.html" title="http://www.goldsmiths.ac.uk/departments/music/ems/index.html" rel="nofollow">http://www.goldsmiths.ac.uk/departments/music/ems/index.html</a><br />
max/msp course notes<br />
day 1<br />
19 March 2005<br />
Goldsmiths College, London<br />
bang &amp; toggle -&gt; easy way to see what's going on in the patch; test; use it to print values<br />
apple m = status window<br />
number box passes on info when it receives the bang<br />
toggle<br />
- off when 0 (int)<br />
- on for any other int value<br />
- if it gets a float, it truncates the decimal to give 0 or 1 eg 1.57 would give 1; 0.73 would give 0</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><a href="http://www.goldsmiths.ac.uk/departments/music/ems/index.html" title="http://www.goldsmiths.ac.uk/departments/music/ems/index.html">http://www.goldsmiths.ac.uk/departments/music/ems/index.html</a></p>
<p>max/msp course notes<br />
day 1<br />
19 March 2005<br />
Goldsmiths College, London</p>
<p>bang &amp; toggle -&gt; easy way to see what's going on in the patch; test; use it to print values</p>
<p>apple m = status window<br />
number box passes on info when it receives the bang</p>
<p>toggle<br />
- off when 0 (int)<br />
- on for any other int value<br />
- if it gets a float, it truncates the decimal to give 0 or 1 eg 1.57 would give 1; 0.73 would give 0</p>
<p>give arguments labels if multiple elemnts are used<br />
eg print A, print B</p>
<p>prepend set - message -&gt; monitoring data; to preview data<br />
timings are in milliseconds</p>
<p>metro 1000-34 -&gt; 1000 is the start value; 34 will override 1000 (right input)</p>
<p>help metro -&gt; to show help pages (patches); or check help menus; also check status bar</p>
<p>1. what numbers do we use to control the object<br />
2. what numbers do we need<br />
3. how do we convert 1. to 2.</p>
<p>gui:<br />
- toggle<br />
- int number<br />
- float number<br />
- sliders<br />
- radio buttons x/y<br />
- dial<br />
- keyboard<br />
-- polyphonic (multiple select/toggle keys) or monophonic (single select keys)<br />
- apple i shows inspector eg uslider inspector</p>
<p>fatal loops = endless loop; stack overflow</p>
<p>right to left rule of calculation<br />
- patch values are calculated from top to bottom and right to left</p>
<p>maths expressions</p>
<p>select object<br />
- if then else</p>
<p>midi - can use virtual midi if no midi device connected</p>
<p>midi objects<br />
- don't use midi in/out much as this will include all the sync/clock/timing midi commands<br />
- use note in/out or bend in/out (pitch bend) etc instead<br />
- ctrl in -&gt; fader control</p>
<p>16channel = 1 channel for each device<br />
- this is right most number (A)<br />
   note in<br />
(C) (B) (A)</p>
<p>(A) who do you speak to (channel)<br />
(B) what do you tell it (velocity)<br />
(C) what value (value)</p>
<p>need to send note off also to stop notes. use makenote instead to manage this for you.<br />
makenote 67 1000 will turn off the note after 1 sec (1000)<br />
if musician plays notes on keyboard they decide when the note offs are sent so you don't need to send them for live players; only for virtual midi</p>
<p>trigger ff<br />
trigger ii (int)<br />
trigger (bb (bang)<br />
- avoids the right-left problems for cases i++ or ++i</p>
<p>----</p>
<p>first audio / msp</p>
<p>audio in (mic icon) / adc (sound cards with multiple inputs)<br />
audio out (speaker icon) / dac</p>
<p>option - dsp status<br />
- double click on objects<br />
- select sound card / audio driver options</p>
<p>adc input I/O mappings<br />
- you could setup 5.1. or 8ch audio here or best to do it using dac options</p>
<p>dsp status:<br />
latency<br />
- more response, smaller the number<br />
- tradeoff is that audio might drop out<br />
- if you set signal overdrive = on this guarantees continuous audio stream<br />
- you may get timing issues as max struggles to keep up with the processing required withe overdrive=on<br />
- overdrive=off, max performs better but audio may drop</p>
<p>sampling rate 44100<br />
i/p ch<br />
o/p ch<br />
i/o vector size 512<br />
sig vector size 64</p>
<p>msp patch leads are yellow<br />
gain faders are striped</p>
<p>max objects -&gt; calculates 1msec<br />
msp objects - calculate according to the sampling rate eg 44k</p>
<p>dsp status:<br />
cpu utilisation -&gt; this is % cpu max/msp needs to do audio<br />
- @ 70% mouse movements are degraded<br />
- max/msp doesn't support dual processors for msp/dsp audio but you could assign one processor to max and the other to msp/dsp<br />
- another way round this is to use keystroke commands instead of mouse during performance</p>
<p>calculator:<br />
route - send error messages<br />
#<br />
itoa (int to ascii)<br />
prepend set<br />
(value)</p>
<p>    open<br />
sfplay (play loaded sound files)<br />
simple audio chains</p>
<p>max/msp doesn't like the laptop going into standby</p>
<p>lists<br />
unpack<br />
- to unpack a list of numbers into a list of inputs<br />
unpack 0 0 0 0 0 0 -&gt; 0 is initial value also</p>
<p>makenote does the unpack internally</p>
