trying out ARToolKit. the software is installed OK and the initial post-installation tests worked. this is the the first example. it shows a plain blue virtual cube on the hiro marker.
it worked for me, but (when I ran the test last night) I had to tilt the camera (built-in isight) down as there was too much light from overhead. the test today, is done during the day with no light on in the room. it doesn't keep the cube there all the time. I think this could also be due to me using a paper printout - I haven't glued the marker to cardboard yet. and also my printer seems to be running low on black ink so the marker's black sections are a little streaky.
but it's good enough for a first test!
(documenting progress & tests as I go)
22-23/05/2009
movie filenames :
20090523_artoolkit-hiro-test01_low-light_23052009556.mov
20090523_artoolkit-hiro-test01_low-light_23052009556-exp.mov (upload version)
GE AR - augmented reality
I tried playing this AR video at home tonight and it worked! this is the first attempt so the video I took is a bit dodgy but it gives an idea. the cat was purring whilst I was recording and kept nudging my head. I tried blowing on the mic but couldn't get the windmill blades to spin. try it out! now I want to try make my own!!
thanks to @LukeSnarl for tweeting the link
GE page
- print out the marker
- u might need to upgrade your flash player to v10
- turn on your webcam (mac - do this with flash player not photobooth - read the help tips on the url for help)
- launch wind power or solar energy links
(if you just see the green oval spinning then it probably can't see your camera)
- hold the marker printout so it's facing your webcam.. then watch the 3d images appear!
this is amazing!
he's made a game using cubes - called Levelhead - it's won all sorts of awards (deservedly so!)
he explains it on his website @ http://julianoliver.com/levelhead (& has code for you to try too)
Julian is part of HIT Lab NZ - The Human Interface Technology Laboratory New Zealand - from their site it looks like they're doing some pretty cool stuff!!
We are living in an age of excess and indifference, of prosthetic augmentation and extended operational systems. The dead, the near dead, the undead and the yet to be born are existing simultaneously. This is the age of the cadaver, the comatose and the chimera. The cadaver can now be preserved indefinitely with plastination. The comatose body can be sustained on a life-support system. Cryogenically suspended bodies await possible reanimation. Chimera is the body that performs with mixed realities. A biological body, augmented with technology and telematically performing with virtual systems. The chimera is an alternate embodiment.
I thought it'd be cool to get a personal projector and project videos onto the ceiling of the train for people to watch during the ride to & from work. have a website where people could suggest videos, or perhaps they tweet them or sms. they could rate them too on the site. I was thinking art or landscapes - trainscapes. but I suppose eventually it'd be overtaken by advertisers or spammers. would be nice for a while though! just look at all this ceiling space doing nothing - apart from the bright lighting in the train, this would be ok for an adhoc screen. 29/04/2009
Starkwhite is pleased to present BODYTOK a sonicsfromscratch video and sound project
by Phil Dadson, with interactivity design by James Charlton.
(a 3 screen trial towards a larger public gallery installation)
Upstairs backroom, 510 Karangahape Rd, Auckland, from 10 to 26 September 2008.
Over the past three years, Dadson has been compiling the 'human instrument archive'. He says: "The first instrument is the human body and the human instrument is the most unpredictable and unique of all. From childhood worldwide humans explore the sonic potential of their bodies, often discovering a unique and/or individual sound. I had some expectations of this variety, but when I started asking people to show me their unique sounds, I was astounded by the invention."
C a l l f o r A r t i s t s - Exploring Your Invisible Paradise! 30-10 till 02-11-2008
DEADLINE EXTENDED - Submit your work until 9th of June 2008
Take this opportunity to participate in the 2nd edition of Image Radio – a young festival for new ideas in digital culture, taking place in Eindhoven, Netherlands.
The festival is also an experiment, critical reflection, and preview of how new media in public space impact our cultural, social and physical surroundings. The increase of display devices, data clouds, sensor networks, particularly in urban centers, provides a new medium. Public space becomes a playground in which dynamic and manipulative data influence our perception. Potential applications are shown in experimental installations. Theory, discussion and exchange on these topics are facilitated in the seminar program and symposium.
What is Scion City is a futuristic interactive machinima video movie series made in Second Life. the website has 6 episodes and links to different formats, an FAQ and a submit link where viewers can upload more episodes or related material (photos, documents, movies, etc) discovered about the series and Scion City. visit http://whatisscioncity.com/ for more details and to watch the films.
Sophie, the Institute's first piece of software, is designed for reading and writing next-generation electronic books. Sophie will facilitate the easy construction of documents that are designed to live on the network and to use multimedia and time in ways that are currently difficult, if not impossible.
In recognition of the pioneering experimental works continually being produced by artists for the internet Soundtoys.net has been established to provide a space for the exhibition of exciting new works by a growing community of audio visual artists, while also providing a forum for discourse around new technologies and the nature of soundtoys. The site is intended to provide a meeting point for this growing community of artists and users, and in addition to the exhibition of audio visual projects, the site contains areas for artists interviews, links to resources, and texts by contributing writers where serious issues around interactive arts, audio visual syhthesis, generative art, and a history of interactivity are discussed. Hopefully it is a fun and entertaining site to visit , while also providing valuable information for all parties.
A talk and software demonstration prepared for a Lecture Series of the Digital Arts & New Media Program, University of California Santa Cruz - April 25, 2005
Do we really attain interaction with today's computers [HCI] or just interaction through computers