project

Tsunami - a virtual memorial (call for submissions)

Tsunami - A Virtual Memorial. www.a-virtual-memorial.org and [R][R][F]2005---XP www.newmediafest.org/rrf2005 initiate on occasion of this disaster in South East Asia and in solidarity with all affected people in this human tragedy a net based art project environment, entitled: Tsunami. Artists around the globe are invited to reflect these traumatic conditions of human life and submit art works, documents, texts or any other material connected the thematical context which can be submitted as digital file .

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GAMES WITHOUT FRONTIERS - WAR WITHOUT TEARS - CALL FOR PAPERS

GAMES WITHOUT FRONTIERS - WAR WITHOUT TEARS.
COMPUTER GAMES AS A SOCIALCULTURAL PHENOMENON

As a rule Computer games remain to be the focus of media attention when Specific acts of violence which deeply horrify the audience (war and rampage Iraq and Erfurt) draw the public's perception to them. The first ever occuring impetus
then is aimed at a more or less serious examination of their dangerous and problematic aspects (blunting people's senses, playing down and provoking violence, player's loss of touch with reality, escapism, unsrupulousness, etc.). Beyond the dominating reflex of such an often monocausal, naive formulation of the topic, a thoroughly controversial yet most of the time superficial discussion about the critical sociocultural implications of computer games has been established. Even in the academic analysis the surely relevant, though by no means sufficient concentration on the link between computer games and violence is dominant. Up to now only few studies have offered a contextualizing view of the political, aesthetic, narratologic, economic, historic aspects with regard to their mutual connection. Accordingly this volume is meant to become an extensive account of the phenomenon 'computer games' with all its different genres. The various perspectives of analyses (aesthetics, economy, narratology, etc.) will thus provide the reader with a sound insight into the subject. Read more for details on how to submit your paper

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Radical Software archive project

Radical Software was an important voice of the American video community in the early 70s; the only periodical devoted exclusively to independent video and video art at the time when those subjects were still being invented. Issues included contributions by Nam June Paik, Douglas Davis, Paul Ryan, Frank Gillette, Beryl Korot, Charles Bensinger, Ira Schneider, Ann Tyng, R. Buckminster Fuller, Gregory Bateson, Gene Youngblood, Parry Teasdale, Ant Farm, and many others. read more or visit their website @ http://www.radicalsoftware.org

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Electroacoustic Music Studies Network Conference call for papers

Electroacoustic Music Studies Sound in Multimedia Contexts. From the advent of the first electric instruments, the phonograph, radio, telephone, and subsequent electronic and digital inventions, the approaches to technologies relevant to the art of sound have been limited only by the imagination of the musician. In recent years, there seems to have been a proliferation of studies relating to music incorporating these technologies However, the investigation of such a varied musical repertoire raises a number of issues that the EMS conferences wish to examine. The themes of the conference therefore emphasize questions of resources, discourse, and analytical tools relevant to electroacoustic musics. visit the EMS-05 website @ http://ems05.musique.umontreal.ca/index.html for more information

urbz.org - database of urban images

www.urbz.org is an online database of urban images and city scapes for and by worldwide students of the city, part of the Trading Places (http://www.tradingplaces.org) network

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Future Screen Mobile

FutureScreen Mobile investigates the potential of mobile phone devices and technologies as platforms for creation, distribution and presentation of screen based and new media art. Focusing on the development of skills and knowledge, FutureScreen Mobile consists of a series of workshops and master classes and a research component. Outcomes of all FutureScreen Mobile events and research will be presented on the dLux media arts website with the aim of establishing an invaluable knowledge base for artists interested in working in the mobile domain.

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Code Art cdrom

CHAMANIC INTERFERENCES // INTERFERENCIAS CHAMANICAS

CD-ROM // 2004

- shown at the Art Center nabi in Seoul

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beeoff

Beeoff is a Swedish artist group based in Stockholm. Since the start they have focused on real-time processes and worked with advanced Internet technology as a distribution form. The works are often seamlessly intertwined in the areas of sound, video, and software. Art in many different ways but always intended to be produced and viewed in real-time. This means that image and sound streams are connected to a physical installation that is both visual and conceptual.

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