<p>pack 0 0<br />
- 2 inputs -&gt; 1<br />
47     57<br />
pack 0 0<br />
prepend set<br />
47   57</p>
<p>           name of ch (this can be something else)<br />
send notes<br />
receive notes<br />
- these two: pack the list first to send to sendnotes</p>
<p>* scale is pc bandwidth processor power intensive<br />
so you use scale to invert the volume on freeform input square<br />
so volume decreases as cursor decreases<br />
default is volume increases as cursor decreases which is opposite to how we visually see it to what we hear</p>
<p>scale 0 127 127 0<br />
scalle 0 127 127 0<br />
the fifth argument is for exponential scale value</p>
<p>send maximum<br />
- right click to see if this name 'maximum' has been used before in the patch</p>
<p>send, receive or s, r (shortcut names)<br />
trigger t<br />
p double_click - patch "double_click" -&gt; a patch within a patch<br />
counter - can have multiple values and also multiple variables</p>
<p>set $1<br />
jam $1<br />
max $1</p>
<p>object ~ is msp object not max object</p>
<p>---</p>
<p>for next session, do up to tutorial 20 - max tutorials, + up to tutorial 10 msp tutorials</p>
<p>refernce manual - max object thesaurus</p>
<p>cycling74 alias folder -&gt; contains external patches library<br />
extras folder -&gt; contains tools which appear in tools menu</p>
<p>examples -&gt; these are patches</p>
<p>next session is April 9th</p>
    ]]></content>
  </entry>
  <entry>
    <title> 2nd International Conference on Communities and Technologies</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1647" />
    <id>http://www.aliak.com/node/1647</id>
    <published>2005-02-21T00:17:00+00:00</published>
    <updated>2005-02-21T00:17:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="architectural spaces" />
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>The workshop will focus on any topics relevant to discuss how Information and Communication Technologies are reshaping the human relationships at the urban level and the public space of our cities. Relevant topics include:<br />
    * the integration of digital environments and sustainable physical environment;<br />
    * ways forward to effectively design, paln and manage the augmented media-rich city;</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>The workshop will focus on any topics relevant to discuss how Information and Communication Technologies are reshaping the human relationships at the urban level and the public space of our cities. Relevant topics include:</p>
<p>    * the integration of digital environments and sustainable physical environment;<br />
    * ways forward to effectively design, paln and manage the augmented media-rich city;<br />
    * the design of, and experiences with technologies for enabling and supporting civic public participation;<br />
    * the challenges in moving from e-government to e-governance, e-participation and e-democracy.</p>
    ]]></content>
  </entry>
  <entry>
    <title>interactive architecture courses</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1642" />
    <id>http://www.aliak.com/node/1642</id>
    <published>2005-02-20T23:35:00+00:00</published>
    <updated>2005-02-20T23:35:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="architectural spaces" />
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>Courses in Interactive Architecture (ia)</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Courses in Interactive Architecture (ia)</p>
    ]]></content>
  </entry>
  <entry>
    <title>Interaction Design - companion site to the book</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/node/1570" />
    <id>http://www.aliak.com/node/1570</id>
    <published>2005-01-29T12:55:00+00:00</published>
    <updated>2005-01-29T12:55:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="interaction design" />
    <summary type="html"><![CDATA[<p>This is a companion website for the book Interaction Design: beyond human-computer interaction.<br />
On this site, you'll find some food for thought, and a variety of resources and activities to support your exploration of interaction design. A novel aspect of the site is the inclusion of some interactivities: your chance to learn about interaction design by doing some interaction! These interactivities are designed to get you thinking about some of the issues raised in the book, and we hope you'll find them fun.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>This is a companion website for the book Interaction Design: beyond human-computer interaction.</p>
<p>On this site, you'll find some food for thought, and a variety of resources and activities to support your exploration of interaction design. A novel aspect of the site is the inclusion of some interactivities: your chance to learn about interaction design by doing some interaction! These interactivities are designed to get you thinking about some of the issues raised in the book, and we hope you'll find them fun.</p>
    ]]></content>
  </entry>
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