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  <title>music resources</title>
  <subtitle>music resources</subtitle>
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  <updated>2004-11-19T23:31:00+00:00</updated>
  <entry>
    <title>Manifesto for Growth - Bruce Mau</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/manifesto-growth-bruce-mau" />
    <id>http://www.aliak.com/content/manifesto-growth-bruce-mau</id>
    <published>2004-12-17T22:06:00+00:00</published>
    <updated>2004-12-17T22:06:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="music resources" />
    <summary type="html"><![CDATA[<p>---------- Forwarded message ----------<br />
From: Phil Thomson &lt;<a>hilthom@freeshell.org</a>&gt;"&gt;p<a href="mailto:hilthom@freeshell.org" rel="nofollow" rel="nofollow">hilthom@freeshell.org</a>&gt;<br />
Date: Fri, 17 Dec 2004 21:56:16 +0000 (UTC)<br />
Subject: [microsound] Manifesto for Growth (submitted for your consideration)<br />
To: <a>icrosound@hyperreal.org"</a>&gt;m<a href="mailto:icrosound@hyperreal.or" rel="nofollow" rel="nofollow">icrosound@hyperreal.or</a>g<br />
Some of you have probably already seen this, but:<br />
Bruce Mau<br />
Manifesto for growth<br />
Play is the tactic to achieve the strategy, and for me, the strategy is</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>---------- Forwarded message ----------<br />
From: Phil Thomson &lt;<a>hilthom@freeshell.org</a>&gt;"&gt;p<a href="mailto:hilthom@freeshell.org" rel="nofollow">hilthom@freeshell.org</a>&gt;<br />
Date: Fri, 17 Dec 2004 21:56:16 +0000 (UTC)<br />
Subject: [microsound] Manifesto for Growth (submitted for your consideration)<br />
To: <a>icrosound@hyperreal.org"</a>&gt;m<a href="mailto:icrosound@hyperreal.or" rel="nofollow">icrosound@hyperreal.or</a>g</p>
<p>Some of you have probably already seen this, but:</p>
<p>Bruce Mau</p>
<p>Manifesto for growth</p>
<p>Play is the tactic to achieve the strategy, and for me, the strategy is<br />
growth.</p>
<p>1. Allow events to change you<br />
2. Forget about good<br />
- as long as you stick to good, you won't have any growth<br />
3. process is more important than outcome<br />
- when the outcome leads the process, you'll always go somewhere you've<br />
already been.<br />
4. experiment<br />
-love your experiments like ugly children<br />
5. go deep<br />
6. capture accidents<br />
7. study<br />
8. drift<br />
9. begin anywhere<br />
10. everyone is a leader<br />
-learn to follow, when it makes sense, let anyone lead.<br />
11. harvest ideas, edit applications<br />
- applications have high rigor, ideas are liquid<br />
12. keep moving<br />
13. slow down<br />
14. don't be cool<br />
- cool is conservative fear, dressed in black<br />
15. ask stupid questions<br />
16. collaborate<br />
17. design not to be perceived linearly, but in two lines, with space in<br />
between them<br />
18. Allow space for ideas you haven't had yet<br />
- design blank, with a void<br />
19. Stay up late<br />
20. Work the metaphor<br />
21. time is genetic<br />
- the work you produce today will make your future<br />
22. repeat yourself<br />
23. make your own tools<br />
- tools amplify our capacities<br />
24. stand on someone's shoulders<br />
25. avoid software<br />
- because everyone has it<br />
26. don't clean your desk<br />
27. don't enter awards<br />
-it is bad for you<br />
28. creativity is not device dependent<br />
- read only left hand pages, make new words<br />
-new thinking needs new expression.<br />
-forget the technology, think with your mind<br />
29. organisation is freedom<br />
- the split between creatives and suits is archaic<br />
30. don't borrow money<br />
31. listen carefully<br />
32. take field trips<br />
- the bandwidth of the real world is higher than TV<br />
33. imitate<br />
34. make mistakes faster<br />
35. scat (break it, stretch it, crack it, fold it)<br />
- when you forget the words, make something else<br />
36. explore the other edge<br />
- like history<br />
37. coffee breaks, cab rides...<br />
38. avoid fields, jump fences and cross the fields<br />
39. laugh<br />
- the barometer to how comfortable we are expressing our ideas<br />
40. remember<br />
- without memory innovation is merely novelty<br />
41. power to the people<br />
-play can only happen if people have control over their lives.</p>
<p>+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+<br />
{ Phil Thomson<br />
{ home: <a href="http://www.sfu.ca/~pthomson" rel="nofollow">http://www.sfu.ca/~pthomson</a><br />
{ label: <a href="http://centibel.org/" rel="nofollow">http://centibel.org/</a><br />
{ group: <a href="http://groups.yahoo.com/group/databenders/" rel="nofollow">http://groups.yahoo.com/group/databenders/</a><br />
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+</p>
<p>SDF Public Access UNIX System<br />
<a href="http://www.freeshell.org/" rel="nofollow">http://www.freeshell.org/</a><br />
Geekier than you since 1987.</p>
<p>---------------------------------------------------------------------<br />
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    ]]></content>
  </entry>
  <entry>
    <title>music resources and articles</title>
    <link rel="alternate" type="text/html" href="http://www.aliak.com/content/music-resources-and-articles" />
    <id>http://www.aliak.com/content/music-resources-and-articles</id>
    <published>2004-11-19T23:31:00+00:00</published>
    <updated>2004-11-19T23:31:00+00:00</updated>
    <author>
      <name>AliaK</name>
    </author>
    <category term="music articles" />
    <category term="music resources" />
    <summary type="html"><![CDATA[<p>a collection of music articles and resources for research purposes</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>a collection of music articles and resources for research purposes</p>
    ]]></content>
  </entry>
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