::: rhizome artwork
New Long Calendar.com

The new face of the Mayan Long Count Calendar after it is reset in 2012.
Sol Lewitt; Custom Software + Mechanical Turk

Custom software recreates a Sol LeWitt drawing. The software also posts instructions on Amazon.com’s Mechanical Turk. Human workers execute the drawings online based on the instructions. The workers are paid 5¢ for each drawing. The software then assembles the Mechanical Turk drawings in a grid. The software drawings and the Mechancial Turk drawings are presented side by side.
Poor @SpumoniNick's Almanack

In June of 2009, I was invited to create a month long piece of art on the Brooklyn Museum's @1stfans Twitter feed. I proposed a project that attempted to draw parallels between Twitter, a modern day social networking tool and Benjamin Franklin’s Poor Richard’s Almanack, perhaps the original social networking publication.
Color Field Television

Color Field Television randomly generates a unique color field composition at a rate of 12 frames per second.
Why Look at Animals?

In this video installation, viewers can capture video images of animals on a furry, handheld animal-shaped screen. The videos were collected from a wide variety of live animal webcams over the course of a year and compiled into a continuously streaming loop. I was inspired by the essay, "Why Look at Animals?" by John Berger, in which he considers how human-animal relations have changed since the 19th century. Berger notes the breakdown of "every tradition which has previously mediated between man and nature". In my installation, I consider a new tradition of mediation that did not exist when the essay was written in 1980. One in which we point our webcams at animals and then use our internet browsers to watch them. Perhaps it is because they look good on camera and merely provide a spectacle for us, but it could also be that animals matter to us and we want to know what they are doing when they are not with us.
Color Field Paintings (Browser)

Website visitor generates a series of browser windows, each with a randomly assigned color based upon parameters established for each piece.
when laughter trips at the threshold of the divine

Just awarded the 2009 Prix Award of Distinction at Ars Electronica, this pair of everyday automatic sliding doors is a collaboration between Kim Beck and Osman Khan. With allusions to minimalist sculpture (Dan Graham), consumerism (strip mall and super markets) and with a nod to the dichotomy of desire and difficulty that the erection of barriers and fences create, the project suggests a barrier made of typical storefront glass walls. In this case, it is a useless barrier as the doors open automatically when someone walks up or even just around them. It provides instead a moment of pause as one passes over the threshold to view the city skyline across the East River. It was decorated with flags for its Grand Opening.
Hello World! or: How I Learned to Stop Listening and Love the Noise

Hello World! is a large-scale audio visual installation comprised of thousands of unique video diaries gathered from the internet. The project is a meditation on the contemporary plight of democratic, participative media and the fundamental human desire to be heard. On one hand, new media technologies like YouTube have enabled new speakers at an alarming rate. On the other hand, no new technologies have emerged that allow us to listen to all of these new public speakers. Each video consists of a single lone individual speaking candidly to a (potentially massive) imagined audience from a private space such as a bedroom, kitchen, or dorm room. The multi-channel sound composition glides between individuals and the group, allowing viewers to listen in on unique speakers or become immersed in the cacophony. Viewers are encouraged to dwell in the space.
Embed

"Embed" is a projected loop of potential memory implants filtered through layered scrims. The visual vocabulary of antique photographic methods (from daguerreotypes to darkroom projection) are put in contrast with clinical definitions of light, bringing into focus the method and metaphor of photograph-as-memory.
School of Perpetual Training

School of Perpetual Training, an ironic edutainment website, exposes the underbelly and not so glamorous side of the computer video game industry. An animated personal trainer leads eager job seekers through a series of webcam game training exercises for outsourced jobs in digital game manufacturing and global distribution. Classic arcade games such as Dig Dug and Space Invaders are redesigned to train job seekers for positions in mineral mining and printed circuit board assembly. Pushing joystick and mouse aside, the webcam interface utilizes motion detection requiring full range of body motion to play. Through the relationship of physical labor for virtual gain, the reality of the actual physical, labor critical to running virtual worlds is made visible. School of Perpetual Training was created through an Eyebeam Residency and is a 2009 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site.
ItSpace

ItSpace creates a network of pages within the social networking site MySpace. Instead of featuring people, the pages feature everyday household objects. Each page has a photo of the object, a description, and most importantly, a 1-minute piece of music composed of recordings of the object being struck and resonated in various ways. All the pages, or objects, are 'friends' with each other, so that visitors who discover one object may jump to the others by clicking on the 'friends' pictures at the bottom of each page. Visitors are invited to create new ItSpace pages with pieces made from their own household objects and link those in as 'friends' of the original set of objects. They are also invited and encouraged to remix and combine existing objects into new musical compositions. ItSpace is a 2007 commission of New Radio and Performing Arts, Inc., for the Networked_Music_Review. It was made possible with funding from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors.
The Walking Man (phases 1-9)

In an effort to ease the friction between the body and the city, the presenter shares the research data of the walking man's urban explorations. A collaboration with Joel Sugerman. (www.joelsugerman.com)
sharedscapes - points of view on landscapes

SHAREDSCAPES is an experimental shared space, a platform for creatvity, research and self-expression. It welcomes online submissions of texts, pictures and sounds, which will express your definitions of the concept of landscape. Through the medium of the technological translation of material published online, its secondary aim is to create a 3D space/sculpture in real time. Each deformation of the 3d space surface is specific, linked to the characteristics of the message (date, weight, content...).This will crystalise that material, seeking to bring together computer-generated images, chaotic/generative modelling and a “virtual reality” space. Little by little, a virtual landscape will develop. Its composition will not be subject to the physical constraints of a site (in concrete geographical terms) but to the technological exchanges of human beings virtually connected to each other. It is in the ambiguous relationship between landscape and information that the essence of this project exists.





