generative art and music

Exploring Cybernetic Art

Richard is a pioneering artist who crosses the boundaries of science and technology. From the earliest days he was fascinated in artificial intelligence, even though there were only two universities in Britain that taught cybernetics.

At the time, most people thought cybernetics meant he'd be in a lab building Daleks! But Richard's work has shown the potential for technology and the creative economy.

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Stuttgart 1960. Computers in Theory and Art

Spaces in Between - cybernetics and generative computing

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google house

an online house of images

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one word movie

One Word Movie is an on-line platform which organizes, based on user-supplied terms, the flood of images on the Internet into an animated film. A word turns into images, images turn into a movie. This project plays with the tension between on-line and cinematic approaches to images. What images are associated with what words? One Word Movie reveals a glimpse into the "collective psychology" of online cultures by showing patterns of word-image associations, as created by millions of people around the world.

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Dreamlogs are an idea association engine. They propose another way to surf on the Internet, by disentangling the discourses that have interlaced over time. Dreamlogs were presented for the first time at the Read_Me 2004 festival, August 2004 in Aarhus, Denmark.

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AARON, the Cybernetic Artist

AARON is not your ordinary screensaver. Developed by Harold Cohen over a period of nearly thirty years, and productized by Kurzweil CyberArt Technologies, Inc., AARON is the first fine art screensaver to utilize artificial intelligence to continuously create original paintings on your PC.

Cybernetics and Art: Cultural Convergence in the 1960s

online excerpt of paper. Revised and excerpted from "From Cybernetics to Telematics: The Art, Pedagogy, And Theory Of Roy Ascott," in Edward A. Shanken, ed., Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness by Roy Ascott, University of California Press, 2001. This version is forthcoming Linda Dalrymple Henderson and Bruce Clarke, Eds. From Energy to Information. Palo Alto: Stanford University Press, 2000.


Processing is a programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an open-source alternative to commercial software tools in the same domain.

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