creative computing : manifesto archives (Adrian Miles)

http://hypertext.rmit.edu.au/~knetlit/archives/cat_manifesto.html

by Adrian Miles and Jeremy Yuille

(archived here in case original site is lost - but if you're reading this, check the original site via link above as comments may be added since archiving here..)

Creative Computing
contexts

We teach students who work in the creative industries. In creative computing contexts the products and processes of these industries are soft artifacts. They may be ideas, interfaces, or media. All remain malleable , before, during and after completion.

Their graduate computing context consists of small enterprises where IT skills are distributed amongst the work group. These skills are informal and self developed. There is no IT department and IT systems are self managed. It is common for graduates in these industries to be self employed.

This manifesto defines how we use computers in teaching and learning for creative industries in these contexts.
Posted by Adrian Miles and Jeremy Yuille at 07:06 PM | Comments (2)
1. creative networks

Creative computing is being creative with a computer/network, not being creative on a computer/network.
Posted by Adrian Miles and Jeremy Yuille at 06:50 PM | Comments (0)
2. multiliteracy

Creative computing requires computer and network literacy. This literacy is analogous to, and as significant as print literacy
Posted by Adrian Miles and Jeremy Yuille at 06:49 PM | Comments (0)
3. software

Computer literacy is not the same as knowing how to use professional software.
Posted by Adrian Miles and Jeremy Yuille at 06:48 PM | Comments (0)
4. outside the network

Network literacy is not the same as knowing how to Google.
Posted by Adrian Miles and Jeremy Yuille at 06:47 PM | Comments (1)
5. inside the network

Network literacy is the ability to engage with and represent yourself within the network.
Posted by Adrian Miles and Jeremy Yuille at 06:46 PM | Comments (1)
6. multiliteracy

Computer literacy is synonymous with network literacy.
Posted by Adrian Miles and Jeremy Yuille at 06:45 PM | Comments (1)
7. responsibility

This literacy is demonstrated in the responsible use of computers which understands that the network includes social, ideological, legal, political, ethical and ecological contexts.
Posted by Adrian Miles and Jeremy Yuille at 06:44 PM | Comments (0)
8. HCI

Computer literacy requires basic understanding of the principles of human-computer interaction.
Posted by Adrian Miles and Jeremy Yuille at 06:43 PM | Comments (0)
9. knowledge transfer

This literacy is demonstrated in the ability to transfer knowledge between computing environments.
Posted by Adrian Miles and Jeremy Yuille at 06:42 PM | Comments (0)
10. doing

These literacies are learnt by doing.
Posted by Adrian Miles and Jeremy Yuille at 06:41 PM | Comments (0)
11. praxis

Breaking, gleaning and assembling is a theory of praxis for these literacies.
Posted by Adrian Miles and Jeremy Yuille at 06:40 PM | Comments (1)
12. learning

Learning happens when things work, different learning occurs when things don